Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:


As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

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Amass Assault

by StudiousGames - Jam Entry

Amass Assault is a Platformer Game made with modern styles in mind, but adhering to a nostalgic Platformer style. You play as Pit, who ventures through the levels collecting grass to use as a weapon, fighting Slimes and using them to his advantage to progress throughout the levels and collect gems.

Movement: A & D or left and right arrow keys
Jump: Space bar
Attack/Shoot grass: Left click
Quit: cmd+Q or alt+F4

Unfortunately we didn't have enough time to complete it properly so this is a demo, however we endeavor to have it look more like this in the near future:

You can follow our progress on this project by liking our Facebook page here:

There will be plenty more to look forward to, including collectibles, more compact level design, traps, enemies etc in the next version and it will continue to grow from there. Our team consists of only 1 artist, 1 developer and 2 composers, so with more time we can make this game beautiful, with your support.

We hope you enjoy the demo and thanks for playing and voting if you did!

Stay tuned!


Artwork by Bec White
Development by Jackson Frankland
Music by Jessie Parker and Skylar Kyu

Downloads and Links




Supernovadx says ...
Apr 21, 2015 @ 2:28am

wandows and web only :( Good Luck

Apr 21, 2015 @ 2:34am

What about others? Only mac? The screenshots look cool but I can't play it.. :(

DaGamesta says ...
Apr 21, 2015 @ 2:46am

Mac only? What was this programmed in that you couldn't export to Windows or Web?

racarate says ...
Apr 21, 2015 @ 2:49am

downloaded for mac, it was a little confusing maybe zip up the app next time?

racarate says ...
Apr 21, 2015 @ 2:55am

sorry, it hung on loading both times i tried :(

sorlok says ...
Apr 21, 2015 @ 3:00am

Adding this to my list to come back to later (sorry, I don't have a Mac).

It looks like you developed this with Unity, so why not export a few additional backends?

chrissi says ...
Apr 21, 2015 @ 3:06am

If this is a unity game you should at least export to windows because most people will use windows.

Pixel Heart says ...
Apr 21, 2015 @ 3:07am

Mac only? Its a cool game tho!

block97 says ...
Apr 21, 2015 @ 3:12am

Screenshot looks really Nice, but don't have a Mac to play it on.

StudiousGames says ...
Apr 21, 2015 @ 3:15am

Hi guys! to everyone that was on PC, we needed to at least get something posted we submitted 10 minutes from the deadline! But we have just posted a Windows link :) Hope you enjoy! e are working on a fuller version of the game and will post updates shortly. Thanks for the support!

mockthebear says ...
Apr 21, 2015 @ 3:24am

awwww oly mac? =\

rjhelms says ...
Apr 21, 2015 @ 3:32am

I still only see a Mac OSX version - I'd love to try a Windows or Linux version of this.

StudiousGames says ...
Apr 21, 2015 @ 3:37am

UPDATE! Our windows version is currently uploading for you all to play :) thanks for viewing and commenting! :)

Bandersnatch says ...
Apr 21, 2015 @ 3:42am

When I downloaded it, the .app file is empty.
(Also, to all you windows users, this is what Mac and Linux people feel like on almost every game! There's converters that work on everything short of writing your own engine, and even then, WineBottler does wonders!)

Mateus Culpo says ...
Apr 21, 2015 @ 3:44am

Pls ... Tio Bill (Windows)

StudiousGames says ...
Apr 21, 2015 @ 5:43am

Windows and mac are both up now

sentendo says ...
Apr 21, 2015 @ 7:45am

cool! :D

jayson says ...
Apr 21, 2015 @ 8:00am

nice game guys, well done! lots of potential!

StudiousGames says ...
Apr 21, 2015 @ 8:27am

Thank you!

dix says ...
Apr 21, 2015 @ 9:43am

Nice game :D Lovely art, nice bass track, would've totally kept playing for more levels :D

rjhelms says ...
Apr 21, 2015 @ 4:51pm

Thanks for the Windows version! Nice visual style, great music, and a pretty nice feel to the controls.

Definitely keep at it, this is a great start for what looks like it could be a really good platformer.

sorlok says ...
Apr 21, 2015 @ 10:58pm

Cool and enjoyable. Loved the visuals; would have liked a little more exploration in the world.

StudiousGames says ...
Apr 22, 2015 @ 12:50am

Thanks for all the feedback so far everyone - we are taking it as constructive criticism to build the game how you guys want it! So keep it coming :) we are continuing to develop this game day by day so like our facebook page to keep updated! hhtp://

MonoS says ...
Apr 22, 2015 @ 5:06pm

OH GOD the platforming and jump is terrible, quitted on the 2nd level cause of this.

Very nice the light effects, but looks out for the banding next time.

StudiousGames says ...
Apr 23, 2015 @ 10:32am

MonoS, thank you for the feedback. The game is unfortunately far from finished and this is a demo only. Here is what we intend it to be eventually:

Could you please tell me what you found bad about the jumping? We'd gladly take this as positive criticism to better the game, however for now please know that by holding down space bar the jump height increases, making it easier to clear higher jumps, like in a lot of platformers :)

MonoS says ...
Apr 25, 2015 @ 8:18am

It's a bit difficult to explain, is something innatural in respect to other platformers, maybe to much air drag on the movement??

jk5000 says ...
May 4, 2015 @ 5:44pm

Great sound and graphics. A bit ordinary.

01101101 says ...
May 4, 2015 @ 5:46pm

character's design is cool, I would have liked a double-jump not to fall out :P

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