Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:

chrome://flags/#enable-npapi

As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

Back to Browse Entries

Mindblowing Voice

by Ghen - Compo Entry

*this is my first ludum dare entry, please give me your feedback, i really need it! :D*

play as a singer with outstanding voice, her voice so amazing that she can make you mindblown...literally!

control your soundwave with up and down button near the singer, for cover up more people you can bounce of the soundwave unto the copper plate on each side of the screen.

you can rotate and setting the plate angle with click it and click the arrow button which will appear above it

make a good angle for each plate for a better and effective cover area for you mindblowing voice!

I add the webplayer version, of course using unity3d webplayer,be sure you play it with firefox or force enable npapi on your chrome

************************************************************
Changelog
************************************************************
-19/4/15
*adding web version

-21/4/15
*fixing bug which target registered twice even though already get hit
*make the hit sounds volume lower
*adding macOS port

Downloads and Links


Ratings

Coolness62%
#278Theme3.68
#683Innovation2.91
#913Graphics2.42
#915Mood2.42
#927Overall2.73
#1017Fun2.28

Comments

edve98 says ...
Apr 20, 2015 @ 6:17pm

why didn't you port to Mac? Just asking, I'm happy that you have ported to Linux :D

Ghen says ...
Apr 21, 2015 @ 1:17am

cause i don't have a mac :( , i do want to make it web game so everyone can try it, but unfortunately unity5 webGL quite broken, and chrome already destroyed its support for unity player :(

ZQMony says ...
Apr 21, 2015 @ 5:41am

Nice game, but I was unable to get any more than 25 people.

Ossi says ...
Apr 21, 2015 @ 5:43am

Good use of the theme and nice artwork. Pretty funny interpretation of blowing someone's mind! I noticed that if you bounce the sound wave and it flies over someone with their head already gone it still registers a hit. Other than that, well done!

Ghen says ...
Apr 21, 2015 @ 5:45am

thanks for all the feedback !, you guys made my day xD, yeah i did oversight it, probably will fix it soon if i have free time :D

jayson says ...
Apr 21, 2015 @ 8:55am

haha rather a fun little game - well done!

sawyerWeld says ...
Apr 21, 2015 @ 2:45pm

The use of voice as a weapon is pretty innovative!

Cheshyr says ...
Apr 21, 2015 @ 2:48pm

amusing mechanic. nice work!

maunovaha says ...
Apr 21, 2015 @ 3:23pm

I also used sound in my game. Fun to find people which thinks similarly :) .. sound effects for killed ppl were pretty load, but nicely put together.!

ninjascript says ...
Apr 21, 2015 @ 3:24pm

Nice idea!

The4thCircle says ...
Apr 21, 2015 @ 3:28pm

It's a cool idea and I like the way it plays but the fact that you only get one shot and it's game over seems a little... abrupt.

I'd have liked to have a few shots, maybe the people are moving and if you blow enough minds you get another shot and more people come in? Just something to make it more dynamic.

louis.denizet says ...
Apr 21, 2015 @ 3:31pm

The voice as wepone was a good idea ! Like the graphics with the retro music, sounds nice and coherent.
However I found the game hard but the thing that need to be corrected is the FX sound when you hit people ;) it is too lound :)

Ghen says ...
Apr 21, 2015 @ 3:55pm

thanks for the feedback! :D
@the4thcircle
agreed, i probably too rush when make this and didn't think of that, thank you

and i already fix the bug, and make the volume lower :D

goglmogl says ...
Apr 21, 2015 @ 6:28pm

comment:
"this is really odd game, but good nonetheless, it's remind me of a game with "little red riding hood" theme i played long time ago, i can't remember its title tho :/"

mb "The Path" ?

Ghen says ...
Apr 22, 2015 @ 12:10am

@gogl
yes its the name, thanks for reminding me, wanna play it again :D

tikilittle says ...
Apr 23, 2015 @ 3:31am

Blowing people's minds with music - ahah very funny. :D It would be nice to use arrow keys to control angle and a button like "Space" to fire that way it's fast and easy for players to play again. I would make the collidable areas very distinguishable (high contrast) with the background.

KhaoTom says ...
Apr 27, 2015 @ 4:53pm

Funny use of theme. Good Work. One suggestion. Maybe have an option to reuse the last setup when they retry. It would be nice to be able to retry while making slight adjustments each time instead of resetting all the angles.

zimmy87 says ...
Apr 28, 2015 @ 5:50am

funny lil game here. nicely done for your first ludum dare and good choice of music

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]