Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:


As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

Back to Browse Entries


by uo979 - Compo Entry

An hour or so after the competition had launched I got the idea to make a game based off of something I used to play in the park. The end result is something board-game-esque. Everything has been made from scratch since then including the grid based set-up. The game is two-player and rightfully should be played on two different screens but for the ludum dare I decided I'd make it on one screen (Players will have to switch the screen between them.)

WARNING: Some screen resolutions mess up the game, I can confirm 1280x720 and above work.

Instructions are in the game but I'll copy/paste it below.

Instructions: At the beginning of the game Player 1 and Player 2 will each choose a password and then proceed to place their unconventional weapon on their half of the board.
Once the game begins it will alternate between Player 1 and Player 2. On your turn you will get to choose 1 of 3 options.

1. Venture onto the opposing teams side. If you choose this you will get to control a token and venture across the other half of the board. Before you venture out you will have the choice of two starting points. After that you can walk around anywhere until you either walk into a trap or choose to investigate a tile. If you walk into a trap the trap will be revealed to you in subsequent turns. If you investigate a spot that tile will be marked to show that you've investigated it. Be warned that investigated tiles can still have traps placed on them in future turns by your opponent.
2. Set a trap. If you choose to set a trap you can set a trap anywhere on your half of the board as long as it does not block access to your unconventional weapon from both of your opponents starting points.
3. Ask a question. If you choose this you will get to ask your opponent a question which they will then have to answer. The rules are simple: 1. You cannot lie to a question when asked. 2. You can not ask "What is your password". Good examples of questions include, "Is your password a person place or thing." "How many L's does your password have" "Is your password 'Aisha'". (Programming note: No this part is open and there's nothing codewise that can detect if they're lying but it's still against the rules. This game is based off a game I used to play on the playground where if you lied you'd get reputational consequences.)

To win the game you first have to uncover the location of your opponents unconventional weapon. Then travel to it with your token and enter the correct password in by pressing space and then typing it in.

Downloads and Links




Bastienre4 says ...
Apr 27, 2015 @ 7:08pm

The gameplay is interesting even is it would be more interesting if the screen was split in two for the players.

May 11, 2015 @ 5:09pm

Great job on your game! I really enjoyed talking with you about your game. I had a lot of fun playing it.

uo979 says ...
May 13, 2015 @ 5:17pm

Thanks for your comments! They are appreciated.

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]