Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:


As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

Back to Browse Entries

Behind the Fence

by fasterthanlime - Jam Entry


This was made alone, in the last 24 hours of the jam.
I wish I had more time, to make something better.
Excuse the lack of polish and subpar writing at times.

The OSX version has been fixed (at least it should), tell
me if it runs better for you :)


This is an interactive adventure, set in another time.
Too few detours, but a writing constraint: only alexandrines,
all game long.

Click the dialog options to advance in the story
Clicking, pressing Space & Enter will hurry the text along.

Take your time, though, enjoy the soundtrack. Bathe in the mood.


Story, engine, ooc language, story editor, soundtrack by me - @fasterthanlime
Some ambient sounds taken from
Some fonts from dafont.

Tech stack

The ooc programming language
The TypeScript programming language
The Duktape JavaScript engine
SDL2, OpenGL, Freetype, OpenAL, libogg + libvorbis
A custom web-based story editor see:
...using Ruby, Sinatra, CoffeeScript, space-pen.

Downloads and Links




metalfist213 says ...
Apr 21, 2015 @ 3:30pm

My favorite part about this game is the music. I have not been so much into text-based game, but I like it. It has a great atmospheare.

Saker Games says ...
Apr 21, 2015 @ 3:40pm


Junber says ...
Apr 21, 2015 @ 3:43pm

Very intersting story. The music whilst I really enjoyed it stopped after a while and restarted just once each day. Nice interpreation of the theme too.

Andy Gainey says ...
Apr 21, 2015 @ 3:45pm

I gave it a shot, made it through to the end, but the commas and phrasing produced a rhythm that I found to be rather laborious, filled with too many pauses. But maybe my mind simply isn't in a poetic mood at the moment; it is a rather subjective affair.

The ambient sounds upon beginning particular scenes was a nice touch, though.

Apr 21, 2015 @ 3:49pm

Well this was better than I expected. Such a beautiful little story. The music really makes this. Well done.

Smiley says ...
Apr 21, 2015 @ 3:52pm

doesn't start on OSX 10.10 :( no errors

bernardery says ...
Apr 21, 2015 @ 4:14pm

I'm having trouble getting it to run on mac. I exctract the zip into an executable, click on the executable, and then... nothing happens.

Mak says ...
Apr 21, 2015 @ 4:31pm

Great story and music, both made me shiver! Also a good use of other sounds. I finally regreted my decission, but didn't play again because I dind't want to change the path I took.

Just one slight thing, I would prefer for the music to never stop (except in the mornings, I liked it when just the wind flew).

boateye says ...
Apr 21, 2015 @ 5:11pm

Excellent music and mood! This is just not my kind of game. the poetic writing I found hard to follow, but I naturally have issues following a text only story. For someone else, I can see them enjoying the story, but all I could do was enjoy the soundtrack. Good thing it's a great soundtrack!

geckojsc says ...
Apr 21, 2015 @ 5:39pm

This is really clever, really well written! It's been a long time since I read any poetry so it took me a while to get into it.

I imagine the game would be a lot more accessible with some artwork scrolling in the background to match the mood and illustrate what's happening at each point.

You perfectly captured the atmosphere of war-time research and development, where everybody works on their small part in isolation and nobody gets to see the big picture besides a few important, high-ranking people.

The game asks some tough questions. I'd like to think I'd be able to 'do the right thing' in such a situation, but it's impossible to know for sure.

Team-KwaKwa says ...
Apr 21, 2015 @ 6:38pm

Really nice mood, I record myself playing it here:

Apr 21, 2015 @ 7:43pm

The music was great. It's not might type of game, but I definitely appreciate the work put into it. Great use of audio

Jerre says ...
Apr 21, 2015 @ 7:45pm

It works for me on OSX 10.10.2!
I normally do not play text adventures, but I had the feeling it was too linear, it did not feel like a game too me.

Dir3kt says ...
Apr 21, 2015 @ 8:14pm

I'm really not into twine like games. Have to say it is the first time I finish one :D At the end it was a pleasing experience for me. Especially liked that for once I could relax while playing a LD game. Thank you.

scorched says ...
Apr 21, 2015 @ 8:17pm

Didn't see the weapon in this odd game, but the narrative rocks. Another time I wish there was a narrative grade in LD.

Apr 21, 2015 @ 9:58pm

Nice entry! Very moody, great music... a lot of atmosphere for a text driven game. Good work!

Apr 21, 2015 @ 9:58pm

Music was good. An interesting language challenge, but it really didn't translate into a game at all, it felt like just reading.

lizard455 says ...
Apr 21, 2015 @ 10:22pm

Amazing! The story and audio all blend well to create a mysterious mood.

Jordan says ...
Apr 21, 2015 @ 11:03pm

I really love the concept, interesting to play. Good job for 24 hours.

DeadFragment says ...
Apr 21, 2015 @ 11:12pm

Amazing music! I found it hard to follow the story, and it was hard to tell what my decisions were doing, though this is probably my fault more than the game. However, the mood and music alone was enough for me to enjoy the experience. Good job!


Jakob37 says ...
Apr 23, 2015 @ 6:46pm

I really enjoyed the music! The text was nice too, I became a bit text-overloaded after a while, but that says more about me than the game. Nice job :)

leafo says ...
Apr 24, 2015 @ 5:10am

love the music! nice alexandrines

Dohxis says ...
Apr 27, 2015 @ 6:22pm

Interesting story

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]