Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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Zoo Racing

by refreshcreations - Compo Entry

Barely finished this one with 4 minutes to sapre on the clock. ZooRacing is a fun little animal racing game set inside a zoo, win the race to get a better ending.

There are a few known bugs in there. mostly that the penguin is the only playable character and one of the scene transitions goes haywire for a moment. But, aside from those niggles, I'm pretty happy with what I managed to complete this time around, and actual racing battler, with AI. In 48 hours. How in the hell did that happen?

I went a bit ott with the styling of the level and other areas but really enjoyed working on the game this way. Admittedly to my cost at the end of the day, but I hope you, dear player, will find the game is still somewhat playable.

Downloads and Links




Dickie says ...
Apr 20, 2015 @ 2:40am

I enjoyed it, disappointed that I didn't get to see how badly I placed at the end.
feel like you could of balanced your time a little differently between the art and the gameplay as all the weapon systems are in but the only time I ever interacted with one was because I ran into it on purpose,
would of liked to see a bit of rubber banding as they all shot of and left me alone at the beginning but considering the time the AI was good enough

misterwalter says ...
Apr 20, 2015 @ 5:13am

I agree with Dickie on a lot of points, but I still really enjoyed it. I'm mainly just impressed that you got together a 3D cart racer in so little time. The AI could use to tuning down though, and I agree that some form of end-of-race stats is a biggie. Doesn't have to be numbers though. Maybe the AI racers just all wait at the finish line to mock you or something? Then you have a nice visual of how you did.
I really like the look and feel of it, well done!

PaperBlurt says ...
Apr 20, 2015 @ 6:25am

I always salute racing games in Ludum Dare!

Sluce says ...
Apr 20, 2015 @ 1:41pm

I really like how you took a racing game and did something different than cars! It was a cool and innovative idea. However, character selection doesn't work it gives you the penguin every time.

Apr 20, 2015 @ 2:19pm

Thanks for the comments everyone, muchly appreciated!

Yeah, I ran out of time to fully finish the game off, so there's a few loose ends that I'll tie up for a post Ludum Dare game.

XeroCake says ...
Apr 20, 2015 @ 5:46pm

A pretty enjoyable game, I did have a few nitpicks although that could of just been how I played. The graphics are quite nice especially the text effects.

strong99 says ...
Apr 20, 2015 @ 6:25pm

Amazing how well this worked. Too bad some indications where missing like finishing place. Overall well done!

holgk says ...
Apr 20, 2015 @ 7:30pm

Nice work! Well done!

McFunkypants says ...
Apr 22, 2015 @ 12:51am

Cute! Wow.. completing a racing game with AI and everything in a single weekend is a wonderful accomplishment. Congrats. Great work!

Anshul Goyal says ...
Apr 22, 2015 @ 3:30am

It would be great if the game let you know what is your position otherwise it feels like I am racing around without any purpose or may be its there and I didnt see it :D. Good job.

Apr 23, 2015 @ 12:08pm

Surprised at how much I enjoyed this, really good work, nice one.

Almax27 says ...
Apr 23, 2015 @ 10:27pm

That was tremendous fun! The camera sound have done with being a bit higher, as I found by penguin obstructed by view somewhat but otherwise solid game!

coderitual says ...
Apr 23, 2015 @ 10:47pm

I am impressed with the graphics that you achieved. How?!?! :)

Apr 23, 2015 @ 11:09pm

I was pretty hapy with them myself. I went pretty hardcore on the 3d this time, although I'm still using an old tool called Milkshape 3D, which is fairly minimal when it comes to abilities, compared to blender, or just about anything. But I can use it with a greater amount of ease than any other modelling software so it makes things a bit easier on me.

The hedgehog character is a morphed version of the penguin character which really saved me hours of time but, yeah, I went more ott with the scenery here, I figured it would be nice for there to be something away from the racetrack at any point in the lap to draw players eyes about the screen.

I had fun with my first time playing with height maps generated from textures, which helped to make it a little less flat in appearance. I'll be looking into adding extra features over the coming weekends and months to see if I can turn this into something pretty cool!

Taldius says ...
Apr 23, 2015 @ 11:35pm

Oh god ... that was so disturbing, the atmosphere is soooo creepy!
I loved the idea of the Lego piece that hurts the animals.
I was sad when I picked the hedgehog I played with a penguin.
Anyway, despite that, good job, this game will haunt my nightmare from now.

goerp says ...
Apr 27, 2015 @ 10:17am

I'm pretty impressed with what you did.
It reminds me of Wacky Wheels. The sound effects are very good. Too bad my competitors would outrun me very quickly and I didn't see them again.

Maybe if the penalty of going of the track would be less harsh?

Apr 27, 2015 @ 4:32pm

INCREDIBLE 48-hour solo work ! Didn't know it was possible to do so much in that time. Really, great game overall !

Apr 27, 2015 @ 10:52pm

Hey, thanks for the comments again, I'm adding more features for a post Ludum dare version which I'll post on my Twitter @refreshcreation

I've been planning more weapons and characters to boot, although, post the mania that is Ludum dare, development is now at a much more sedate pace :)

blubberquark says ...
Apr 30, 2015 @ 11:40am

This game is totally unplayable to me. It does not crash, but the camera looks up at the racetrack from under the ground for some reason. It starts out behind my character and then it drops down on "Go" and I can't play.

Apr 30, 2015 @ 3:48pm

That's interesting, which build were you running? I've not been able to produce that bug in either web player or windows versions over here.

blubberquark says ...
May 1, 2015 @ 6:04pm

Oh the bug happened on Ubuntu. I will ask a team member to review the web player version. --bob

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