Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

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by LorenaIpsum - Jam Entry

Sometimes wars are won by fighting, but sometimes the only way to defeat your enemies is peace. This time, peace kills the Strirlings. These vicious creatures live for fighting. Actually, if they do not fight for a long time, they just die. Your objective is put peace among them before they become a pest. Drag them apart, put hearth walls to keep them from fighting, or even use a gun, but... that is not a good way to maintain peace.

Downloads and Links




ito123456789 says ...
Apr 20, 2015 @ 9:15pm

I didn't get it.

timmik94 says ...
Apr 20, 2015 @ 9:20pm

No Exit button. I see 3 Items but can use only one. Were is gun and drug and were I can get more barriers?

bonus1up says ...
Apr 20, 2015 @ 9:51pm

I see like a debug console that hides the action :-/

Qui says ...
Apr 20, 2015 @ 9:54pm

It is hard to figure out what to do.

Lacaranian says ...
Apr 20, 2015 @ 9:56pm

Not sure how to play, sorry!

Ilseroth says ...
Apr 20, 2015 @ 10:11pm

Not really sure what I am supposed to do and a massive debug thing pops up on launch.

Can't judge audio, on laptop in class >.>

LorenaIpsum says ...
Apr 20, 2015 @ 10:43pm

Sorry the game maybe was a little unfinished. But the idea was that you should pacify them, but weapons are useless...

Apr 20, 2015 @ 10:57pm

Cool idea! Placing barriers strategically definitely makes the game much easier. Very unique concept, good work!

Cstudios says ...
Apr 21, 2015 @ 6:26pm

I did not get what to do. so i do not rate at this time :)

MaesK says ...
Apr 21, 2015 @ 7:37pm

The barriers are a nice idea, but the game is a little bit confusing at first. Nice 3d models.

Chibougamau says ...
Apr 22, 2015 @ 12:28pm

It seems not completely finished ... it's sad because I like the idea of separating people who want to fight.

rmc says ...
Apr 22, 2015 @ 9:50pm

The idea behind the game can be good, but it feels unfinished, and any interaction of the player seems useless.

Apr 22, 2015 @ 9:51pm

Interesting concept. It took me a while to realize I wanted the units to die. Could use some polishing, but cool idea

Hambone says ...
Apr 24, 2015 @ 2:58am

This was interesting.

Cryotube says ...
Apr 24, 2015 @ 3:03am

Could really use a tutorial, or any text really explaining how to play - the role of the player wasn't clear at the beginning. Audio and enemy spawn points could use some work. Impressive that you managed to implement some pathfinding into the game!

elpaulo says ...
Apr 25, 2015 @ 10:51pm

They're all fighting each other :-). Didn't really get the concept of the game.
Graphics are nice, and the 3d engine is well used.

eemmbbeerr says ...
May 4, 2015 @ 2:51pm

Great idea and really fun game. Walls spin too fast and it's really hard to put them in the right position. Also, in the later levels, there is really nothing to do when a bunch of them go fighting in one group. It's impossible to take large groups apart. The music was good, but the sound of fighting got really annoying after a time.

There is a problem with the Linux zip download (Small characters instead of uppercase in filenames), but it could be a Dropbox bug. Saving it to my Dropbox rather than downloading a zip got it right.

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