Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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Big Man Moai

by track02 - Jam Entry

Take control of a Moai statue and jump up and down on the Earth to propel it through space.

Crash into aliens and bounce around.

A & D to move, W to jump


Will only work with Windows at the moment, I've linked to some instructions on how to run on Mac / Linux on the readme if anyone is really interested.

I didn't have enough time to add in any sort of progression or win/lose conditions but may continue working on things if I can.

Either way, let me know what you like or didn't like.

Bug/crash reports are really appreciated, the source is a total mess so some things may have been missed.

If you're rating the game please use the windows download link to the original submission.


- The windows download is the original (buggiest) submission
- Play this version if you want to rate the game

- The source is more up to date and might be less buggy and have more features

Downloads and Links



Comments says ...
Apr 21, 2015 @ 5:04pm

Windows and Source link redirects to the same github page. So, where is the executable?

track02 says ...
Apr 21, 2015 @ 5:10pm

Both are hosted there, I've just uploaded it to dropbox too though:

philipp says ...
Apr 21, 2015 @ 5:21pm

Neat idea. But as you already know the lack of progression is really hurting the game. I think it would become really interesting to see how it would play with escalating difficulty. As it is now, there is very little challenge even if I pretend that I die by hitting something :]

And to everyone who tries to play the game:
Download the "" to play. It was a bit unclear to me and I downloaded the whole project.

nassi says ...
Apr 21, 2015 @ 5:25pm

Got stuck into the edge of the screen. Which made Earth shake so hard that all of it's inhabitants must have perished :P.

Definitely the most unconvenient weapon so far, but the gameplay could be more varied.

track02 says ...
Apr 21, 2015 @ 5:49pm

Thanks, I'll have a look into that
Can you remember which edge it was? (top/bottom/left/right)

vogon101 says ...
Apr 21, 2015 @ 6:09pm

Decent game, shame about no progression

chromebookbob says ...
Apr 21, 2015 @ 6:35pm

Good idea, fits with the theme. The controls were unclear until I read your description. I got stuck in the wall a couple of times. Great work!

Huo-cuo says ...
Apr 21, 2015 @ 6:38pm

Very promising idea. I would love some sort of score or more levels.

nassi says ...
Apr 21, 2015 @ 7:21pm

@track02: It was the right edge of the screen.

I think it's because you handle the collisions one frame late as the first thing in the update-function. Thus your dt might vary between the frame where you leave the playfield and the frame where you try to correct that. If the dt is smaller on the next frame the planet might not move back enough and get stuck. There might be more to it though.

In a game like this I suggest handling the collisions after moving everything, so in your case last thing in the update function.

Line 736 of main.lua should probably also have enemy.x < 0 instead of planet.x < 0.

track02 says ...
Apr 21, 2015 @ 8:47pm

Thank you, I'd like to say I've sorted it now but it seems to happen so randomly I can't say for sure.

Apr 22, 2015 @ 12:50pm

A fellow LÖVE user! This game was pretty cool, very Asteroids inspired.

mokujin says ...
Apr 22, 2015 @ 1:41pm

+1 for Moai in a space

xplicitone says ...
Apr 25, 2015 @ 12:53am

I agree with the above. I got stuck on the side for a bit. Score would be awesome! Pretty neat idea so great start!

Apr 25, 2015 @ 10:55pm

Very cool and innovative concept, but steaks felt low since there wasn't really any way to fail. Still, very good job!

Jajo says ...
May 4, 2015 @ 4:13pm

An enjoyable game. The idea is there, with some polishing, I think this could become a great, innovative game.

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