Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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Dead Pixel

by lebrokholic - Jam Entry

Hello, guys!

We are Crazy Guys Team (Tima Zhum, Alex Vizalerd, Adil Tasimov) :) and we are from Astana, Kazakhstan.
Here is our game for Ludum Dare #32 - "Dead Pixel".

It is something like First Person Puzzler-Platformer.
You have "dead pixels". It can corrupt and destroy other objects, turning them into pixels.
By destroying red objects you get some dead pixels, and you must do this, because when you're out of dp - you die :)
The objective is to complete level by reaching it's end. Basic idea of destroying objects into pixels we got, when we saw "Pixels" movie trailer. Also, we got a lot of inspiration from "Portal" game series. So, at the moment, some of our ideas are alive and playable.

Hope you enjoy it!

P.S. "Sci Fi Scheme – Let You Go (ft Tasha Rose)" is awesome ❤

Any questions? Contact us ( or
Teaser on YouTube:

Best Regards,

Downloads and Links




chromebookbob says ...
Apr 19, 2015 @ 7:13pm

Hey, your screenshots look great, but the OSX download doesn't open. If you unzip it you get the contents of the .app

elpaulo says ...
Apr 19, 2015 @ 8:14pm

Careful, on windows 8.1, the window don't capture the mouse on windowed mode. Very nice game, remind me portal and mirror edge.

elpaulo says ...
Apr 19, 2015 @ 8:15pm

Oups, mouse capture don't work on windowed mode and full screen !

lebrokholic says ...
Apr 20, 2015 @ 7:44am

@chromebookbob, reuploaded a download file for OSX. Now it's a zip archive with .app inside

@elpaulo, the idea is that we don't want to show the mouse cursor on the screen in a play mode (as in all the shooters in the game industry)

Hyoga-3D says ...
Apr 20, 2015 @ 5:15pm

Nice gameplay, good entry.

MFEP says ...
Apr 22, 2015 @ 12:54pm

Enjoyed playing, the base concept is great, and i can imagine levels which could be really challenging, so i think you should keep on working on more levels, i'm looking forward to see some more. One remark would be that it's a little bit annoying that you have to wait for the broken peaces to collapse.

Apr 22, 2015 @ 5:18pm

Love the simple but super clean graphics. Nice gameplay as well! I included it in part 2 of my Ludum Dare 32 compilation video series, if you would like to take a look :)

rudra says ...
Apr 22, 2015 @ 5:35pm

Very Cool game ! I love the simple, yet beautiful graphics, overall, a very good effort ! Keep it up !

dydx says ...
Apr 22, 2015 @ 6:50pm

Hey do you have permission to use that music?

Modoc73 says ...
Apr 23, 2015 @ 5:10am

Cool concept and like the clean graphics. However, I can't get passed the level in the last screenshot. Once might deal pixel count reaches zero the level restarts. A bit annoying. Or maybe there was around way around the piston things. Good job.

tummyache says ...
Apr 23, 2015 @ 5:12am

Oh man, I loved this. The music and the graphics were amazing.

Only downsides are that the collision with the broken walls messes you up a lot and it's WAYYYY too short. I really wanted more.

It's still phenomenal though.

Mykaelos says ...
Apr 23, 2015 @ 5:14am

I like the simplicity of the art style. I was looking forward to more puzzles at the end.

jdselsor says ...
Apr 23, 2015 @ 5:17am

This is a really good game. I loved the graphics and game play. I can't wait until a full version is released.

Apr 23, 2015 @ 5:29am

I don't get how to pass second level. I use one pixel for round door, second on floor, third on moving wall and fourth on wall in corridor with moving things. And after that I return to start, because I lose all pixels. Can't find red wall to resupply.

maunovaha says ...
Apr 23, 2015 @ 8:37am

Cool game, I enjoyed the puzzles a lot!

lebrokholic says ...
Apr 23, 2015 @ 9:14am

@Yaroslav Kravtsov, @Modoc73,
It is a part of a puzzle. Just try not destroy a wall after the first press, look behind, there is a red pixel on the press which is moving with it (up and down). Don't forget about timing, because it is a little bit hard to hit the pixel, even for developers :D

dyfer says ...
Apr 23, 2015 @ 9:45am

very good visual, if you had one or two more lvl you coud made something great

mike1101 says ...
Apr 23, 2015 @ 9:46am

Was confused as what I was suppose to do. Threw the brick around and the level kept restarting. Managed to get through this one circular barrier but then the next didn't respond ...

Also the music sounded great at first but then started to bug me ... Maybe it's just my taste. Felt like I was being put to sleep. With a dull drill.

lebrokholic says ...
Apr 23, 2015 @ 9:54am


We've almost done the 3rd level with a lot of cool things such as thorns, beams, flying angel-pixels, switches, "spring"-platforms, mirrors and etc. What does it mean? It means that because of your positive comments about the game, we'll continue the development with more serious attitude and maybe deploy it on Steam's Greenlight! Yeah!

kabutakogames says ...
Apr 23, 2015 @ 10:25am

I didn't get that there was a red pixel going up and down - I couldn't see anything on looking and ended up finishing the level by jumping up the uneven walls and over the levels boxes to the end - it'd be cool to have an indicator of where to look for pixels like that :)

Conk says ...
Apr 23, 2015 @ 10:50am

Really nice art and a cool concept, there was an issue with the mouse, but I'm sure you know about it.

jk5000 says ...
Apr 23, 2015 @ 10:52am

Amazing game. The only problem is the mouse is not locked to the screen.

Tuism says ...
Apr 23, 2015 @ 10:53am

A pretty game. Music is great but not yours so can't really mark you on that. Other than that:

There's not much visual clue as to what you can and can't hit. So... try everything. Which makes me feel stupid, not clever. A game in which you must try everything is just a slideshow.

The pixels exploding shouldn't have collision with the player, too many times colliding with them just make the controls awkward.

After throwing three pixels in the "watch your back" part you can't throw a fourth and so the game can't continue. Stuck.

It's pretty. But yeah... Pretty pointless. Not enjoyable.

HeffJoker says ...
Apr 23, 2015 @ 10:58am

Great game! The art design is really well done and thought through. It feels a lot like QUBE or Portal to me.
However, I would consider either "speeding up" the wall destruction or completely disabling the collision so that the player can move through when the wall is destroyed. I was going at a "normal" pace and felt a little constrained by having to wait for the cubes to disappear.

Good luck on your future Steam Greenlight!

Jasonsumm says ...
Apr 23, 2015 @ 11:02am

Very cool ;)

juaxix says ...
Apr 23, 2015 @ 12:18pm

I found a way to beat the first and second door in last level with a single cube, just pushing it towards the circle :D
Great and fun game, add more levels please,and the music is perfect

JALgames says ...
Apr 23, 2015 @ 12:48pm

A really nice game! I have the feeling that the graphics are inspired by mirror's edge...

Lovelace Lair says ...
Apr 23, 2015 @ 2:49pm

Amazing game, loved the mirrors edge art style!

scorched says ...
Apr 23, 2015 @ 4:08pm

Personally, I don't like that the weapon is just a voxel (not pixel BTW) and don't see in it a puzzle game, and the song is boring:-) But the gameplay is fun, graphics are pleasant, wanting to destruct these walls all over again. Thanks

morokiane says ...
Apr 23, 2015 @ 4:37pm

Enjoyed playing the game. Would play a full version for sure.

Lyje says ...
Apr 23, 2015 @ 6:25pm

Nice graphics amd style, but 'puzzle' mechanic isn't very deep.

chromebookbob says ...
Apr 23, 2015 @ 8:23pm

Great gameplay, I want more!

agmcleod says ...
Apr 23, 2015 @ 11:10pm

Nice game, but yeah the lack of mouse capture was rather frustrating. Windows 8.1

Aevek says ...
Apr 24, 2015 @ 5:04am

Really some questionable level design in this game. It looks good, but that second levels design annoyed me. The dev tagged a spoiler here so I should too. SPOILER AHEAD I guess. Hiding the thing necessary to complete the second level of your game is not a puzzle. It is just annoying. This idea definitely has potential with these mechanics, but please try to think of how the player moves through your levels. There is no reason that you should expect the player to inspect the back side of the obstacle they just passed. Thats just some poor design. And the lack of mouse capture and the fact that the escape key just closed the game made it feel unpolished. In the context of a time-limited game jam, bout an hour more of testing and thought instead of making your game pretty would have been an hour better invested in my opinion.

TheWzzard says ...
Apr 24, 2015 @ 4:29pm

Using unlicensed music is pretty lame especially when you don't opt out of the audio category.

lucentbeam says ...
Apr 25, 2015 @ 3:26am

Neat concept and visuals. Once I'd destroyed one white object and one red object, that seemed to be it? If not, more guidance would seem in order. I also had a lot of trouble jumping while running; kept falling off platforms and starting over. Glad to see you're continuing to work on it!

Apr 25, 2015 @ 6:18am

Nice and clean!

Apr 25, 2015 @ 10:50am

Very stylish and very cool mechanics

Almax27 says ...
Apr 25, 2015 @ 11:09am

This was pretty awesome! Movement felt slick and little touches like animating the hands when jumping really made it feel polished. big grip on windows though, I have 2 screens and the cursor wasn't bound to the window, so it kept minimising if I happened to click in the other screen. Otherwise great work!

SayHiBen says ...
Apr 25, 2015 @ 6:42pm

Great entry, guys. Reminiscent of Antichamber. Love it.

Apr 27, 2015 @ 4:16pm

Brillant entry, loved your minimalistic art style. Clever and interesting mechanics, I'm a huge fan of First Person Platform-Puzzler. That's a really good work !

Omiya Games says ...
Apr 29, 2015 @ 3:51am

WHY!? Why did you hide the red pixel behind a stomping door!? That's just trolling the player!!

Back to serious mode, I really think that the graphics was the highlight of the game. It's awesome to see walls crumble from the pixel thrown.

However, a lot of annoyances had to with flaws, such as the cubes having colliders and capable of stopping you from progressing. The pixels having gravity applied made a few parts harder than necessary. Lastly, a collider should be devoted to blocking off the ceiling.

It seemed like great idea with great mechanics, but it felt like your team ran out of time to implement anything interesting.

Ogniok says ...
May 1, 2015 @ 8:46pm

Excellent entry! Shame it was so short :(

Arche-san says ...
May 1, 2015 @ 10:45pm

Nice concept! The last level is bit hard to understand and I don't know if I found the good way to finish it.

May 4, 2015 @ 2:12am

Was a little short, would of like to see the mechanics play out a little more. but very good entry.

DonovanWu says ...
May 4, 2015 @ 3:59pm

Is the second level (the level in the last screenshot) impossible to beat? I ran out of pixel and couldn't find source to replenish it. Judging from the file size, there shouldn't be many levels anyway...
Still, I like the game very much! The concept alone is very good and I like the simplistic style!

KaiseanGames says ...
May 4, 2015 @ 4:46pm

Cool. But you should know that I climbed out of the cage at second level and jumped in where I needed to be with 4/4 pixels. :) Probably a feature, not a bug. :)

Well done! I like cube games. Check mine if you'd like. :)

May 4, 2015 @ 8:16pm

very cool concept! its a shame there weren't more levels. i beat the second level without using any cubes, you can climb the first door and walk on the walls and get to the end. i didn't find the red square there until i read you comment. definetly develop further!

myachin says ...
May 8, 2015 @ 6:10am

very beautiful!

lebrokholic says ...
May 8, 2015 @ 8:05am


THANKS! Your replies, whether positive or negative, are combining in an extremely huge portion of the motivation to create an actually worthy product with an as good quality as possible!

lochmann-apps says ...
May 8, 2015 @ 9:01am

Nice one! Really enjoyed it. I see we are working on the same universe :-D Keep on going on this one!

careless says ...
May 8, 2015 @ 1:43pm

Nice game, runs well and a nice simple fun idea. Worked out how to skip one obstacle but 4 boxes was not enough to complete the level.

I was sent back to the start over and over.

Wayward says ...
May 9, 2015 @ 10:52am

You should have opted out of the audio category, as you obviously stolen the music: .
You mentioned the track, but did not mention that you've used their music, and you even ignored @dydx question if you have permission to use the music.
As there is no report button i feel forced to leave this comment, hoping someone will read it.

Mach60KAS says ...
May 9, 2015 @ 1:28pm

Hi there, really liked your game! You present it very nicely, and although it's way too short it's very well made. The core mechanic is very nicely handled - walls breaking down like that is quite striking! I'm a little upset that you used someone else's music without opting out of the category - that's really not in the spirit of the competition. Regardless, great work - and be a bit more careful next time.

Gunzil says ...
May 10, 2015 @ 5:48am

There is not a lot of room for error, and it's very easy to get into a fail-state, which isn't a good trait for first-person puzzle games.

The final level was very difficult, I am uncertain if there was any way to beat it legitimately. I ended up beating it by climbing out of the level bounds without using any pixels and climbing back in so I could skip a couple obstacles.

Being able to destroy obstacles with a thrown projectile does not provide the opportunity for many puzzles when they're just static environments you're moving through. It would have been more interesting to have more things you could potentially destroy so you'd have to make choices on what to hit so you'd still have enough by the end.

Good graphics, good music, good mood, good hands.

lebrokholic says ...
May 26, 2015 @ 7:29pm

Our apologies about using a non-licensed music. It was our first experience and, frankly speaking, we didn't know that it will be the best practice to exclude "audio" category in such a situation. Again, sorry about that.

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