Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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...Slaughter...

by Jasonsumm - Jam Entry

A button bashing, YOU WILL DIE game. V-Hard.

this is the first game I've made in about 12 years, so just getting back into it. Learning Unity, but decided to go with CTF 2.5 for ease/speed for this one.

I had fun making it, and plan on polishing up the UI / making things more obvious a little bit before getting properly stuck into Unity.

I'm aware that it fits the theme pretty loosely, but this was the perfect excuse for me to get back into game dev. So, yay!

Z = Melee
X = Shield



Made using:

CTFusion 2.5
BFXR
Photoshop

Downloads and Links


Ratings

Coolness100%
#651Audio(Jam)1.99
#892Humor(Jam)1.99
#933Mood(Jam)2.30
#933Fun(Jam)2.38
#982Innovation(Jam)2.10
#1014Overall(Jam)2.48
#1036Theme(Jam)1.94

Comments

CodeNMore says ...
Apr 20, 2015 @ 8:53pm

I liked this, not sure how it fit the theme, but I liked the multiple attacks that gradually appeared!

Saymon says ...
Apr 20, 2015 @ 8:55pm

Cool game, really like the graphics ! but i don't really see the theme connection

Mano says ...
Apr 20, 2015 @ 8:57pm

It's a little hard to know exactly what pressing z, x and c do. Also I couldn't tell if I had health or not.

Apr 20, 2015 @ 9:17pm

I don't know exactly what this has to do with the theme, and honestly I wasn't sure what exactly was going on when I played it at first. It wasn't immediately obvious that Z was a melee attack for a while. Also, the enemies were very jumpy in their movement, which made it feel unfair when they suddenly changed direction and got a hit on me. Good for your first in 12 years, though :P

blaster391 says ...
Apr 20, 2015 @ 9:17pm

Took me a bit to work out what was going on, a read me with info would have been nice, it's a good start, I liked the graphics, but some indication of where the Z attack hits would have been nice, 109 is my high score :D

Jasonsumm says ...
Apr 20, 2015 @ 9:47pm

Thanks for the feedback so far everyone, very useful.

Blaster391! 109, not bad ;)!

CiderPunk says ...
Apr 20, 2015 @ 9:48pm

You might want to try a different file host, chrome refuses to download this!
"Slaughter_v001.exe is malicious and Chrome has blocked it."

chaosed0 says ...
Apr 20, 2015 @ 9:51pm

If it were more obvious where your attack was, and if the enemies didn't jump around quite so much, this would be much better. Still decently playable.

kabutakogames says ...
Apr 20, 2015 @ 9:51pm

I think with a little polish this game could be really fun, it's definitely on the right track. Just stuff like a little more feedback for your attacks and maybe more predictable enemy movement will make a huge difference. Best of luck!

Lukbebalduke says ...
Apr 20, 2015 @ 9:52pm

I think the gameplay could be better, but I liked the graphics.

pikmin4000 says ...
Apr 20, 2015 @ 9:54pm

i was very lost, but it can be fun if you focus on dodging the enemies.

liniix says ...
Apr 20, 2015 @ 10:03pm

Was a little confused at first, but once i got the hang of it, it was quite fun.

Jasonsumm says ...
Apr 20, 2015 @ 10:30pm

Ciderpunk, if you try it with any other browser it should work :).

Thanks so much for all your feedback, this is encouraging and gives me a todo list :D!

hercludes says ...
Apr 20, 2015 @ 11:46pm

I don't get how the shield works, there's no attacking animation, and the AI is very limited to just pseudo-random movements every 5 or so seconds. I understand the limitations though working with CTFusion, you should definitely try something else like GM.

gene-z says ...
Apr 21, 2015 @ 1:54pm

Cool game... very good concept

lochmann-apps says ...
Apr 21, 2015 @ 2:08pm

I unfortunately can't start the game with windows 8.1 - i get the message that smartscreen has blocked the app. If you need details just contact me e.g. via twitter. I haven't rated your game ("If you can't run this Entry, please leave a comment saying so and explaining why. Do not score unrunnable entries.")

Apr 21, 2015 @ 2:17pm

Quite fun, I wish I knew what is actually happening more.

Flygamer101 says ...
Apr 21, 2015 @ 2:25pm

Really like the graphics, you are a great pixel designer

dyfer says ...
Apr 21, 2015 @ 4:10pm

what is the weapon ? isn't a bad game, its quite ok

Jasonsumm says ...
Apr 21, 2015 @ 8:35pm

Thanks once again for the great comments everyone! The Shield is more kind of a "dissuader" (maybe I should think about how I visually represent this?). I totally agree the AI needs work and their movement is a bit glitchy in terms of collisions. It's on the list! Some form of on going instruction could improve the flow (but I do also like the mystery). The melee attack's visuals are top of the list, I'm still thinking exactly how to tackle that.

Also on the list are:

+ Ability icons & highlighting
+ More art on the map to give it more life
+ Music & more sounds
+ A couple more abilities
+ A more finely tuned difficulty curve

thejash says ...
Apr 22, 2015 @ 7:17am

Not bad. Enemy movement was a bit weird, and pretty unclear how far you could attack or if there was health or cooldowns or anything. Also not sure if there is a point besides just trying to live?

Jasonsumm says ...
Apr 22, 2015 @ 8:41am

Trying to live is indeed the sole point (at the moment at least) ;D! Your health is depicted by the screen turning progressively red. There are cooldowns, they will be made more obvious with icons and highlighting :). Thanks for playing!

BtheDestroyer says ...
Apr 22, 2015 @ 3:56pm

Nice to see another Fusion user ;)
1. I'd suggest you don't start in full screen. It's a bit unnecessary
2. The hitboxes were a bit off for me.
3. Maybe check out my game(s) from this and the last LD so you can see their source :) It may be helpful

Fabraz says ...
Apr 22, 2015 @ 5:31pm

As you said, the theme connection is very weak. But welcome back to game development, it's fun isn't it? :)

Apr 22, 2015 @ 6:11pm

good job

fixitteam says ...
Apr 22, 2015 @ 8:31pm

not bad, but there is room to improve :)

lebrokholic says ...
Apr 23, 2015 @ 4:56am

Personally, I think that the game's quality is appropriate. But it is necessary to add a little bit more to make the game more connected with the topic of the Ludum Dare #32.

guigrillo13 says ...
Apr 23, 2015 @ 5:58pm

Really cool!!!

FeniX says ...
Apr 23, 2015 @ 10:28pm

I like the way of attack, nice approach as it's different than usual.

safran says ...
Apr 24, 2015 @ 10:31am

I don't know what to do. But the game is nice.

Jasonsumm says ...
Apr 27, 2015 @ 7:22am

Cheers for the comments! I've actually since come up with a few interesting ideas for 'unconventional weapons'! Maybe I'll start implementing one tonight (for what' it's worth :P)

May 5, 2015 @ 4:48pm

I like challenging games. This is that, nice job!

srakowski says ...
May 9, 2015 @ 11:22pm

I wasn't able to get the shield up? But any game I can squash some bugs in is a game I like :)

Jasonsumm says ...
May 10, 2015 @ 11:31am

Ahh thanks for playing! You don't get access to the shield straight away ;)

Embalaje says ...
May 11, 2015 @ 8:19am

Funny and challenging! Nice art. Welcome back on game dev!

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