Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:

chrome://flags/#enable-npapi

As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

Back to Browse Entries

DROP IT!

by Null DIES - Jam Entry

Bass is a hero with a vision to enhance the world with the power and love of the bass sound, and what better way to do so other than using his trusty DUBSTEP GUN.... an unconventional weapon? Maybe... But his arch-nemesis Treble is highly affected by it, especially her creepy minions.

Controls:
Spacebar - Hover upwards (jump)
QWER - Shoot dubstep waves (watch for the cool-down on the bottom-right)
Enter - DROP THE BASE! (check the base meter on the top-right)

Small Hint: Use R with E for maximum effect ;-)

Follow up on the latest news about "Drop It!" here: http://NullDIES.com/projects/drop-it/
Follow up on our crazy stuff and our other games on our website http://NullDIES.com/ :)

Downloads and Links


Ratings

Coolness70%
#385Fun(Jam)3.23
#429Theme(Jam)3.47
#468Overall(Jam)3.28
#531Graphics(Jam)3.27
#595Innovation(Jam)2.98
#686Mood(Jam)2.82
#801Humor(Jam)2.25

Comments

scumbly says ...
Apr 21, 2015 @ 7:19pm

546! Fun idea and I liked the combos.

adsilcott says ...
Apr 21, 2015 @ 7:34pm

Nice! I love the weapon effects and the way your height effects the music!

daredevildave says ...
Apr 21, 2015 @ 9:09pm

Nice! Loved the music. Fun game. You should put the instructions/controls on the front page though. Took me ages to figure out how to play.

Null DIES says ...
Apr 21, 2015 @ 10:28pm

@daredevildave: I thought the "How To" button on the main menu would be enough :S
I'll put the controls on the entry page here.

cbear_wallis says ...
Apr 21, 2015 @ 10:52pm

this was quite fun ^_^ i liked it!! I got to drop the bass too lol

OrangeeZ says ...
Apr 22, 2015 @ 4:39pm

I liked how gameplay is tied to music!

BraindeadGeo says ...
Apr 22, 2015 @ 5:29pm

Fun game, nice graphics and ace audio! Needs some feedback when you die!

PushmePullyu says ...
Apr 22, 2015 @ 5:37pm

Nice work.

Tortoise says ...
Apr 22, 2015 @ 5:41pm

Cool idea, I liked the simplicity of it and the graphics. The r ability seemed on too low of a cooldown though and the differences in the abilities weren't enough imo. Cool game overall.

TeamCalcium says ...
Apr 22, 2015 @ 5:48pm

Nice original Concept!

Null DIES says ...
Apr 22, 2015 @ 11:31pm

@Tortoise: We also got feedback from friends that the R ability needs a higher cooldown so you don't spam it so we'll do that. About more differences in abilities, we'll try to think of even crazier ones :)

@TeamCalcium: The words "original concept" really made my day ... actually it made my month, thanks :)

Apr 23, 2015 @ 11:03pm

Good job!

Prowler says ...
Apr 24, 2015 @ 8:25pm

You opted-out the sound? Why? Okay after 2 minutes one has to turn down the music but I would have scored 3 points minimum. The game itself is a good submission for this LD and I had fun while playing it. Thank you! :D

Null DIES says ...
Apr 24, 2015 @ 9:48pm

@Prowler: We used free dubstep samples that we didn't own or make, so we felt it would be fair to opt-out of that.
I asked people on IRC and they were unsure whether the "derivative work" section in the rules apply to the jam too or just the compo :S

tughan says ...
Apr 26, 2015 @ 9:20pm

One of the best I've tried, didn't care about the balance, just wanted to drop it :)

dos says ...
Apr 26, 2015 @ 10:21pm

Got 1828! Pretty fun!

DaniDK says ...
Apr 26, 2015 @ 11:06pm

Very nicely done, love the suspense before the drop. Makes the drop itself so much more rewarding

Apr 27, 2015 @ 3:12pm

Best game I've played yet! You should be very proud! I'll make a Let's Play video of this!

Rialgar says ...
Apr 28, 2015 @ 8:52pm

See me playing it here: https://youtu.be/da7OMjm2hA0

An Excellent Integration of Music and Gameplay and a very nice take on the theme. I like the ever increasing basic soundtrack that changes its pitch with the height at wich the player hovers. I liked how constantly begged to use the "Drop It!"-Ability and how the change in music made it feel über-awesome (allthough it's just a kill everything on screen). The degredation back to the normal tune could be a bit more gracefull. In fact this game would be even more awesome if the tunes changed over time, getting fuller and faster, and the game with them, rising in difficulty.

Omiya Games says ...
Apr 28, 2015 @ 11:22pm

I felt the game needed some extra polish, particularly on juice for feedback on hitting enemies, tighter controls (fall faster, rise faster, immediate reaction), and adjustments on hitboxes. Bass in particular felt like it was really large.

I think the game mechanic is alright. It's just a matter of polish from there.

LukeZaz says ...
Apr 29, 2015 @ 12:27am

Could do with snappier controls and the stun attack wasn't very effective, but other than that I liked it.

lamogui says ...
May 3, 2015 @ 10:58am

Sweet another music game! I like when people try to make something with the music than just following the beat.

davidB says ...
May 3, 2015 @ 4:05pm

not azerty friendly. Miss audio category to rate.

Null DIES says ...
May 4, 2015 @ 11:57am

azerty ... okay we didn't expect that :D
But you could remap the keys in the windows version using Unity's launcher :)
And we opted out from audio because we used free Dubstep samples that we do not own.

reiknight says ...
May 10, 2015 @ 9:15am

Original concept and fun idea!

Xanjos says ...
May 12, 2015 @ 12:55am

Loved the music and the different effects of each weapon.

OmarShehata says ...
May 17, 2015 @ 5:12pm

I've always loved games that combine a music element with the gameplay! (It always makes me wonder, what if your score was determined not just based on your gameplay, but the quality of the music you make while playing, just an interesting thought!)

It's an overall pretty fun game! If I were to be a little nit-picky, some things you could add would be a little more feedback. For example, some sort of animation or flash when the enemies die instead of just disappearing. And when you try to fire a weapon that isn't ready yet, you could have a sound effect that communicates that it's not read.

That electric attack looks pretty epic too!

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]