Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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Springtime Warfare

by Marty - Jam Entry

-SPRINGTIME WARFARE-
Developed in GM:S

A game by Marty, Granfalloon and Intero!

NOTE: The game has been updated to fix a gamebreaking bug.

Marty did programming and art,
Granfalloon did art as well,
and Intero provided the lovely soundtrack.
Art and Audio all made during the Jam.

Use a spring loaded tank to propel your enemies into each other!

Controls:
Z: Charge and Release Spring, Proceed Dialog
X: Strafe lock
Arrow Keys: Movement

If you knock something into a Yellow Tower, a health power-up will drop from it.

There's only one level, hopefully it gets the idea across!

I'm only able to compile a Windows version at this time.

Downloads and Links


Ratings

Fun(Jam)4.38
Overall(Jam)4.48
Audio(Jam)4.55
#13Graphics(Jam)4.68
#17Innovation(Jam)4.23
#24Theme(Jam)4.23
#2192Coolness22%

Comments

dyfer says ...
Apr 21, 2015 @ 1:45am

your game is pretty cool ^^ its funny to kill enemies by pushing them and the music is awesome! great job
i'll try to finish it tomo, i'm to tired for it now ^^
if i had something to say is just that it maybe missing checkpoints ( i died to much time on spikes ^^)

good job

fixedgerald says ...
Apr 21, 2015 @ 2:23am

Stellar Game! Fantastic presentation and polish, especially considering it was made in 72 hours! The game has a great Nintendo vibe to it as well. The music is outstanding. The gameplay is very unique as well. The only problem I had were the controls, they felt strange for some reason so I had to strafe most of the time. So far my favorite LD32 game! Hope to see what you make next jam!

Docjekyll says ...
Apr 21, 2015 @ 8:55am

This was absolutely spectacular!

Lovely graphics and music to match. I think the best part is how the art style, the music, the animation, gameplay, ...everything just fit together so perfectly. Keeping people on the same page through an intense creation process like Ludum Dare is no mean feat. You guys should be super proud of this.

BNeutral says ...
Apr 21, 2015 @ 6:24pm

Really solid game man.

SimonLarsen says ...
Apr 21, 2015 @ 10:06pm

So far the most fun i've had this LD. At first i thought the mechanic would be a bit unwieldy, but only having to worry about a limited amount of directions helped a lot. Also the music is among the best! - Lukas Erritsoe

Ellian says ...
Apr 21, 2015 @ 10:28pm

This is by FAR the best game I've played. I would pay money to play a full release of this.
The controls felt a bit weird at first, but it's super fun and satisfying to play.

Awesome work. Great music, great style, great idea, great art great everything <3

Apr 22, 2015 @ 12:56am

I wasn't expecting this much polish in an LD entry. The game is really fun as well, it gives off a really nice Game Boy Advance feeling which I love. Great work!

Raiyumi says ...
Apr 22, 2015 @ 2:25am

Awesome game! It's the best one I've played so far!

The graphics, audio, gameplay, and idea are all top-notch.

MonoS says ...
Apr 22, 2015 @ 5:19pm

Music and art style really good, maybe the spring load to slowly and sometimes it felt like the object was pushed in the wrong angle.

Maybe also better control [they felt a bit strange] could help, but the main selling point remain the art style :).

Tipyx says ...
Apr 22, 2015 @ 5:27pm

Excellent job :).
The gameplay is solid, and the music is really charming :)

BeardoGames says ...
Apr 24, 2015 @ 10:28pm

Great example of an unconventional weapon! It makes the player respond to all those normal game mechanics in a completely new way, which upped the challenge considerably. Plus I really enjoyed the art style!

Tselmek says ...
Apr 29, 2015 @ 1:09pm

Interesting mechanics and I have nothing to say about the art and music, good job on those.
However I started the game directly at the boss battle, that might need to be fixed.

May 10, 2015 @ 3:27pm

Excellent little game, wonderful music and pixel graphics, and you even had time to put in a boss! Top tier work!

OadT says ...
May 10, 2015 @ 3:29pm

Great work. The game was a but tough at first but made fun! Also great visuals and audio!

yuigoto says ...
May 11, 2015 @ 5:06pm

WHOA! This is awesome! Love the work done on graphics (CUTE, really cute) and audio (gotta love these synthesized drums and horns), controls work like a charm too!

This reminded me a LOT of games from the 16-bit era, even more SNES games, which I loved! :3

Thanks for bringing back some nice memories of my childhood! :D

WeaselZone says ...
May 11, 2015 @ 5:44pm

Really love the art & audio; gameplay is solid and fun :D Thanks for participating!

Benjamin says ...
May 11, 2015 @ 6:06pm

Your game is amazing. Everything about it is great : sounds, animations, rhythm, gameplay, gfx, intro. You even have boss fight. And the fun bounce yourself from a wall mechanic to go across a pit + nice ghibli feeling coming from artworks AND music... You guys rock !

Zec27 says ...
May 22, 2015 @ 5:56pm

Nice game ! At the first sight, I did not understand how I had to kill ennemies. But after a few minutes, I knew and I found it funny ! The spring system to hit is well thought. Also to jump over ravine with it, it's a good idea. Consequently, the boss is invulnerable ! For a few hours to create this game, good work !

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