Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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Shape Blaster

by phantomas - Jam Entry

Destroy as many mines as you can!

aren´t flying mines an unconventional weapon?

Downloads and Links




NAL says ...
Apr 21, 2015 @ 7:47am

Looked rather nice, but gameplay-wise it seemed like you had two options - pure luck, or wait about a bajillion years for all of the mines to cluster close enough that they'd all be caught in the blast of the first! Could be fun with more work :)

Yvanor says ...
Apr 21, 2015 @ 7:50am

Interesting idea, but you could improve more the gameplay with mines making a line when it explode for example :)

agilejoshua says ...
Apr 21, 2015 @ 8:15am

Needs more clear scoring and some motivation to blast as many as possible - perhaps not going to the next level until you have blasted 80% of the balls?

Ithildin says ...
Apr 21, 2015 @ 9:01am

I liked the idea once I grasped it. Graphics are simple but effective, getting a large chain reaction felt quite satisfying :)

ncannasse says ...
Apr 21, 2015 @ 12:22pm

At first I was thinking it was not very interesting but it turned out to be quite fun :) was stuck at 15/20

Jajo says ...
Apr 21, 2015 @ 3:06pm

I haven't much to say, I simply loved it. I really think you should have allowed us to vote on innovation.

metalfist213 says ...
Apr 21, 2015 @ 3:07pm

The image was flickering for me, so I wasn't able to play it.

esayitch says ...
Apr 21, 2015 @ 3:07pm

Great aesthetic and good explosion sound... game itself is pretty fun, but it's really random and needs a lot of luck.

Good entry though, good luck!

Kostyan1996 says ...
Apr 21, 2015 @ 3:08pm

Not a new idea, honestly, but still fun!

daltostronic says ...
Apr 21, 2015 @ 3:10pm

A lot of fun :D Though the gameplay doesn't rely on your skill - that's the only problem for me here. Nice sounds!!! :D

mantis says ...
Apr 21, 2015 @ 3:11pm

Great fun! Would really like to see this idea polished into a full blown game.

Shame I can't rate you on art, as I really like the style.

Apr 21, 2015 @ 4:25pm

Very Nice and Addictive. Textures could have done with a little extra sharpness

Matsuki says ...
Apr 21, 2015 @ 4:26pm

That was cool, the early levels were a little hard without many balls but it was fun. Having the explosion last a touch longer the earlier the level would have been a nice touch, but overall you did a good job!

Jungle says ...
Apr 21, 2015 @ 4:27pm

Good game with a great repeat play. I dont know if fits the theme. The idea ir very good and the chain reaction makes the player feels good like play with bubble plastic. Congratulations

Apr 21, 2015 @ 4:27pm

I really like the look and feel, but it feels a bit unsatisfactory

Killbert says ...
Apr 21, 2015 @ 4:27pm

I love it, great graphics though could be more high resolution. I love the impactful sounds.

sararyCow says ...
Apr 21, 2015 @ 4:28pm

Interesting entry, it keeps you playing for a while until you clear the whole screen. Pretty addictive.

Orava says ...
Apr 21, 2015 @ 4:29pm

Looks nice, not exactly the most skill based.

The initial RNG placement seems to be all that matters, and you just click anywhere and either win or don't.

RedSorrel says ...
Apr 21, 2015 @ 4:29pm

This is a nice time waster game. In the beginning levels it was fun but as I progress and the difficulty (amount of mines to explode goal) it was based on luck. Maybe if you plan on developing this more, maybe have the mines move in a certain pattern and the random one can be like a see how many you can explode in x time?

Clavus says ...
Apr 21, 2015 @ 4:30pm

Visually quite nice. Gameplay depends a lot on luck though, but it's satisfying to see the chain-reaction unfold.

rzfmzn says ...
Apr 21, 2015 @ 4:31pm

a bit off theme I think, but I just love chain reacion games :D
Nice job :D

Jagang says ...
Apr 21, 2015 @ 4:35pm

Chain reactions are always addicting :)
but after some time I got a headdache from the explosion sound :/

TailyILoveYou says ...
Apr 21, 2015 @ 4:42pm

Neat idea, but seemed a little lacking in terms of gameplay. Was pretty much luck based the whole way through. Also, the score doesn't seem to work :P

cbear_wallis says ...
Apr 22, 2015 @ 12:39pm

I really like this ^_^ I think the difficulty curve is all flubbed up though. It should have started with a bunch of circles and gradually taken them away cause the game just got easier as it went. But still, it had me playing for quite a bit with such little interaction. Quite cool! ^_^

snapman_GT says ...
Apr 25, 2015 @ 11:05pm

I like the mechanic. Though, by slowly increasing the number of dots, you do kind of have a reverse difficulty curve. More dots makes it easier, not harder.

xtty says ...
Apr 25, 2015 @ 11:43pm

Nice one, very simple but fun.

omaha says ...
Apr 27, 2015 @ 12:03pm

Nice work! I've always loved the chain reaction mechanic.

If I could change just one thing: the sound effects should move up through the scales to reinforce the sense of progression.

Mizipzor says ...
Apr 27, 2015 @ 12:05pm

Rather shallow gameplay, but I suppose thats a thing in this genre. Could use some music. I was at first under the impression that I was working through levels, I was wrong (?). This concept could really benefit from expanding into having win/lose conditions.

Hyoga-3D says ...
Apr 29, 2015 @ 7:44pm

haha nice idea, the gameplay is very simple but addictive, this game could be very nice to play on a smartphone, good job.

jk5000 says ...
May 4, 2015 @ 7:59am

Lovely and relaxing game.

strong99 says ...
May 4, 2015 @ 8:17am

Simple and yet addicting! Loved it.

May 4, 2015 @ 9:45am

Very polished entry: nice visuals and audio. Gameplay-wise you could improve, like others said, by making it less lucky to complete a stage. Why not give every bomb a special ability and let the player pause the game so he can think tactically about the first detonation? Good game anyway. Very relaxing.

cmayhem says ...
May 4, 2015 @ 10:32am

Stage8 so far and one perfect. Simple yet amazing and addicting, well done!

Almax27 says ...
May 4, 2015 @ 12:12pm

Gameplay was simple but well polished, particularly liked the music, makes the experience very relaxing :D

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