Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

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Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

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Tower Of The Screaming Bullets

by PianoRacerCollective - Jam Entry

Enter the Tower Of The Screaming Bullets!
What awaits you inside?

A game by @davidcollado, @turmixs and @davidllanos22.

Thanks for playing!

Downloads and Links




sentendo says ...
Apr 21, 2015 @ 8:01am


Apr 21, 2015 @ 10:00am

I killed myself many times xD
Very fun and original
Nice particles

urkel76 says ...
Apr 21, 2015 @ 2:29pm

Great work!! The level design looks really cool, I loved the levels to be destructible. The bullet recovery system is a good idea, here is a suggestion to improve the controls, set fixed the recovery as soon as the bullet hit a target and becomes an "evil" bullet then speed up the bullet, when user press "c"(shoot/recover) the recovery area disappears for 2 seconds and reappears, that way you keep the challenge of pressing the right moment to recover it. By this way you can forget about pressing space, you reduce the controls to "x" + "c" making it way more controllable.

nuprahtor says ...
Apr 21, 2015 @ 3:01pm

I really like the idea of bullet health recovering, though, sometimes it's too hard to catch the bullet.

Norbex says ...
Apr 21, 2015 @ 3:07pm

It's fun if you get the hang of it! :)

Hambone says ...
Apr 24, 2015 @ 2:37am

This was awesome, pretty hard but awesome!

Matt Tuttle says ...
Apr 24, 2015 @ 2:41am

My first thought was "aw, those bullets are adorable" which turned into "oh no, why are they chasing me!". Really clever idea and the bullet return mechanic was tricky but satisfying when I pulled it off. Great job!

Apr 24, 2015 @ 2:45am

Amazing game with a solid, original core mechanic. Pretty nearly perfect. Not much else to say. The art and music were killer. Kinda wish there was something to say "the end" though. At first I thought I had to take to book back down the tower.

clegamecoop says ...
Apr 25, 2015 @ 10:23am

I liked the concept but it startsout with way to hard of a learning curve. lol That or I just need to get better a video games. Love the little animation details, like the smoke when she lands. -WK

BluShine says ...
Apr 28, 2015 @ 7:03am

Awesome concept. Took me a minute or two to figure out how to "catch" the bullet. Have to press spacebar, and *then* press c while the bullet is inside the blue circle. The platforming was also a little difficult to get the hang of. But once I figured out the controls, the game became a lot of fun.

The destructible terrain also added an interesting element. The whole level being one tower with no checkpoints made it really hard, though. Also, I kept running out of bullets. I made it to the green bat guys, but I ran out of bullets while trying to kill them.

Overall a great idea, and pretty polished too. One of my favorites in this ludum dare.

TheGreenTie says ...
Apr 30, 2015 @ 5:03pm

The link is dead :/

May 1, 2015 @ 6:58pm

Link was down due to a problem with our hosting provider. It's back again!

Thanks for the feedback everyone!

NoWandStudios says ...
May 3, 2015 @ 3:59pm

Great game! Really liked the concept. Graphics are cool too and it's quite hard. Well done!

steboots says ...
May 3, 2015 @ 8:37pm

This took a while to get the hang of, even when I did, I found recovering bullets hard to do... but I spent a while playing, so you got me hooked. Nice game

TomBoogaart says ...
May 3, 2015 @ 8:45pm

enjoyed your game !

jukimv1986 says ...
May 6, 2015 @ 10:49am

Nice graphics, great mechanics, quite difficult to play. Good job!

May 7, 2015 @ 4:45pm

Great concept and game! It was a little awkward having to hit space then c to catch the bullet, I feel like if you tweaked that somehow (maybe using s & d for jump & shoot, so people can sit on the home-keys like they're used to...or having the "catch aura" always be up like was suggested above) it would still be challenging, but a little less awkward.

sputnik says ...
May 7, 2015 @ 4:59pm

Nice animation!

diegomachado says ...
May 7, 2015 @ 5:07pm

I really like the destructible terrain mechanic and I think that it should be more explored! Lot's of stuff can be done with it, overcoming obstacles, lead the bullet to create several enemies in a row and etc.

pikkpoiss says ...
May 7, 2015 @ 5:15pm

Challenging, but fun game with good graphics. Great job!

rishal says ...
May 7, 2015 @ 5:27pm

Nice entry. I found it really hard though, the double jump didn't work all the time. Running on OSX.

Reis Mahnic says ...
May 8, 2015 @ 5:12pm

Great game! Loved the visuals.

M9Josh says ...
May 9, 2015 @ 12:04am

Really difficult but a really interesting game mechanic. Really enjoyed it!

Smirnov48 says ...
May 9, 2015 @ 10:30am

I love it! Space is bad choice I think. Better will be z, for example.

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