Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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Toy Box Escape

by UtkGdc - Jam Entry

We ran out of time and so there are still some game breaking bugs.

Toy box Escape is a 2D, puzzle platformer where your main object is to escape each level by using a variety of stuffed animals to solve puzzles and fight against the enemy toys. You are Clementine, a 10 year-old girl, who has been trapped in her own toy box. In order to find her way out, she must utilize her loyal stuffed animals to make her way through perilous levels while fighting the fiendish Twisted Toys. Each stuffed animal fulfills a certain purpose using their special abilities. Clementine must make it out of the toy box, or risk becoming a permanent resident.

Toy Box Escape is developed by the Game Design Club at the University of Tennessee Knoxville in conjunction with programmers from the Association for Computing Machinery.

Genres: 2D, Puzzle, Platformer
Coding: C++ and SFML
Art style: Pixel
Music: Awesome

64-bit only

Controls:
WASD for movement.
Spacebar to deploy teddy bear.
Escape to exit.

Downloads and Links


Ratings

#2469Coolness0%

Comments

DeadFragment says ...
Apr 25, 2015 @ 4:12pm

I couldn't figure out how to progress to the next level, the door didn't seem to work. This idea definitely has a lot of potential and really suits this theme. I love the fighting teddy bear you can use, the graphics are really cute! I did find the jumps at the start quite hard to make, perhaps the player's jump height could be higher. But it's a cut game!

-Neith

May 6, 2015 @ 1:32pm

Cute game! Wish I could play more of it. Upon reaching the door in level 1, nothing happens :(

Critique: Why is the fps shown in the window title?
'Title screen' is unnecessarily written on the title screen.
Horizontal movement in the air is faster than moving on the ground, strangely.
Change 'deploy teddy' to enter. I didn't know how to return to the female character without randomly pressing buttons for 10 seconds. Enter for deploy, enter for return, and space to attack as usual.
The enemies don't actually do anything.
If you stand against a wall and deploy the teddy, he goes outside the game border.

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