Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:

chrome://flags/#enable-npapi

As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

Back to Browse Entries

Genesis

by ftvs - Jam Entry

2d side-scrolling platformer with Super Meat Boy-inspired jump physics.

Downloads and Links


Ratings

#869Mood(Jam)2.48
#946Fun(Jam)2.36
#1019Overall(Jam)2.46
#1022Innovation(Jam)1.84
#1053Theme(Jam)1.71
#1347Coolness48%

Comments

Hunter X says ...
Apr 20, 2015 @ 7:04pm

Some of the levels were a little repetitive and I'm not sure how closely it ties into the theme, but the platform mechanics show promise and with a few more features and levels I reckon you'll have a solid game. Nice work :)

Mano says ...
Apr 20, 2015 @ 7:24pm

There wasn't really a weapon. Also It would have been nice to see you make your own player.

Linus123xbb says ...
Apr 20, 2015 @ 7:52pm

The music was nice, however it didn't really fit the game. But I like the art and game mechanics! :)

bernardery says ...
Apr 21, 2015 @ 5:27pm

I really liked your use of music! That's Chopin, right? Anyway, I was disappointed by this game because it ends too soon! The first few levels are a bit dull, but I really enjoyed the last one! If it had kept going and getting more difficult, I would have scored this higher. Your mechanics, though simple, are well-tuned, and I REALLY like the particular speed and trajectory of the air dash. It was fun just dashing around, but as I mentioned the levels were too simplistic. With more elaborate level designs this could be a very fun game :)

conniejoern says ...
Apr 21, 2015 @ 5:29pm

hmm feels unfinished. I was about to give up but then found some cannons in the very end...

PapaCheech says ...
Apr 22, 2015 @ 3:33pm

Nice! The character control in this felt really solid food job.

Apr 22, 2015 @ 3:50pm

A tip for game jams is to go for quality over quantity, I can see that you wanted alot of levels, but usualy some really good levels are better then alot off mediocre levels. Also I don't really see how this game fits in with the theme.

GameQuester says ...
Apr 24, 2015 @ 11:40pm

Platforming controls were good. But I didn't get what would be the weapon. Graphics could be more consistent. There were these green blocks and the ones with gras on it. Also another background would make the game more appealing.

OnlySlightly says ...
Apr 25, 2015 @ 4:48pm

I really liked the platforming puzzles. Movement seemed smooth, and it was fun when you introduced the physics when slamming into the enemies.

Tanser says ...
Apr 25, 2015 @ 4:51pm

Is there anything that can kill you? I played quite a bit but the levels felt quite empty.

MJaawa says ...
Apr 26, 2015 @ 9:47am

Controls felt good, so with original art assets and good level design this could be made into a very nice game. You've got a nice base here, so whip up a story for it and go from there :)

phi6 says ...
Apr 27, 2015 @ 10:49am

I'm going to rate based on the platforming physics since I think the level design is not really existent here (apart from the last 3 or so levels!). Really really well done. Not many people will notice but I think you nailed down the platforming perfectly. Variable jump heights, correct amount of ground friction and air control. Dashing mechanic works a treat. It all just feels right. All the makings of a potentially great platform engine.

I also created a platformer/Metroidvania type thing for the LD, so I was on the lookout for other platformers so I could compare and study for inspiration. Not many of them have got the physics down as well as yours, so good job!

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]