Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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This Sucks

by skylerWithAnE - Jam Entry

***UPDATE*** Opened up the project today to try to fix the glitch that makes the game unplayable past 3-4 minutes, wound up making a few changes so I'm linking it as a "post" version. Also, I'm now sharing the Project minus the blood decals as those were purchased from the UE marketplace.

--Game is now endless (You should probably lose in less than 7 minutes.)
--Projectiles are now more effective at killing enemies.
--You can now set your player color, gun color, and invert your aim in the options.
--The dome has been updated with some new aesthetics.
--Power ups now guarantee stat upgrades in fire rate, health, movement speed, shot speed, and ammo count.
--Enemies now redirect to other towers when the tower they're attacking has been destroyed.

Your weapon literally sucks. Use your vacuum gun to suck up enemy combatants then launch their dismembered bodies to clear obstacles as you dash around the dome protecting your Health Spawning towers. Keep an eye out for shining gold power-ups to increase your attributes.

This game was built with Unreal Engine 4 entirely with Blueprints. It's mostly just gore and over-the-top physics responses. I'm sure it's bound to crash a lot of machines. This was our first Ludum Dare and it was a blast!

Skyler Evans -- Programming (Blueprints)
Kyle Challen -- Cut the unreal blue dude into a bunch of pieces
Bryan Kaelin -- Created the BattleDome, Healing Towers, and textures
Ian Whitt -- Acquired/Created and programmed audio
Robert House -- Allowed me to grab a few of his tracks for background audio

Downloads and Links




muromets says ...
Apr 21, 2015 @ 2:33am

I really liked the idea of the weapon, got a little confused with the tutorial, it's rather strangely placed, but after the second time i finally understood what was i supposed to do.

whittgames says ...
Apr 21, 2015 @ 3:13am

Loved doing the audio for this!

dyfer says ...
Apr 21, 2015 @ 3:53am

i though my game was crazy but yours beat mine clearly lol , good work ^^

RARoadkill says ...
Apr 22, 2015 @ 2:01am

Always nice to see other unreal 4 games in ludum dare. Was really fun. I wish the gun had more range after you sucked them up.

UltraRat says ...
Apr 22, 2015 @ 2:38am

Cool, reminds me of the Suck Cannon from Ratchet and Clank Future.

One thing that would help the UI a lot that's easy is a reticle crosshair in the middle of the screen. It's easy for my eyes to lose track of where I'm shooting.

jesterswilde says ...
Apr 22, 2015 @ 9:21pm

Nice use of the theme, didn't seem like I had much to do when I got into the main game though. EXCEPT SUCK UP ALL THE DUDES!!

lochmann-apps says ...
Apr 22, 2015 @ 9:23pm

Hrhr, great title and nice gameplay. Have you made the sounds by yourself or have you found a sound for "suck" òn some stock website? ;-) Nice game, good work!

HotBoxGames says ...
Apr 22, 2015 @ 9:32pm

Haha, I liked the way you put together the tutorial.
The game was pretty fun until after about 4 minutes and the enemies stopped spawning, which was a shame because I really enjoyed sucking. :(
The health blobs were cool, i stared at them for a while.

skylerWithAnE says ...
Apr 22, 2015 @ 9:47pm

I tried to patch that problem several times and it just keeps happening. It's supposed to just start flooding enemies at that point, so, you didn't miss much (except the credits screen!)

novadream says ...
Apr 22, 2015 @ 10:08pm

Got to a score of 147801! :D
After a while, no more blue dudes were spawning so I ran out of things to suck. :<

whittgames says ...
Apr 23, 2015 @ 4:26am

@lochmann-apps Happy to report that all those sucky-squishy-thunky sound effects were captured and edited personally!

SayHiBen says ...
Apr 27, 2015 @ 2:35am

+1 for having the most morbid entry I've yet played

Xanjos says ...
May 11, 2015 @ 8:37pm

This was hilarious yet disturbing at the same time. I loved how the vacuum gun worked. As a suggestion, I think you should add in moments where the gun would jam due to a blockage like a real vacuum (well, the old non-bagless ones) so people don't rely on the sucking part too much. Also, mega kudos for using Unreal Engine 4 (since I haven't actually seen someone use this in LD before).

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