Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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Pedestrian Mining Corps

by mildmojo - Jam Entry


Baby Earth is small. Baby Earth needs asteroids to survive! The Pedestrian Mining Corps is ready to help! Deploy pedestrians—average schmoes—into the Milky Way to bring rocks home for harvest.

Made with Unity 5, Inkscape, Audacity, and bfxr. Premade assets listed in credits.


Tap the screen to fling a pedestrian at the asteroid field. If your timing's right, the pedestrian will smack into the asteroid and begin the WHOLLY SCIENTIFIC PROCESS of JUMPING UP AND DOWN to push the asteroid back to Baby Earth for processing.


Keyboard: space bar, enter
Mouse: left click
Gamepad: any button
Touch: tap screen


1100 T


. Design, code, art, sound effects: @mildmojo (,

. Additional art (pedestrian models): Mike Judge
... Mini Mike's Metro Minis - Core Collection
... Used under CC BY 4.0 (

. Music: "Pursue the Truth" by Rainbow Kitten (Thanks so much, @viTekiM!)
... Used with permission:

. Additional sounds (asteroid processing, cheering): Sonniss sound effects library (Thank you, Sonniss!!)

Downloads and Links




Kaijuu says ...
Apr 21, 2015 @ 8:39am

I like graphics and music

Apr 21, 2015 @ 9:31am

It's pretty good fun - the gravity simulation works well

Druid says ...
Apr 21, 2015 @ 9:31am

Interesting idea. But after a while, little boring.

koredozo says ...
Apr 21, 2015 @ 9:32am

Agreed, concept doesn't feel like it has much longevity, but great graphics and music. Five minutes well spent.

phi says ...
Apr 21, 2015 @ 9:32am

I like the simplicity, but the kind of sluggish movements make it feel a bit weird, I find. Nice combination of 2D and 3D graphics, awesome main menu!

Big Cow says ...
Apr 21, 2015 @ 9:49am

I really liked the miner models. Gameplay was an interesting idea; would benefit from being developed more so there were more strategy or skill to it.

ss64games says ...
Apr 21, 2015 @ 3:08pm

Haha, I had a lot of fun with this. The animated texts and animations are really well done and look great. It would have been nice if you found a voxel model of earth and the asteroids as the graphics didn't mesh too well together. I also think a few less asteroids spawning would have freed up some space and made the challenge more interesting (only once or twice did I get to see a civilian flung deep into space to be caught in orbit by one of the asteroid's gravity fields). Great work!

mildmojo says ...
Apr 21, 2015 @ 5:01pm

You all are quick! Thanks for the feedback so far. I had plans for more: progressive waves with different asteroid patterns, a finer-grained resource accumulation system with different-looking asteroids with different compositions, alien attacks, multiplayer, pedestrians shouting their random names when they launch... So much was scrapped for time. Happens every time I work alone. =P

@phi The launch and gravity forces probably need tuning. I didn't have much time to playtest. Too much launch force or too little gravity and the little people whiz past the asteroids instead of orbiting.

@Big Cow, the pedestrians are from Mini Mike's Mini Metros ( I'm using 70+ of the people for variety, but the pack has a lot more stuff like vehicles and buildings. Great resource. It inspired the game, actually.

@ss64games Hey, man! Thanks for trying it out. I didn't even think of going voxel for the planet/asteroids, but should've looked. The 2D spinning sprites looked ridiculous so I just went with it. The aesthetic might be straddling serious/silly too much. Asteroid spawning could definitely be tuned.

OnlySlightly says ...
Apr 21, 2015 @ 10:33pm

Loved the vibe you got going with the music and graphical style. The squishy bouncy animations were great :)

Apr 21, 2015 @ 11:01pm

Loved the graphics + sound + cookies.

GarethIW says ...
Apr 22, 2015 @ 9:31pm

quite fun, music was cool


lebrokholic says ...
Apr 23, 2015 @ 5:06am

Did not have a fun for a long period of time, but the idea is clear and I'm fond of these cute flat design planets :D Try to change a little bit your game design ideas and keep going!

6x13 says ...
Apr 23, 2015 @ 5:56am

I really like all the media and implementation is solid but the gameplay is lacking motivation.

TeamCalcium says ...
Apr 23, 2015 @ 7:29am

Very enjoyable graphics, good audio too. Nice arcade Game!

PaperBlurt says ...
Apr 23, 2015 @ 10:01am

Oh this was nice.
Impressive gameplay as I feel there's more beneath the surface than first hits the eye. I mean I think I started the game with one idea of what to expect but left with another.

Graphics are smooth and have a calm effect on me.

Fanttum says ...
Apr 24, 2015 @ 12:32am

The graphics did not mesh very well I thought, but good music if y'all made that, but it does get a bit repetitive. Had to tell if your doing well in that game, but interesting mechanics

Ryusui says ...
Apr 25, 2015 @ 7:09am

Enjoyed it. Could use some more gameplay depth (maybe different asteroid types worth different amounts?), but I liked it overall. I also loved the little 3D pixel people; the whole game really should've been in that style. XD

My one issue is the way things get confused when you've got an asteroid (or several) near Earth. It's sometimes hard to tell the pedestrians on the asteroids from the one circling the planet ready for launch, and flung pedestrians keep clinging to nearby asteroids when I'm trying to launch them at the "stream."

mildmojo says ...
Apr 25, 2015 @ 10:10pm

@TeamCalcium, PaperBlurt, thanks!

@Fanttum Maybe one day I'll learn how to texture a cube and have real 3D planets. =) I usually make 2D games, but the voxel assets from Mike's Mini Metros looked too cool not to use. I didn't do the music, it's by Rainbow Kitten (see credits).

@Ryusui Thank you! I had designs for multiple asteroid types and different resources to be collected each wave, but no time. =) The astral bodies are 2D because it looks silly and I can't make 3D assets.

It sure is difficult to escape the gravity well of several asteroids clustered around Earth. Maybe find a way to spread them out? ;) The confusion between "active" pedestrian and "inactive" workers is real, I could've added a highlight to show the one on deck.

jplur says ...
Apr 26, 2015 @ 12:06am

Gameplay could use a little polish, but it's a great idea and I think you should tweak it a bit for a post compo version!

Apr 26, 2015 @ 12:25am

Took me a while to figure out that I wasnt firing little spaceships but actual people haha! This was pretty cool, thought the "baby earth" and the asteroids seemed a little out of place with the 3d "pedestrians" but it was a pretty cool and fun game overall! good job!

slowfrog says ...
Apr 26, 2015 @ 8:12pm

Funny, limited, but works well.

Photon says ...
Apr 27, 2015 @ 12:24am

Cool. Gravity felt a bit wonky at times (particularly when asteroids bunch up behind the earth) but it was kind of fun to try and work around it. The pedestrians dudes were real slick too. Quite the funky entry!

jwin says ...
Apr 27, 2015 @ 12:30am

Pretty interesting, and now I want a chocolate chip cookie.

Cliff Lee(CL) says ...
Apr 27, 2015 @ 7:07am

Concept and music is great!
If gamplay's tempo is faster, maybe will be better.

Curial says ...
Apr 27, 2015 @ 8:47am

Interesting game and nice pedestrians ^^ I would suggest asteroids go make smaller as pedestrians are mining them. That would increase the player's progress sensation.

Jwatt says ...
Apr 27, 2015 @ 10:40am

Not nearly as dynamic as the quirky presentation would've warranted. No strategy or skill required, just tappity tap tap at roughly the right time and see what happens.

Jeedan says ...
Apr 27, 2015 @ 12:37pm

cool audio and graphics, pretty fun game!

grillaface says ...
Apr 27, 2015 @ 11:09pm

Nice and insane; I love it :)

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