Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:


As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

Back to Browse Entries

Screwy McScrews

by jacobturn - Compo Entry

Jacob - age 11 - back for his 5th Ludum Dare entry. The only thing dad is doing this time is the write up. Jacob did the whole game alone.

Tools used: Gamemaker Studio, Tile Studio

Play with the arrow keys and spacebar.

Screwdriver: Screwy McScrews is the hero out to attack the WWII and Dr. Who inspired enemies by shooting spoons. Spoon slinging is hard when you are a screwdriver with no hands, so the spoon firing mechanism can be difficult to control. Can you make it to the end?

(Dad is trying to make his own entry in Unity - ha ha ha...)

Downloads and Links




insane66 says ...
Apr 20, 2015 @ 12:21pm

Good job. You did better on your level design this time. Gamemakers collisions are still weird, I think it might have to do with the small sprites.

illuware says ...
Apr 21, 2015 @ 5:23pm

Impressive for someone your age. A tip for the next one: I didn't immediately recognize the thing you have to get to as the goal you have to get to. A sprite more like a tunnel or a door might have been better. Or maybe a ridiculously large screw?

dylanwolf says ...
Apr 22, 2015 @ 3:01am

It was good, but I also ran into what I assume were problems with collision, where movement was slow in some places.

Apr 22, 2015 @ 8:49pm

That was fun - a classic maze, monsters, and hero game!

Apr 22, 2015 @ 9:36pm

Very impressive! I wish I had gotten into game design when I was your age. Good job!

GaTechGrad says ...
Apr 22, 2015 @ 11:49pm

I definitely think this is your best game so far! I really enjoyed the shooting and the maze design. I'm not so sure about the manji symbols on the last level though. ;D

GaTechGrad says ...
Apr 24, 2015 @ 12:54am

By the way, I love the name of your game!

Hambone says ...
Apr 24, 2015 @ 2:39am

I liked the simplistic art style!

Apr 24, 2015 @ 7:57pm

The things you can improve in the game is that you move more slowly down then in other directions. The otherthing that could use some improving is the collision. Otherwise this is a good entry froom someone your age.

badlydrawnrod says ...
Apr 24, 2015 @ 8:08pm

Very smooth motion. Loved the little "Daleks". Good to see you try to put your dad in his place (coming from a dad whose daughter beat him last time she competed).

Keep up the good work. Very impressed with how well the controls worked.

elpaulo says ...
Apr 25, 2015 @ 10:24pm

Keep making games !

TeamFlare says ...
Apr 26, 2015 @ 10:08pm

Nice game.
Hey, go on and take part in LD for the next ten years, you'll be an unstopable game making machine :)

bossmojoman says ...
Apr 26, 2015 @ 10:11pm

Great job! keep it up!

grillaface says ...
Apr 29, 2015 @ 9:05pm

Nice Jacob keep at it!

peejaygee says ...
May 5, 2015 @ 11:49pm

Going back to when I was 11, I wish I could have spat something out like that, I didn't start until I was 15'ish. Very impressive for such a younger starter. Keep it up and keep prodding ya dad to get stuff released on time. ;)

SledKnight says ...
May 10, 2015 @ 4:04pm

LOL! I wondered why my shovels were flying everywhere... then I read the instructions and realized I was throwing spoons with no hands. Now I get it. :)

I tried to pick up the exit before I knew what it was. Enemies walking through walls was a bit weird, but I made it to the end! :)

Tell your dad I scored your game higher. Haha! ;) Keep it up!

sorlok says ...
May 10, 2015 @ 10:28pm

Good overall, and very nice clearly drawn graphics. Could use some improved collision detection. Great work!

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]