Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:


As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

Back to Browse Entries

Slap 'em with tha bass

by RikkyPikki - Compo Entry

Your weapons are a bass guitarr and an amplifier. And your job is to quiet all the lame music in the world.

When you slap the bass your amplifier will jump in various directions.

If the lame notes reach your ears you will take damage, so you must use your amplifier to "eat" them.

Downloads and Links




ndebruyn says ...
Apr 20, 2015 @ 11:27am

Overall this is a very very very good game.
I love everything about it.
Well done from my side.

freddyp says ...
Apr 20, 2015 @ 11:33am

This game is hilarious! 10/10

Apr 20, 2015 @ 3:49pm

Some things you might want to fix is that you don't die when you fall down from the platforms and that you aoutomaticaly wins the game when you press the space bar.

RikkyPikki says ...
Apr 20, 2015 @ 4:58pm

Shit! I did fix those things but forgot to reupload.

Apr 21, 2015 @ 6:23pm

Very unusual, very innovative! I love how you actually can use the amp to jump higher and farther, once you got the hang of it. Good music, too ;)

grillaface says ...
Apr 22, 2015 @ 2:47am

Ha nice this was fun, I really liked rocking my dude all around. I might suggest making the bass notes themselves more melodic, but still a fun kickass game indeed :)

Apr 22, 2015 @ 3:13am

This is my favorite weapon. The amp is perfectally responsive. I found myself trying to play it instead of play... Really quite entertaining.

fueelin says ...
Apr 24, 2015 @ 2:54am

Awesome game. Really love the controls, pulling yourself along with the amp is a lot of fun. Great job!

jcsirron says ...
Apr 24, 2015 @ 11:51pm

This is a funny game! I love how you have to use the amp to get around! I think if you polish this, you could have a solid game. Good job!

TeamQuadratic says ...
Apr 24, 2015 @ 11:51pm

Fun and hilarious game! I loved using the amp to swing around like Spiderman and then launch it like a pendulum :D Awesome work!

Sytech says ...
Apr 27, 2015 @ 5:56pm

Very interesting and fun concept! You really nailed it with the controls.

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]