Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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Debris Gun

by UndertakerInf - Jam Entry

Embedded version is Unity Player
HTML5 version in WEB link

My first Ludum Dare. Game is obviously unfinished, as I couldn't devote enough time and I tried a lot of new things. @louten did the artwork, but also couldn't devote much time to it, thus, there's not much to see.

The concept is to capture debris of all types and launch it at your enemies. Only managed to have a rock as debris, but could easily have more types, if I only had the graphics.

-Control/LMB to toggle gravity gun. While holding rocks, try releasing them while walking!
-Space to jump, which is not really useful at all.
-Supports gamepad

Known bugs:
-Draw order
-Rocks may fall out of the game under certain conditions

Missing stuff:
-Spawning enemies/player.
-Properly launching the rocks. You can launch them now with the trick explained above though.
-Camera control.
-A bigger and more interesting map!
-More debris types.

I'll compile an optimized version and upload later, as the optimized build is super slow but the game is 175Mb right now.
Made in Unity.

Downloads and Links




madameberry says ...
Apr 21, 2015 @ 7:41pm

The "HTML5" version you have in your web link isn't actually HTML5. It requires the Unity web plugin, which Chrome cannot run anymore.

UndertakerInf says ...
Apr 21, 2015 @ 7:55pm

Ugh, my brain was fried. I've corrected it, thanks.

PaperBlurt says ...
Apr 24, 2015 @ 9:07am

Impressive work for 72 hours!
Good job.

Kate Kligman says ...
Apr 25, 2015 @ 7:35pm

This is a good first ld game! I like the debris gun concept and it's fun to collect them & shoot it.

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