Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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Paper Cut

by F1tZy - Jam Entry

This game was made with a 3 1/2 person crew in 16 hours during Ludum Dare 32. The goal for the group was to make a small and manageable game given the reduced time frame and relative inexperience with a game jam the crew had. What came out of this effort was a kitty lunching romp of an asteroid clone. Have fun and don’t for get to follow us on twitter for more crazy adventures.
I want to thank our family and friends for their support and patience during our time away from them, you guys rock.

Code & Art – Larry “Hipster Hockey Puck” Martin
Code – Aaron “Punching Enums” Van Prooyen
Code –Matt “Lord of the Level” Johnson
Art & Porting – Ben “Bald Spectator” Werden

Downloads and Links




yuigoto says ...
Apr 21, 2015 @ 8:13pm

I like the work done with the graphics, the stationary-related style of the game and kitten ammo. :P

Hambone says ...
Apr 22, 2015 @ 4:27am

Very neat!

WeaselZone says ...
Apr 22, 2015 @ 4:35am

I always enjoy a good round of asteroids :D I'll follow you guys on Twitter!

Chippington says ...
Apr 22, 2015 @ 4:37am

Neat concept, but my wrist hurts by having to mash the spacebar so much. Buff the damage dealt and it would be better.

The sound that played when you got the cat powerup killed my ears.

F1tZy says ...
Apr 22, 2015 @ 4:45am

@TheRealF1tZy - @magicrat_larry - @MattJohnson5292 - @doublemintben to follow us :)

F1tZy says ...
Apr 22, 2015 @ 4:46am

yeah sorry about the button / spacebar mashing. It was a bug we wanted to fix but ran out of time.

Apr 22, 2015 @ 4:51am

The visuals are really interesting, very effective I'd say. I was glad to see that the paper airplane even appeared to get more damaged after... taking damage. I noticed that after sort of suicide-running into things after "beating" one round. I beat that round at around 80 something health.

Sound effects weren't bad but the game lacked an overall atmosphere. Some sort of abstract office space sounds could have been appropriate. Something like this?

If you had an audio guy/gal a sort of abstracted, delayed and "spacey" version of that atmosphere could have been really cool.

It's an asteroid clone so the gameplay itself isn't really innovative or terribly different but I think your group did a great job overall putting together a complete game. The main thing that sort of put me off a bit was that after clearing the initial paper asteroids, they just spawn in again all over instantly haha.

Also the difficulty is perhaps too easy to remain engaging. That and it felt really repetitive hitting spacebar to shoot. A constant hold-to shoot (with a like 0.5 second delay) and the option to tap-to-shoot rapidly I think would have been a good route to take from the current version.

Nice job getting a pretty well rounded game done for the jam everyone! It's not easy but you did it!

F1tZy says ...
Apr 22, 2015 @ 4:52am

Sorry about the sound volume, we where working in a loud environment together and I did not realize it was so loud until I tried playing it tonight with head phones on. I'll see if I can get a patch out later this week.

F1tZy says ...
Apr 22, 2015 @ 4:57am

Thanks CriticalMammal, it was a lot of fun and thanks for the comments.

CodeNMore says ...
Apr 22, 2015 @ 9:53pm

Great graphics, cool game!

Apr 23, 2015 @ 12:43am

Sometimes you will spawn on top of the paper-balls and die... But when that doesn't happen the game is pretty fun. Although I cant say too much for the audio, the graphics were pretty nice. Great work for just 16 hours!

SledKnight says ...
Apr 24, 2015 @ 3:04am

Hey, a fellow paper airplane game! Sorry I couldn't try it out. Crashes under Win 8.1 VM... :(

Anti says ...
May 4, 2015 @ 4:22pm

I liked the graphics style and the game was pretty fun.

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