Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:

chrome://flags/#enable-npapi

As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

Back to Browse Entries

PEACEFIGHTER 2084

by Jamezila - Jam Entry

IN THE YEAR 2084

ALL WARS ARE FOUGHT SOLELY THROUGH SINGLE COMBAT

AND BECAUSE WAR IS FOUGHT ONLY FOR PEACE

ALL COMBATANTS MUST WIELD ONLY BRONZE BUSTS OF NOBEL PRIZE LAUREATES

DO YOU HAVE WHAT IT TAKES TO BECOME A REAL PEACEFIGHTER?


======
Requires XNA 4.0 Redist
http://www.microsoft.com/en-us/download/details.aspx?id=20914

Recommended 2 Xbox360 Gamepads
Added keyboard support
Hope that's ok with Ludum Dare

----------
Config
----------

Edit config/config.ini to set screen size:
display_width=x (1280, 1920, etc.)
display_height=y (720, 1080, etc.)
fullscreen=1/0 (1 = fullscreen, 0 = windowed)

Default is:
display_width=1920
display_height=1080
fullscreen=0

There's no quit button! If you go fullscreen, you'll have to Alt-F4 or something.

----------
Controls:
----------

Gamepad controls (highly recommended!)
left/right : move left/right
2x tap left/right : dodge
B + left/right : dodge
A : bump
X : smash
Y : kick

Keyboard 1 (shares input with gamepad 1)
D : Left
G : Right
2x tap D/G : Dodge
R : Up
F : Down
Q : Bump/Confirm
W : Smash/Cancel
E : Kick

Keyboard 2 (shares input with gamepad 2)
Arrow Left : Left
Arrow Right : Right
2x tap Left/Right : Dodge
Arrow Up : Up
Arrow Down : Down
L : Bump/Confirm
; (Semicolon) : Smash/Cancel
' (Quotes) : Kick


----------
Gameplay:
----------

Smash(X) trumps kick (1-hit kill)
Bump(A) trumps smash (stagger)
Kick(Y) trumps bump (stagger)

Best 5 out of 9

Smash a KO'd opponent for easy fatalities
Buy packs of easy fatalities with KOMBAT BUCKS OR NOT

Downloads and Links


Ratings

#67Humor(Jam)3.87
#78Graphics(Jam)4.32
#96Overall(Jam)3.83
#110Fun(Jam)3.72
#136Audio(Jam)3.65
#172Mood(Jam)3.56
#342Theme(Jam)3.61
#573Innovation(Jam)3.00
#1952Coolness32%

Comments

SadSmile says ...
Apr 21, 2015 @ 7:21pm

Wow. I think im sick, because i like this game. The graphics are stunning. The gameplay is pretty good, i just dont like the keyboard controlls(im using a qwertz keyboard)

handkor says ...
Apr 21, 2015 @ 7:31pm

I'm impressed that you were able to make a fighter for an LD. Good job

pLaw says ...
Apr 21, 2015 @ 7:32pm

Interesting idea and funny ironic setting :D
So the health bar is just to remind the players that i this is a beat-em-up but it's all built you have a one-hit-one-kill blow. Nice graphics and Music.

MegaMasterX says ...
Apr 21, 2015 @ 7:32pm

A fighting game! I haven't seen one of these in a Ludum Dare before. Graphics are pretty snazzy - a very in-depth entry. Nice!

Apr 21, 2015 @ 7:36pm

Good graphics and audio. Fighting wasn't much but the weapons were, well, quite fitting with the theme.

Apr 21, 2015 @ 11:55pm

Haha, love the effigies :) Great art, sound and play. Really nice job for the jam.

DarkwindMedia says ...
Apr 22, 2015 @ 6:23pm

Fantastic and Gory

Techblogogy says ...
Apr 22, 2015 @ 6:26pm

This was quite a good little fighter game. Art was great. Well done

Sublustris says ...
Apr 22, 2015 @ 6:36pm

5 for GFX!

terpin says ...
Apr 23, 2015 @ 6:00am

Beautiful game and the XBOX controller actually works for this :D Thanks so much!

Apr 27, 2015 @ 2:47am

Great work on the graphics and audio. The one-hit KO seemed a bit too easy. Your interpretation of the theme was really funny.

Sammuurraaaii says ...
Apr 27, 2015 @ 9:19am

Awesome premise mixes something new, humor adds great flavor to any game.

SonnyBone says ...
Apr 28, 2015 @ 3:33am

Holy crap it's the ZP2K dude. I knew this had to be you just from the initial screenshot thumbnail. Ludum Dare is a blast, glad to finally see you on here! :)

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]