Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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Interstellar Borders

by Reis Mahnic - Jam Entry

A story driven point and click adventure in which a young recruit must decide how to follow the orders she is given.
There are two endings!

If having trouble running, or window is too small:
run 'winsetup', and adjust 'Graphics Settings' as needed. You will almost always want 'run in a window instead of fullscreen' checked.

Reis Mahnic - Writing, Programming, Design
Jake Welch - Art, Animation
Stephanie Nordlie - Producing, Additional Writing
Bryan Minus - Music, Sound

Downloads and Links


Ratings

Coolness76%
#191Mood(Jam)3.53
#218Humor(Jam)3.46
#305Fun(Jam)3.33
#392Audio(Jam)3.03
#514Overall(Jam)3.22
#691Innovation(Jam)2.79
#803Graphics(Jam)2.65
#932Theme(Jam)2.55

Comments

Reis Mahnic says ...
Apr 20, 2015 @ 4:53am

Reis Mahnic - Writing, Programming, Design
Jake Welch - Art, Animation
Stephanie Nordlie - Producing, Additional Writing
Bryan Minus - Music, Sound

Apr 21, 2015 @ 3:10am

Nice job, guys. I was following orders up until I had the opportunity to puff the bellows. Bellows... on a spaceship. Had to do it.

terpin says ...
Apr 22, 2015 @ 12:39am

Haha the bellows killed it!

DaGamesta says ...
Apr 22, 2015 @ 1:14am

Good job, this was a pretty long and extensive game to make in one weekend.

uheartbeast says ...
Apr 22, 2015 @ 1:38am

Loved the happy ending. Graphics were a little odd but overall the game was great. Best one I have played so far.

Apr 22, 2015 @ 1:46am

Pretty cool story, and very funny. I liked the art style, even though it was a little weird :)

nightlord says ...
Apr 22, 2015 @ 1:50am

great mood. I played it through to the end. i liked:
- the graphics given it's in 48 hrs
- the dialogue

nihilaleph says ...
Apr 22, 2015 @ 1:54am

Nice theme! Although not so unconventional... Also the movement was a bit slow I think, but nice writing (need some spell check though xp) and sounds!
Just a curiosity, how many endings are there? I got 2 so far! And the stoke the bellows xp

Reis Mahnic says ...
Apr 22, 2015 @ 2:00am

There are two endings. I've updated the description so as not to mislead anyone. :)

HellBlazer says ...
Apr 22, 2015 @ 2:10am

I haven't played through it yet but... just FYI, examining the central display in the first room crashes the game.

Reis Mahnic says ...
Apr 22, 2015 @ 2:14am

Wow, ok, fixing right now. I'll update ASAP.

Lancelot Gao says ...
Apr 22, 2015 @ 2:21am

good job,very cool!

Reis Mahnic says ...
Apr 22, 2015 @ 2:21am

Fixed 'Central Display' glitch, and a couple typos.
Thanks for the feedback, everyone! This is great!!

GTA LUDUM V says ...
Apr 22, 2015 @ 3:06am

Good story, i've played it until the end.

zimmy87 says ...
Apr 22, 2015 @ 5:43am

really dig this game; well done! was there a framework/engine you used todo the adventure game-style stuff?

humbleness says ...
Apr 22, 2015 @ 5:46am

7/10 graphics gave me cancer

Other then that the game was fantastic

Reis Mahnic says ...
Apr 22, 2015 @ 5:47am

Zimmy, it was built in Adventure Game Studio.

frosty says ...
Apr 22, 2015 @ 5:55am

Nice storyline with interesting choices. Walking around took a little too long, but I liked the overall atmosphere. Good work overall. =)

Gomango999 says ...
Apr 22, 2015 @ 6:05am

While the storyline was very good, the walking ruined it for me, unfortunately. It was exteremly slow, and extremely laggy, (though noone else said it was laggy, so it might just be me)

Druid says ...
Apr 22, 2015 @ 9:55am

Great story, interesting graphics but.. So slooooow :D

HellBlazer says ...
Apr 22, 2015 @ 5:55pm

Pretty good and amusing writing, good work with that. A bit odd that a couple simple choices plan out the character's whole life though... but of course you didn't have time to write an epic. :) I'd be interested in playing through more of it.

Also, as others have said, that walking speed is, um, something else...

Reis Mahnic says ...
Apr 22, 2015 @ 6:16pm

Update: Walk speed increased.

RoryD says ...
Apr 22, 2015 @ 7:14pm

Fun story with intersting possibilities. I did not stoke the bellows, so I have no idea what everyone else is talking about.

The rooms were enormous!

pikmin4000 says ...
Apr 22, 2015 @ 7:27pm

I played it though I got confused on where to go to attack the ship, when I talked to him again he just said I had something I to do. I then got stuck in a wall and had to exit..

DeadFragment says ...
Apr 22, 2015 @ 9:43pm

Really interesting idea and a lot of thought has gone into the story, love the multiple options and different replies. Great game!

-Neith

Elit3dGaming says ...
Apr 23, 2015 @ 2:25am

Very nice, I loved the dialog.

oranebeast says ...
Apr 23, 2015 @ 9:00pm

I found the graphics unsettling; But it seemed to play well

Fanttum says ...
Apr 24, 2015 @ 12:20am

Looks interesting. Any ports for mac or web?

Catwheel says ...
Apr 30, 2015 @ 9:33am

Played through it twice. Loved the dialogue and the aesthetic appeal. Takes me back to Roger Wilco days.

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