Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:


As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

Back to Browse Entries

Worth the sacrifice

by zywaa - Jam Entry

The goal of the game is to survive.
For this you need to sacrifice some of your friends to slow down the ball.
type their name when you have stones and survive as long as you can !!
It is worth the sacrifice !!
Have fun.

Downloads and Links




Horsed says ...
Apr 21, 2015 @ 8:02pm

Wow, those graphics look good. Srsly, really nice style. The idea of sacrificing friends is brutal and unique. I think, it matches the theme well. I just don‘t find the typing thing appealing. I would prefer mouse or touch based interaction, like throwing the dudes under the ball with my own hands.

BPO_Jeff says ...
Apr 21, 2015 @ 8:18pm

It's a cool idea for an educational game, it would have been a lot more fun to learn to type this way in school than the programs we were using lol In it's current form it needs a difficulty curve that ramps up even if it's simply increasing the speed sooner...or you could expand and throw in more powerful weapons/ammo to pick up that require typing a full word, or maybe unlocking a treasure chest by typing a full phrase, using a tool in your inventory by typing it out etc. Good work!

SmilingCat says ...
Apr 22, 2015 @ 6:51pm

Nothing like throwing your cohorts under the bus... I mean boulder! Lots of fun, great art style. Nice job!

Apr 22, 2015 @ 7:05pm

It takes some time to understand what you have to do but when you do, it's quite addictive. Nice presentation. A strange but fun game overall ^^!

Techblogogy says ...
Apr 22, 2015 @ 7:05pm

Fun game! Graphics are very nice, music is also great. Well made

careless says ...
Apr 22, 2015 @ 7:06pm

It looks great, the graphics are fun, the sounds too but I am useless at this type of game sadly so couldnt enjoy it as much as I would have liked too.

The typing mechanic is very well done and easy enough to follow.

well done on a great entry and still scores high even though I am such a poor typer!

agilejoshua says ...
Apr 22, 2015 @ 7:15pm

Nice mechanic with typing, unfortunately to easy if your used to typing a lot, since the difficulty doesn't ramp up enough - stopped playing at 139 victims. Big boulder could roll faster and faster or rock pickup could be several letters or simple math 3+2 (type 5 as you pass it), or first name + last name to throw friends under the boulder something to gradually make you type faster and faster or multiple things in parallel. Great execution though. Like the idea BPO_Jeff had with typing phrase to gain a powerup (bag of rocks maybe). Super idea for an educational game.

zywaa says ...
Apr 22, 2015 @ 9:53pm

Hi everyone, thanks for the comments. We really appreciate them :)
the default that you pointed out are known
We didn't have enough time for upgrading the difficulty gradually or add some bonus etc, but that's good ideas.

In our head we even think about a multiplayer game but not enough time to deal with server en all that stuff in a ludum so we decided to stay on the solo mode.

Thanks again for playing and for the feedback :)

juxipolo says ...
Apr 25, 2015 @ 4:32pm

I managed to glitch behind the boulder and it then eventually seemed to freeze. Nice artwork.

Curial says ...
Apr 25, 2015 @ 7:18pm

Ajajaj, funny concept and gorgeous graphics for a jam. My congrats.

KhaoTom says ...
Apr 27, 2015 @ 5:01pm

Funny concept. Nice art style! It's good work.

Marek Lisý says ...
Apr 27, 2015 @ 5:25pm

You should sell this to schools, so kids really learn to type :D It's very very catchy, I killed 134 names before my boss told me to start working again.

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]