Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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by Kyatric - Compo Entry

Use Sirkles to fight for you in the arena.

Make money to cure and improve them, or even hire better ones.

Play this HTML5 game made with Construct 2 entirely with the mouse or Touch input on supporting devices.

Fullscreen button is in the top-left corner of each page.

Be sure to leave feedback and enjoy.

Downloads and Links




sanojian says ...
Apr 20, 2015 @ 8:11am

Feels very complete but I feel like I should have played the Pokemon games to understand what to do here. I like the music.

ker0chan says ...
Apr 20, 2015 @ 9:45am

Full of content and very polished for a compo entry ! Controls are a bit annoying with a mouse, but probably better on a touchscreen.

Buko-Studios says ...
Apr 20, 2015 @ 3:18pm

cool concept! at first i got confused about how the scoring works. but as you proceed with the game it becomes clearer. hope there is an on/off music or bgm button tho.

zatyka says ...
Apr 20, 2015 @ 5:18pm

Wow, so much content in such a little package. There was some trial and error to figure out how the controls and battle system works. There's far more strategy in the battle system than I initially thought. Once I figured everything out, I really enjoyed playing. The graphics were a good choice for the genre... like old GameBoy or handheld LCD games where you train/fight/take care of something.

I did think of a few suggestions, but they're most polish-related (e.g. the spritefont spacing was a bit distracting). One thing I definitely would suggest is some kind of basic starter guide? It would probably help new players get up and running a bit easier.

It's probably my favorite of your LD games. Plenty of potential if you wanted to continue working on it. Also, I respect the fact that you choose interesting/uncommon genres of games to make in LD.

donan says ...
Apr 20, 2015 @ 8:06pm

It felt a little random at first but its really addictive :D

broknecho says ...
Apr 21, 2015 @ 6:22am

Nice entry. Really complete package for such a short time. Well Done!

Kyatric says ...
Apr 21, 2015 @ 3:51pm

Thank you all for all the nice comments and feedback !

bror_charlie says ...
Apr 21, 2015 @ 4:51pm

Shhiiiiit man this is great! Love the GB visuals and audio. Surprising amount of content for a compo as well. Well done dude.

Apr 21, 2015 @ 5:46pm

I really like the gameboy colour palette, and it's another interesting experience that'different from a lot of LD games. It feels like you thought about the systems and how they affected each other, I could tell that things weren't random, although it was just a little difficult to figure out exactly what was best to do. It was good when I got into it, there was a battle where both the sirkles had low HP but had run out of stamina, and it was quite tense just hitting wait until I had enough to finish off my opponent.

Taldius says ...
Apr 22, 2015 @ 11:47pm

The game is fun, and I really like the tamagotchi style. But I wasn't able to really understand the fight system.
Anyway, good job!

pikmin4000 says ...
Apr 22, 2015 @ 11:54pm

It does feel a lot like pokemon! The music is really cute too! I would download that. I killed all my Sirkled sadly, I cried. But you should still work on this game. Add more personality to the actions and give more stuff to do with intermatches perhaps trade them or customize.

Dorgam says ...
Apr 23, 2015 @ 10:22pm

I tried to refresh the game when I failed but I couldn't replay all data was saved. Very interesting for a small game.

Apr 24, 2015 @ 1:51am

Cute game! I included it in part 4 of my Ludum Dare 32 compilation video series, if you would like to take a look :)

jhell says ...
Apr 24, 2015 @ 8:57am

Hi, cool entry, I like the pokemon feel, the limited energy is not really my style, but definitely interesting and well-made.

rudra says ...
Apr 25, 2015 @ 7:36pm

Cool concept, pretty clean. Very enjoyable :)

Crowbeak says ...
Apr 26, 2015 @ 10:12am

The game is tiny, there's too much clicking involved (like, why do I have to re-select cure every time?), and it doesn't give enough feedback about what's going on in the ring. It's just really hard to get a handle on and I found that those things prevented me from enjoying the game much. I do like the graphics, though.

gruhn says ...
Apr 26, 2015 @ 2:46pm

A simple game with a great concept. Good job.

Apr 28, 2015 @ 10:02am

Theres a hell of a lot of good content here. You get a maximum for mood for capturing that old Gameboy-esque feel. Really good stuff!

Only thing I would say is that sometimes battle can take a looooong time if both you and the enemy end up resting, then attacking, then resting again!

Plustech says ...
Apr 28, 2015 @ 9:35pm

I loved it even thought is really far from being an unconventional weapon. Is quite similar to other games but the loop is so simple and addictive, I played for like an hour, ended up with 6 5 4 6 5 stats. I used the money you get for dying as an exploit though. Great job nonetheless. Would love to play it on my phone XD.

LukeZaz says ...
Apr 29, 2015 @ 1:13am

Good game. The menu was a bit strange to work with as I initially didn't realize the left side related to me at all.

GAFBlizzard says ...
May 2, 2015 @ 5:39am

Impressive job creating such a complex Pokemon-style system in 48 hours. Nice graphical consistency.

If you work on it in the future, a few suggestions:
1. Music does not seem to loop smoothly in some case(s).
2. Part of the battle theme reminds me of a Pokemon low-HP jingle, which made me wonder if I was low HP, haha.
3. Prices all around seem quite expensive. Having to pay for healing between fights was probably the most annoying part of this, but even single-stat point upgrades seemed to cost hundreds.

If you tuned some of that stuff and added a game around it (perhaps not as huge and complex as Pokemon of course :P) it could be pretty cool!

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