Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:


As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

Back to Browse Entries

Photo Fight!

by garrisondarkwind - Jam Entry

Are you ready for a photoshoot? In "Photo Fight," up to four players duke it out in the craziest networked camera FPS deathmatch you'll ever play! Race across three floating islands as you ragdoll other players by setting up the perfect shot. Collect filters to enable horse masks, floaties, goatees, and more! Prove your photography skills over a strict time limit and watch the bodies pile up. Line up the perfect shot and utter the words of power: Say Cheese!

NOTE: This is a networked multiplayer game, you'll need some people to join you to engage in combat, but feel free to explore even by yourself!

2-4 players
Networked Multiplayer

Instructions: Take photos of other players to gain points. One photo of each enemy will be scored; the game will automatically submit the highest scoring photo. Line up your distance, angle, and zoom to get the best score, and get filters or multiple players on the screen for a bonus multiplier. All photos are scored and displayed at the end of the time limit. Most important: have fun!

WSAD to move.
Mouse to aim.
Right click to zoom
Left click to take a photo [while zoomed]
L to start a room

*All the environment was modeled over the jam period and our artist would love to hear your feedback! We would like to acknowledge the following tools/assets for their help in creating our game:

-Unity 5 Pro

-Various asset store models
-Horse mask

-The Polish Ambassador -- Bikini Break
-The Polish Ambassador -- The Birth of Yellow

Have fun!

Downloads and Links




Hyoga-3D says ...
Apr 21, 2015 @ 3:53am

haha very funny game, very different take on the theme.

JohnGalt says ...
Apr 21, 2015 @ 3:54am

Incredibly amazing concept!

Bitterdeath says ...
Apr 21, 2015 @ 4:00am

Was only able to play a 1v1 but it seemed really fun. The style of the landscape modeling is great. I did spawn once in the log cabin wall.

benbateman says ...
Apr 21, 2015 @ 4:00am

Great fun and has a lovely look to it.

acronaut says ...
Apr 21, 2015 @ 4:00am

Neat idea, like the concept of framing the shots. The development console however is going crazy with all those Null Reference Exceptions (significant lag).

Infernobomb says ...
Apr 21, 2015 @ 4:01am

Didn't really play it with anyone else. The game looks really good, and the movement feels smooth. I'm wondering how the guy managed to stick a giant camera to his chest though :P Good Job

dyfer says ...
Apr 21, 2015 @ 4:06am

very funny game, the gfx are beautiful, love low poly ^^

dydx says ...
Apr 21, 2015 @ 4:29am

Amazing graphics, environments, controls, gameplay, humor, everything! How do you do something like this in 72 hours...?

TailyILoveYou says ...
Apr 21, 2015 @ 5:37pm

I love the art, and the character model is hilarious. Nice game! :D

jcmoyer says ...
Apr 21, 2015 @ 6:18pm

Love it. The only problems I have are that movement feels a bit unresponsive, and I once got stuck behind the platform at the top of the stairs once and couldn't get out until someone killed me. Other than that, great artstyle and perfectly fitting music. I could totally see myself spending an hour or two on this game if I could consistently get into 4 player matches.

Taldius says ...
Apr 22, 2015 @ 3:28pm

This game is really beautiful and totally hilarious. I love how you have been able to take a twist on the usual warfare deathmatch.
Really good job!

kabutakogames says ...
Apr 23, 2015 @ 11:02am

Every time I entered a name and pressed ready it crashed? The art looks cool so I wish I could play

StefanDJagers says ...
Apr 29, 2015 @ 7:59pm

Great graphics for sure!!!

GhostBomb says ...
May 1, 2015 @ 6:16pm

Hillarious game! Plays great!

panurge says ...
May 1, 2015 @ 6:19pm

Wonderful concept, I'd love to see it expanded into a full game (maybe some sort of goofy paparazzi sim!).

Graphics, sound and controls are all great. The style is frankly magnificent!

Boberro says ...
May 2, 2015 @ 10:20pm

Not scoring, as I can't play it (multiplayer, duh), but this scenery... OMG it's lovely. And ability to see my hands and legs? Mega-Awesome.

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]