Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:


As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

Back to Browse Entries


by Mindcake 2 - Compo Entry

BLUDGEON THAT COCONUT!!! Is a game about ukuleles, regulating the magnitude of coconuts, and most importantly, using your club to bludgeon stuff! (coconuts)

ASDF - press the key corresponding to whichever coconut is touching the blue line. If you know ukulele then ASDF translates to GCEA.

That's it! Enjoy the default asset palm trees! Also check out my other game, TV LAND. (yep, it's also in all caps...)


Downloads and Links




Leandrus says ...
Apr 20, 2015 @ 1:36am

Love it.
Simple but fun, I went crazy matching the keys with the coconuts Hahahahaha.
I found a detail/bug. the last key you pressed, still seems to brake the coconuts when your clearly not pressing the button. you need to clear the info of the key pressed.

Mindcake 2 says ...
Apr 21, 2015 @ 11:59pm

Oh yeah @Leandrus, I left that in...
Long story short, I wasn't happy with my first game, TV LAND, so was in a crunch for time at the end and wasn't able to make the lists align with the strings, so instead made a sprite that occupies a very tiny space on the blue bar, and the coconuts disappear when they collide with it. Thanks for the feedback, though. :)

danidre14 says ...
Apr 22, 2015 @ 5:01am

Nice game. It was hard figuring out what to do, without coming to read the description. The long repetitive stuff gets tiresome, since there is no main objective. It's either really big, or static at small.

Mindcake 2 says ...
Apr 22, 2015 @ 7:53pm

Thanks for the feedback, @danidre14! I was in a bit of a hurry to finish this up, but I am glad that you had fun. :)

psychonull says ...
Apr 29, 2015 @ 11:40pm

hahaha fun little game!, too fast at first, I think it would be better to start slow and easy and increment dificulty and speed over time. a little tuto on how it works would also helps. nice job :)

Pietdagamer says ...
May 8, 2015 @ 12:59pm

I always like seeing games that use sound in a fun way, you defenitly managed to pull that off.

Mindcake says ...
May 8, 2015 @ 5:42pm

Very nice

Norgg says ...
May 11, 2015 @ 4:00pm

I was trying to see what happened if the coconut remains unregulated, hoping to see some kind of coconut related disaster, but the man seems to sometimes hit it on his own, imbued with some kind of desire for self preservation.

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]