Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:


As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

Back to Browse Entries

Super Magiball Extreme Deluxe

by jordyadan - Compo Entry

Updated version (Post compo): (patch notes below).

You are the Magiball bearer! Slay the enemies to proceed and don't let the ball stop moving, otherwise you'll suffer the consequences.

- 3 unique types of enemies
- 1 ultra difficult(but fair) boss
- 3 attack modifiers
- Rolling mechanics
- 13 hand made levels
- 2 awesome traps
- Awesome art

- WASD: move
- Left mouse: attack
- Space: roll
- Scroll: Change enchantment
- M: mute

Post Compo 0.1 Update:
- Ball deals double the damage;
- Poison effect deals 5 dps instead of 3;
- Freeze effect slows movement speed in 75% instead of 50%;
- Bomber movement speed reduced;
- All enemies have the same number of HP (30);
- Reduced stage 4 layout difficult.

Downloads and Links




ViliX64 says ...
Apr 20, 2015 @ 3:52am

It'd be better if the ball did a bit more damage, but well done game.

Cheshyr says ...
Apr 20, 2015 @ 3:53am

fun mechanic. took a little bit to get acclimated. nicely done.

td2tl says ...
Apr 20, 2015 @ 3:54am

Really nice game! Play in fullscreen the edges are cutting off.

brennen says ...
Apr 20, 2015 @ 3:54am

Really liked the idea. Pretty tough, but interesting. The control over the player felt a little sluggish though.

swizzcheez says ...
Apr 20, 2015 @ 3:54am

Interesting take on the theme.

winmac32 says ...
Apr 20, 2015 @ 3:55am

Wow that's hard. I like it.

TheBigShot says ...
Apr 20, 2015 @ 4:10am

The scaling on the web version is strange. Half of the game seems to be cut-off

Havacore says ...
Apr 20, 2015 @ 4:12am

Cool, tough, but pretty fair. The enemies have a ton of health, and could be toned down a bit. The gameplay is really unique, and really fun. Good work

Cryotube says ...
Apr 20, 2015 @ 4:13am

I really liked the graphic style you used to make the menus!
A few glitches all around, such as enemies walking through walls. It'd feel better if the game was a bit faster paced (Faster ball, more damage, faster enemies)

Garris says ...
Apr 20, 2015 @ 4:15am

Wow. This game was unique in concept, used the theme well, and was a lot of fun! Excellent entry!

thumbgarden says ...
Apr 20, 2015 @ 4:17am

I like the idea. It would be a fun multiplayer game. Reminds me of football

mtanton says ...
Apr 20, 2015 @ 4:49am

Nice game. Interesting mechanic. Good job!

Apr 20, 2015 @ 4:53am

Played your game out of curiosity because I had a similar concept. Really enjoyed using the ball as a timer. Fairly difficult and entertaining. With a little polish, you'd have a wonderful game.

Tipyx says ...
Apr 20, 2015 @ 1:07pm

Hey ! In the level 2, the enemies can traverse the walls ^^'

Dan4pope says ...
Apr 20, 2015 @ 1:08pm

Fantastic Art and atmosphere

cgriff says ...
Apr 20, 2015 @ 1:18pm

Great game - unique mechanics, a good challenge, and I love the risk/reward idea of choosing whether to go on to the next level or redo the previous one in order to try and preserve more health. Lovely stuff.

gruhn says ...
Apr 20, 2015 @ 3:50pm

I played twice already, and remains difficult... But it's a great game, I just wish it were easier to defend.

zatyka says ...
Apr 20, 2015 @ 6:45pm

Could use some polish, and maybe a lighter learning curve, but you have a pretty cool idea here. Not sure where the theme is though. The concept of ricocheting the ball off enemies and catching is very satisfying. Nice particles :)

Apr 20, 2015 @ 9:33pm

Cool game! Sort of like old school Gauntlet meets Dodgeball. It definitely takes a little practice to get good at hitting things with the ball. Great work!

lanza says ...
Apr 20, 2015 @ 9:33pm

Very good game! I love the main mechanic, but maybe the game's a bit to hard. Also, the game may be too punishing. I also like the graphics and art. Good job!

EwChap says ...
Apr 20, 2015 @ 9:34pm

Fun game. I like the weapon choice on this one. Wasnt sure if switching enchantments did anything or not.

Jared Sartin says ...
Apr 20, 2015 @ 9:34pm

Wow! Pretty - doesn't fit the embed window well...

n9Mtq4 says ...
Apr 20, 2015 @ 9:36pm

Quite hard because of the ball damage being low, but I like it.

babilounet says ...
Apr 20, 2015 @ 9:44pm

Really fun ! I double like it !

Paulozz says ...
Apr 20, 2015 @ 9:47pm

Quite hard, but really good fun

furriKira says ...
Apr 20, 2015 @ 9:47pm

Would be nice if the ball did more damage.
Anyway, I got a bug: The ball went out of the stage.

I think it happened when I threw the ball when the ball is inside the wall. Other than that, it was great!

UKCoder says ...
Apr 20, 2015 @ 9:51pm

Really good game, if perhaps a little difficult. Think I agree that the damage is not quite high enough, would have been nice to start out mowing through enemies and have the later levels ramp up the difficulty.

Very fun mechanic though and great graphics/sound.

skiper4e says ...
Apr 20, 2015 @ 11:13pm

I agree with ViliX64 i think the ball should do more damage

Blobo says ...
Apr 20, 2015 @ 11:18pm

great game. nice work.

Jordan says ...
Apr 20, 2015 @ 11:52pm

Gameplay, art, and animation are all wonderful. I love the unique weapon, and beat the first level in about 20 seconds. Great game.

Destruktorrr says ...
Apr 21, 2015 @ 12:14am

Wow. That was pretty awesome. Tough, but awesome. Great job!

cgmorton says ...
Apr 21, 2015 @ 12:15am

Things were going well until I 'lost control of the Magiball' on level 4, that was unexpected.

This game is definitely fun, but it's got some peculiarities. For instance, isn't the poison ball just strictly way better than the fire ball? What's more, with the poison ball I would just suddenly win the level without seeing the enemies die, I don't know if that's a glitch or what.

Anyway, congrats on a great game. :)

Tomcat94 says ...
Apr 21, 2015 @ 1:16am

Man this game is hard! But it's fun once you get used to it. I could only get to level 3, but it was still fun. I'll admit though, I sort of cheated the first level by just dragging the ball around and letting the enemies walk into it. Maybe some simple pathfinding to avoid the flame trail would be good, but that might make an already difficult game even harder!
Great job, I'd love to see an expanded version of this (even though I probably wouldn't make it to the end)!

jordyadan says ...
Apr 21, 2015 @ 1:50am

@cgmorton The difference is the poison deals damage per 3 seconds on each enemy hit by the ball and the fireball leaves a trail of fire that deals damage on contact

peterkirk says ...
Apr 21, 2015 @ 5:01am

The mechanic works well with the theme and the art style is great.

Bitterdeath says ...
Apr 21, 2015 @ 6:33am

Have the game end when you lose control is a nice touch. Great game!

DKoding says ...
Apr 21, 2015 @ 3:54pm

Fun concept. Had difficulty understanding what to do at first and the 'roll' with space was confusing, I seemed to roll in a random direction (most often to the right?). Liked the fire effect.

colludium says ...
Apr 21, 2015 @ 11:04pm

Wrong scaling method selected for the export I think - half of the screen is cut off in the iframe.

A hard game to get used to, but realy excellent graphics. I died so many times it would have been nice to restart the level rather than have to navigate to the game again from the menu (including through the instructions). I think with some polish and a less-steep learning curve this could be excellent.

Lynx says ...
Apr 23, 2015 @ 12:48am

The start of the game is quite brutal might want to give the player a 3 second countdown intro. It was very addictive at times and I and fun figuring out the different powers and what they actually do. Overall great game!

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]