Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:

chrome://flags/#enable-npapi

As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

Back to Browse Entries

Operation H.A.N.D.s

by The Capitalist Crayfish - Jam Entry

Welcome to Operation H.A.N.D.S, the action filled adventure full of bad puns and nail cutting utilities. Prepare for an ambitious, sophisticated story supplemented by amazing twists and challenging gameplay that will certainly be a handful! You play as the hero of the County State of the Continent, the great pilot Manus Volar, who will fulfill his destiny by fighting back against evil forces of the communistic general Ralov Sunamov, and who will eventually surprisingly change his fate. I mean, c'mon, how can any story without a dramatic twist be any good?

Features:
* Cutting nails I mean edge gameplay!
* Really bad I mean funny puns!
* Halfbaked music (by a diddly darned spriter) and not so bad graphics!
* Over three different sound effects! (four, to be exact)
* Even sloppier coding than the coder's last jam game (and that one was bad, trust me)!
* All made by people who currently have nothing to add to this list!

Team and credits:
* Coding, some bad puns: Marnix 'Weloxux" Massar
* Art, music, more bad puns: Bartłomiej "Brzoz" Brzozowski

Installation:
* Windows: unzip the archive in a new folder, run hand.exe
* Mac OS X or whatever it is called these days: unzip the archive, run hand.app (not tested, feedback pl0x)
* Linux: install Love2D, run hand.love

Downloads and Links


Ratings

Coolness56%
#94Humor(Jam)3.78
#179Theme(Jam)3.82
#362Overall(Jam)3.40
#404Audio(Jam)3.00
#424Mood(Jam)3.20
#428Fun(Jam)3.18
#451Innovation(Jam)3.19
#482Graphics(Jam)3.36

Comments

sbarrio says ...
Apr 20, 2015 @ 8:11pm

Loved the intro and the Handship design, nice job!

Apr 20, 2015 @ 8:18pm

Remember that there's also a cutscene after beating the highscore.

Apr 21, 2015 @ 12:42am

This game is F-A-N-T-A-S-T-I-C!

First of all, the idea for the controls is brilliant, very innovative and fun. Speaking of fun, the game is hilarious with it's jokes in the cut-scenes. Impressive that you had time for all of this in such a short period of time. The graphics are also very nice, both the cut-scenes and in-game (the highlight being the hand that you control).

My highscore is 21500, so I had the pleasure of becoming a skeleton :D

This is why I love Ludum Dare!

roving-stone says ...
Apr 21, 2015 @ 10:01am

It says the file is damaged (I'm on a mac) and won't open :\

Druid says ...
Apr 21, 2015 @ 10:03am

Cool game! I really loved that hand ship! :D And shmup is my favorite genre too!

Ed1982 says ...
Apr 21, 2015 @ 10:07am

Mac Feedback - (*might have been a bad download, but..) my mac says "You can’t open the application “hand.app” because it may be damaged or incomplete." :/

Apr 21, 2015 @ 10:07am

roving-stone: gonna have a look at it right now. I don't own a mac myself, so the only thing I can do is try and follow the instructions for distributing to mac carefully. I'll post another comment when I've cooked up a new build.

Apr 21, 2015 @ 10:12am

Looks like it was a wrongly declared XML-tag. I repackaged the thing, it should work now. Feedback on if it works now would be appreciated!

Drauthius says ...
Apr 21, 2015 @ 11:03am

Nice idea! I like the little ring and the dialogues.

Embalaje says ...
Apr 21, 2015 @ 11:08am

Good idea! Nice work. Funny, great music and a very good gameplay.
The best: The powerups
Score: 26000
YAY!

Zeriver says ...
Apr 21, 2015 @ 12:10pm

The puns are real!

jordinuco says ...
Apr 21, 2015 @ 12:31pm

HA HA HA HA Great!!!

randoman says ...
Apr 21, 2015 @ 3:14pm

Really enjoyed the game! Loved the mechanic of the ship and the controls matched perfectly. Good job!

Apr 21, 2015 @ 5:35pm

Good overall game :). Played with my daughter, she was managing the firings, I was piloting the ship, it was funny as hell :).

Apr 22, 2015 @ 5:20am

Dang! I'm impressed. Great visuals, convincing SFX, and difficult gameplay that makes me want to keep trying.

Good stuff!

Apr 22, 2015 @ 8:07pm

I just wanted to let you know that your game made it into my list of top 10 games for LD32!

https://love2d.org/forums/viewtopic.php?f=3&t=80063&p=183180#p183180

Firaa says ...
Apr 22, 2015 @ 10:47pm

I've got to hand it to you, this was a pretty good idea. The controls were really handy, and the concept was really awesome. I would have liked to see the game get more difficult, because I never really felt like I had my hands full. Otherwise, combat was truly opposable and the art and sound design really mixed well. Overall, this game felt good in my palms.

Apr 23, 2015 @ 3:26am

Great cutscene and characters!
Game's window doesn't fit on the screen of MBP 13R completely, though. Understandable as OS X version wasn't tested.
Firing is a bit tiresome, looks like pressing instead of holding is required for better rate of fire or I just imagined that. Enemies are uneven in difficulty as scissors and bars are easy, and red triangle things are easy coming in one row but much more difficult to hit when coming in two rows.
The H.A.N.D. is great! Nice artwork and weapon idea.

Apr 24, 2015 @ 3:40am

Haha. Love the humor in this, and the way you use language in the opening.

OnlySlightly says ...
Apr 24, 2015 @ 3:41am

I loved the intro. I loved controlling each individual finger :) that was such a cool concept

josefnpat says ...
Apr 24, 2015 @ 4:01am

Great concept, and lots of fun! Nice job! Wish it had more shmup though, the half second reload feels slow.

Omiya Games says ...
May 9, 2015 @ 2:49am

Laser angles seemed to be under utilized. Enemy patterns that could be shot based on the hand's angle might be a handy feature.

I would also appreciate it if the ship moved faster, and had a smaller collider. To be honest, it's really hard to dodge anything the game's current state. Would also like it if the ship fired faster, especially if only one finger was firing.

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]