Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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Sight

by HBomb - Jam Entry

Sight is a horror game with absolutely no visual component whatsoever. The entire game is played by sound.

The game can be played with a mouse and keyboard or a 360 controller (360 controls should work better).

Movement: Left-stick or WASD
Left-Right Rotation: Right-stick or mouse
Echo-locate: Right buffer or left mouse click
Interact: A button or right mouse click
Esc to quit

The goal is to find the monster's heart hidden in the castle and then bring it to somewhere you can destroy it, while avoiding your pursuer. There are six rooms in the game, each with their own distinct theme, and a hallway: Fire, Ravens, Insects, Clocks, Pipes, and Flesh (I may post up a map if people are having too much difficulty navigating).

Hints: Follow the sounds and use them as your landmarks. You can tell if you're in the hallway by the sound of your footsteps, and each room has a distinctive sound right at its entrance. If you hear the pig demon nearby, DON'T MOVE: he can't see you if you don't move, though if he bumps into you he will eat you anyway. If he does see you, if you get out of sight you can lose him. When you echo-locate you will hear the click louder and faster the closer you are to a wall or object in front of you; it's a good way to tell if you're walking into a wall or facing an opening in a room.

If you can't figure out what to do, try locating and examining clocks. You can identify the main hallway that connects the first four rooms by the sound of rushing wind: if you stand in the center of the wind you should just be able to make out the sounds of each of those rooms.

Downloads and Links


Ratings

#2192Coolness22%

Comments

Apr 22, 2015 @ 2:24am

Although is is quite confusing, this is a really cool idea! The audio is spot on and the only downside is the clear lack of direction (direction as in a goal), So we are blind and protecting humanity from pig demon things... What is the main purpose of the game? Of course you can tell i didnt get that far but that did not stop my from enjoying this game! I love it!

bossmojoman says ...
Apr 22, 2015 @ 2:26am

Nice concept but I couldnt engage very well. it felt like I always heard the same sounds and nothing was happening

HBomb says ...
Apr 22, 2015 @ 3:31am

I updated the description with more hints/guidance. If people are still finding it too confusing to complete the game, I may go ahead and put up a map for you all.

CowShark says ...
Apr 22, 2015 @ 5:09pm

Had my volume turned up quite a bit to try to understand what was going on. Now I understand that getting murdered by a is pretty startling when you're doing that.

kabutakogames says ...
Apr 24, 2015 @ 2:38am

I think this is a really sweet concept, I love the idea of taking away sight in a game - though the tough thing is it can't quite imitate real life with blackness as in real life you still have a sense of direction and when you collide with stuff etc. I would love to see a few more indicators of what was going on - maybe if your screen got darker or brighter the nearer you were to a light source? Or if you could somehow indicate that you were turning? As is, I love the sound!

GameQuester says ...
Apr 24, 2015 @ 11:56pm

Nice concept for a game.

gelisam says ...
Apr 25, 2015 @ 12:14am

I closed my eyes and moved around. I was completely lost. It seemed obvious to me that I should use my mouse to spin around until I heard that my target was in front of me, and then move forward, but the sounds I heard didn't correspond to what I should hear if I spin around in a room.

Eventually, I opened my eyes and discovered that the game ignores my mouse input once my mouse cursor hits the edge of my screen. This makes the game completely unplayable for me.

peecestudios says ...
Apr 29, 2015 @ 11:58pm

really hard, but i jumped a lot when i heard anything. i like it!

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