Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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by Null DIES - Jam Entry

Bass is a hero with a vision to enhance the world with the power and love of the bass sound, and what better way to do so other than using his trusty DUBSTEP GUN.... an unconventional weapon? Maybe... But his arch-nemesis Treble is highly affected by it, especially her creepy minions.

Spacebar - Hover upwards (jump)
QWER - Shoot dubstep waves (watch for the cool-down on the bottom-right)
Enter - DROP THE BASE! (check the base meter on the top-right)

Small Hint: Use R with E for maximum effect ;-)

Follow up on the latest news about "Drop It!" here:
Follow up on our crazy stuff and our other games on our website :)

Downloads and Links




scumbly says ...
Apr 21, 2015 @ 7:19pm

546! Fun idea and I liked the combos.

adsilcott says ...
Apr 21, 2015 @ 7:34pm

Nice! I love the weapon effects and the way your height effects the music!

daredevildave says ...
Apr 21, 2015 @ 9:09pm

Nice! Loved the music. Fun game. You should put the instructions/controls on the front page though. Took me ages to figure out how to play.

Null DIES says ...
Apr 21, 2015 @ 10:28pm

@daredevildave: I thought the "How To" button on the main menu would be enough :S
I'll put the controls on the entry page here.

cbear_wallis says ...
Apr 21, 2015 @ 10:52pm

this was quite fun ^_^ i liked it!! I got to drop the bass too lol

OrangeeZ says ...
Apr 22, 2015 @ 4:39pm

I liked how gameplay is tied to music!

BraindeadGeo says ...
Apr 22, 2015 @ 5:29pm

Fun game, nice graphics and ace audio! Needs some feedback when you die!

PushmePullyu says ...
Apr 22, 2015 @ 5:37pm

Nice work.

Tortoise says ...
Apr 22, 2015 @ 5:41pm

Cool idea, I liked the simplicity of it and the graphics. The r ability seemed on too low of a cooldown though and the differences in the abilities weren't enough imo. Cool game overall.

TeamCalcium says ...
Apr 22, 2015 @ 5:48pm

Nice original Concept!

Null DIES says ...
Apr 22, 2015 @ 11:31pm

@Tortoise: We also got feedback from friends that the R ability needs a higher cooldown so you don't spam it so we'll do that. About more differences in abilities, we'll try to think of even crazier ones :)

@TeamCalcium: The words "original concept" really made my day ... actually it made my month, thanks :)

Apr 23, 2015 @ 11:03pm

Good job!

Prowler says ...
Apr 24, 2015 @ 8:25pm

You opted-out the sound? Why? Okay after 2 minutes one has to turn down the music but I would have scored 3 points minimum. The game itself is a good submission for this LD and I had fun while playing it. Thank you! :D

Null DIES says ...
Apr 24, 2015 @ 9:48pm

@Prowler: We used free dubstep samples that we didn't own or make, so we felt it would be fair to opt-out of that.
I asked people on IRC and they were unsure whether the "derivative work" section in the rules apply to the jam too or just the compo :S

tughan says ...
Apr 26, 2015 @ 9:20pm

One of the best I've tried, didn't care about the balance, just wanted to drop it :)

dos says ...
Apr 26, 2015 @ 10:21pm

Got 1828! Pretty fun!

DaniDK says ...
Apr 26, 2015 @ 11:06pm

Very nicely done, love the suspense before the drop. Makes the drop itself so much more rewarding

Apr 27, 2015 @ 3:12pm

Best game I've played yet! You should be very proud! I'll make a Let's Play video of this!

Rialgar says ...
Apr 28, 2015 @ 8:52pm

See me playing it here:

An Excellent Integration of Music and Gameplay and a very nice take on the theme. I like the ever increasing basic soundtrack that changes its pitch with the height at wich the player hovers. I liked how constantly begged to use the "Drop It!"-Ability and how the change in music made it feel über-awesome (allthough it's just a kill everything on screen). The degredation back to the normal tune could be a bit more gracefull. In fact this game would be even more awesome if the tunes changed over time, getting fuller and faster, and the game with them, rising in difficulty.

Omiya Games says ...
Apr 28, 2015 @ 11:22pm

I felt the game needed some extra polish, particularly on juice for feedback on hitting enemies, tighter controls (fall faster, rise faster, immediate reaction), and adjustments on hitboxes. Bass in particular felt like it was really large.

I think the game mechanic is alright. It's just a matter of polish from there.

LukeZaz says ...
Apr 29, 2015 @ 12:27am

Could do with snappier controls and the stun attack wasn't very effective, but other than that I liked it.

lamogui says ...
May 3, 2015 @ 10:58am

Sweet another music game! I like when people try to make something with the music than just following the beat.

davidB says ...
May 3, 2015 @ 4:05pm

not azerty friendly. Miss audio category to rate.

Null DIES says ...
May 4, 2015 @ 11:57am

azerty ... okay we didn't expect that :D
But you could remap the keys in the windows version using Unity's launcher :)
And we opted out from audio because we used free Dubstep samples that we do not own.

reiknight says ...
May 10, 2015 @ 9:15am

Original concept and fun idea!

Xanjos says ...
May 12, 2015 @ 12:55am

Loved the music and the different effects of each weapon.

OmarShehata says ...
May 17, 2015 @ 5:12pm

I've always loved games that combine a music element with the gameplay! (It always makes me wonder, what if your score was determined not just based on your gameplay, but the quality of the music you make while playing, just an interesting thought!)

It's an overall pretty fun game! If I were to be a little nit-picky, some things you could add would be a little more feedback. For example, some sort of animation or flash when the enemies die instead of just disappearing. And when you try to fire a weapon that isn't ready yet, you could have a sound effect that communicates that it's not read.

That electric attack looks pretty epic too!

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