Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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by ftvs - Jam Entry

2d side-scrolling platformer with Super Meat Boy-inspired jump physics.

Downloads and Links




Hunter X says ...
Apr 20, 2015 @ 7:04pm

Some of the levels were a little repetitive and I'm not sure how closely it ties into the theme, but the platform mechanics show promise and with a few more features and levels I reckon you'll have a solid game. Nice work :)

Mano says ...
Apr 20, 2015 @ 7:24pm

There wasn't really a weapon. Also It would have been nice to see you make your own player.

Linus123xbb says ...
Apr 20, 2015 @ 7:52pm

The music was nice, however it didn't really fit the game. But I like the art and game mechanics! :)

bernardery says ...
Apr 21, 2015 @ 5:27pm

I really liked your use of music! That's Chopin, right? Anyway, I was disappointed by this game because it ends too soon! The first few levels are a bit dull, but I really enjoyed the last one! If it had kept going and getting more difficult, I would have scored this higher. Your mechanics, though simple, are well-tuned, and I REALLY like the particular speed and trajectory of the air dash. It was fun just dashing around, but as I mentioned the levels were too simplistic. With more elaborate level designs this could be a very fun game :)

conniejoern says ...
Apr 21, 2015 @ 5:29pm

hmm feels unfinished. I was about to give up but then found some cannons in the very end...

PapaCheech says ...
Apr 22, 2015 @ 3:33pm

Nice! The character control in this felt really solid food job.

Apr 22, 2015 @ 3:50pm

A tip for game jams is to go for quality over quantity, I can see that you wanted alot of levels, but usualy some really good levels are better then alot off mediocre levels. Also I don't really see how this game fits in with the theme.

GameQuester says ...
Apr 24, 2015 @ 11:40pm

Platforming controls were good. But I didn't get what would be the weapon. Graphics could be more consistent. There were these green blocks and the ones with gras on it. Also another background would make the game more appealing.

OnlySlightly says ...
Apr 25, 2015 @ 4:48pm

I really liked the platforming puzzles. Movement seemed smooth, and it was fun when you introduced the physics when slamming into the enemies.

Tanser says ...
Apr 25, 2015 @ 4:51pm

Is there anything that can kill you? I played quite a bit but the levels felt quite empty.

MJaawa says ...
Apr 26, 2015 @ 9:47am

Controls felt good, so with original art assets and good level design this could be made into a very nice game. You've got a nice base here, so whip up a story for it and go from there :)

phi6 says ...
Apr 27, 2015 @ 10:49am

I'm going to rate based on the platforming physics since I think the level design is not really existent here (apart from the last 3 or so levels!). Really really well done. Not many people will notice but I think you nailed down the platforming perfectly. Variable jump heights, correct amount of ground friction and air control. Dashing mechanic works a treat. It all just feels right. All the makings of a potentially great platform engine.

I also created a platformer/Metroidvania type thing for the LD, so I was on the lookout for other platformers so I could compare and study for inspiration. Not many of them have got the physics down as well as yours, so good job!

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