Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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the name of the game is grab

by fserb - Compo Entry

Instructions: Grab ghosts, avoid getting hit.

arrows/WASD/ZQSD/,AOE : Move around
mouse move/click: Grab

For a while, I've been trying to bring some League of Legends mechanics into smaller games, and Ludum Dare seemed like the ideal opportunity to do so. One of the funniest characters to play in LOL is Blitzcrank, so I knew the mechanics were solid: hooking things is fun. There's also the counter side of having to stand still while hooking which makes one vulnerable if the hook misses.

After the core mechanic was chosen, most of the work went on the enemies. Each enemy has a slightly different AI. Pink rotates its bullet around itself, so it tries to always stay the same distance from you; Yellow always tries to stay as far from you as possible, shooting from time to time; Purple throws a bullet in your direction, and moves there to grab it back; Blue just tries to dodge the hooks and counter-shoots you.

Another interesting part of the game is how every time you kill a ghost, you stay with the other three ghosts (and the BG changes), as if each set of 3 ghosts is kinda a different game. I think this could be explored further in other games.

Downloads and Links




bace1000 says ...
Apr 19, 2015 @ 8:54pm

Fun concept, and certainly an unconventional weapon! Feels a bit empty without background audio or particles, but has a good challenge and nice graphics.

TheBigShot says ...
Apr 20, 2015 @ 3:01am

One of My favorite entries so far. Its very simplistic but it has a very nice feel to it. I love the death animation and the screen shake. They are both very subtle. The only thing tats missing is perhaps a nice background soundtrack. Other than that veyr well done.

mcmahoniel says ...
Apr 20, 2015 @ 3:06am

It looks great. It would make a great mobile game.

Jezzamon says ...
Apr 20, 2015 @ 3:07am

Very nice game visually!

I think it needs something more to keep my attention, some extra mechanic or goal, or something that shows my progress across games.

Nice job!

tentabrobpy says ...
Apr 20, 2015 @ 3:20am

Nice game! The simple graphics aren't too impressive at first but the way you use colors here is pretty cool! Being bad at videogames, I only got a score of 7, but it was fun nonetheless!

Apr 20, 2015 @ 3:21am

very quick and responsive game, i love how you have coded this thing to work well online. the game was hard until i read the instructions and i realized i could move around hahhaha. good work

Cherrymochi says ...
Apr 20, 2015 @ 3:21am

It&s very simple but I had fun playing this. good job!

winmac32 says ...
Apr 20, 2015 @ 3:25am

Simple and to the point, but lots of fun. Nifty graphics. A little more sound would be nice.

dalbinblue says ...
Apr 20, 2015 @ 3:44am

After over a dozen tries, I could still only get 6 points; I usually got hit the moment I miss a pull or on a successful pull it would move me just far enough to be in an enemy's line of sight. Perhaps a small grace period with movement would fix this case. Despite these issue, I did however enjoy the game.

Leandrus says ...
Apr 20, 2015 @ 4:41am

Nice game.
It needs something else, i quit it too fast.
Thanks for sharing.

From Smiling says ...
Apr 20, 2015 @ 5:10am

It's definitely interesting, with a nice graphical feel. It seems like it's trying to feel good, but the controls feel very constrained.

NuSan says ...
Apr 20, 2015 @ 1:26pm

Realy fun to play. I like that you can traverse bullet from the color your grabing, and that enemy shoot when his bullet go offscreen, so you can predict that. The difficulty curve is hard though, passing by 7/8 kill is challenging. Keep up the good work!

Zielak says ...
Apr 20, 2015 @ 4:30pm

Good game that requires good timing! Also, nice game over screen transition.

RokB says ...
Apr 20, 2015 @ 7:54pm

Pretty fun. It's simple but in a very good way. I can see this being a really awesome mobile game.

RadStar says ...
Apr 21, 2015 @ 8:53am

Pretty good and simple game! I like it, can't stop for triing to top my score! Didn't know grabbing stuff could feel so good :p

frondeus says ...
Apr 21, 2015 @ 11:34am

Well done game!

Goutye says ...
Apr 21, 2015 @ 11:39pm

Simply, but it works well. Maybe some variation? Or other idea to make this game more beautiful because the idea is really a good one!

drschizzo says ...
Apr 22, 2015 @ 9:54am

good simple game. I saw in your description that it is a choice but i think the gameplay might be smoother if we could catch while moving.
you seem to forget to post your source code

fserb says ...
Apr 22, 2015 @ 2:30pm

@drschizzo, the source code link was on the game page. I'll add the link here.

Kahztein says ...
Apr 24, 2015 @ 8:56am

Very simple yet very fun!

dos says ...
Apr 26, 2015 @ 8:41pm

Love the color feedback and different ghost mechanics. Looks really smooth!

SaintHeiser says ...
Apr 27, 2015 @ 7:57am

Very adictive game with strange rules...

ehtd says ...
Apr 29, 2015 @ 2:45am

Good, but felt it is missing something.

Apr 30, 2015 @ 1:06pm

Superb visual style, and surprisingly fun gameplay! I like how the ghosts seem to work on a similar system to the player, having to retrieve their attacks before firing again. Excellent work for the time available!

MrShoestore says ...
May 2, 2015 @ 3:15pm

This is a pretty good little game and i had a lot of fun playing it.

FrozenCow says ...
May 4, 2015 @ 9:48pm

I really like the style and concept of this game. Simple and effective. The animation when you die is a nice example, simple but really nice looking.

tvalentius says ...
May 5, 2015 @ 11:04am

Nice game and i really love the minimalist concept of the game!

Namide says ...
May 6, 2015 @ 2:54pm

Very interesting concept, so addictive!
I like the sounds, the colors and the transitions!

01101101 says ...
May 6, 2015 @ 3:44pm

Very smooth, colourful and not that easy! Congrats on a polished and fun entry! :)

jmborden says ...
May 7, 2015 @ 4:57pm

Well done leaderboard.

May 11, 2015 @ 3:24pm

Colorful, addictive, and very fun. I included it in part 9 of my Ludum Dare 32 compilation video series, if you would like to take a look :)

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