Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:


As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

Back to Browse Entries

Existential Balloon Simulator

by alexbergingd - Jam Entry

-Click and drag with the left mouse button to move up + down, left + right relative to the camera.
-Click and drag with the right mouse button to rotate the camera around the balloon.

Contemplate your existence in this low poly room.

Originally I had grand plans to make this into a puzzle platformer type game, where your enemy and friends were fans. Those designs fell through when I failed to make a tool to build levels. This is the functionality that remains.

You are now your enemy.

I posted a lot of dev videos to vine:
and tweeted a bit about it:

Downloads and Links




minnouu says ...
Apr 20, 2015 @ 8:22am

The balloon bounces around like a real balloon, the physics are well done.

iMer says ...
Apr 20, 2015 @ 8:23am

There I found myself, a baloon in a low poly room, Flinging around, no worries and then.. I got ripped apart..

Could need a bit less velocity reduction - otherwise fun to play around with

MrDave says ...
Apr 20, 2015 @ 8:24am

The controls seemed backwards to me and I was left wondering a bit what to do, maybe that was just me. The mechanics and the physics felt really nice though. I would like to see more of this in a bigger fleshed out world.

KedumeBits says ...
Apr 20, 2015 @ 8:36am

The physics are ok, i love physics, but it's difficult to control the ballon.

Lancelot Gao says ...
Apr 20, 2015 @ 3:11pm

It's hard to die in this game.

benjih says ...
Apr 20, 2015 @ 8:00pm

I had a bit of difficulty with the controls until I figured out the camera.

The art style for this is great. Could have definitely played more, shame to hear about the level builder issue.

Geckoo1337 says ...
Apr 20, 2015 @ 9:09pm

Physics are great, but what I am supposed to do now... except to die as a balloon?

alexbergingd says ...
Apr 20, 2015 @ 10:29pm

what are any of us supposed to do?

cdgugler says ...
Apr 20, 2015 @ 11:53pm

Nice physics simulation. As hard as I tried, I could not kill the fan, perhaps in another world.

sandrohaag says ...
Apr 21, 2015 @ 5:27pm

Great physics and great idea

Apr 21, 2015 @ 5:37pm

It's metaphors within metaphors, man. And the way the string slumps to the floor at the end gets me every time.

Also: I only _just_ realized that I took full unconscious inspiration from your walls when I put together my sky. Post-modernism!

Jared Sartin says ...
Apr 21, 2015 @ 5:45pm

All I can hear is a whirr of a ceiling fan, the squeaky sounds of a balloon sliding up a wall... and the sweet satisfying POP!

Well done!

lanza says ...
Apr 25, 2015 @ 10:53pm

The physics are great, and the game has a great idea too, but what I love the most is the title. Great job

nassi says ...
May 2, 2015 @ 1:21pm

What is a balloon? A miserable little piece of plastic filled with gas or a mixture of gases. One could argue that the plastic of the balloon is a representation of our identity - sense of self - and only by shattering that can we attain true oneness with the universe and through that absolute peace. When we view the events of the game in this light hitting the fan becomes something you desire for instead of a thing to avoid, surely the weird control scheme only aims to simulate the hardship involved in realizing that that's what your purpose in life was. Balloons also represent an interesting view of reincarnation, since the soul encased in that plastic shell is never truly lost, just mixed according to the laws of entropy...

There is also a much more direct meaning to this game which we can see when looking at the so called "game over" text: "You lived for X seconds.". Truly that implies that instead of wasting our lives away we should engage in meaningful activities, live in the moment, just like we actually lived playing this game!

Truly an enlightening experience, I only wished that it would've ran at 30 FPS in 21:9 aspect ratio for a more cinematic effect. This game truly is like an onion in more ways than one.

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]