Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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by grywhttl - Jam Entry


Rumor has it the inhabitants of the next city over have built a Monster Cannon!
We'll use our own Monster Cannon to cannon them with monsters!


Didn't have time to implement the planned gameplay, this is more of a work-in-progress than a fully playable game.
Another 3 days would've been handy!


Made by @grywhttl and @deelekgolo

Downloads and Links




Apr 21, 2015 @ 2:34am

This is pretty great. I enjoy the art style and references to movie monsters. Aiming the cannon feels a bit weird though.

sxmn says ...
Apr 21, 2015 @ 2:42am

took me a second to figure out how to control the cannon, but i tell ya this is a comfy game

Firaa says ...
Apr 21, 2015 @ 2:43am

It was fairly fun. I enjoyed how the monsters balled up while in the air.

zwartraider says ...
Apr 21, 2015 @ 7:49pm

I like how the launched monsters are recognizable creatures from the Godzilla franchise! The graphics and camera movement are really crisp, sweet game

Ossi says ...
Apr 21, 2015 @ 7:51pm

I really like the graphics and the types of creatures that get shot out of the cannon! It was a bit hard to control the direction of the cannon, the sensitivity felt a bit high. Well done!

Arowx says ...
Apr 21, 2015 @ 7:51pm

Looks good, but found the controls hard to use.

TheCams says ...
Apr 21, 2015 @ 7:51pm

I like the style, and the monsters are cool, I wish there was more of them! Nice Job

rogberth says ...
Apr 21, 2015 @ 7:51pm

Simple game and concept, but it was fun and really nicely made. I love the design. Good job

Hammers says ...
Apr 21, 2015 @ 9:11pm

Lovely graphics and animation. Some quick hints on how to control the cannon would have helped but it wasn't too hard to figure out :) This has a lot of promise. Great work!

dray says ...
Apr 21, 2015 @ 9:43pm

Cool game, the art work really well, the gameplay too, i think it will port really well to mobile. the thing that was missing for me is some kind of marking to tell me what was my last shot ( maybe a dot to where my cursor was?) because the camera movement and time between two shot is quite long and i was always forgeting the exact position.

Tortoise says ...
Apr 22, 2015 @ 3:45am

I really like the idea of firing mystical beasts out of a cannon to destroy a competing city.

richiebranson says ...
Apr 22, 2015 @ 3:47am

I see you with the Mothra & Godzilla references! Good stuff, lol. The cannon aiming & power could use a bit of refinement, but other than that, nice work!

andrewjoy says ...
Apr 22, 2015 @ 3:48am

Awesome graphics and fun gameplay. The controls felt a little awkward (I tried aiming from the front) and you had to be very accurate to actually hit the other guy, but it was still heaps of fun.

sP0CkEr2 says ...
Apr 22, 2015 @ 3:48am

this was great! aiming was wonky but the core game was great - would love to see more work on this

ChronoDK says ...
Apr 23, 2015 @ 12:49pm

Lovely graphical style - this could turn out really nice if given more work.

Apr 24, 2015 @ 4:56am

wow, nice game here! Reminded me (a little) of Rampage :) But it is a litte hard to move the canon

Apr 24, 2015 @ 4:59am

Oops, *"This game reminds me...", I am sleepy now :p

sebasRez says ...
Apr 27, 2015 @ 4:40pm

I love this! The bot kicked my ass but the idea is great!

Marek Lisý says ...
Apr 27, 2015 @ 4:49pm

I always hated this cannon like games, yet you made it absolutely adorable, so I finished the whole game (I lost :( ) and changed my opinion on cannon like games :D

jovoc says ...
Apr 27, 2015 @ 4:54pm

That's amazing! Love the cannonball animation. Great art style. Destructable building! Would be great with a 2-player mode

TeamCalcium says ...
May 2, 2015 @ 9:04am

Neat idea and great artstyle but the aiming made the game less enjoyable unfortunately

JDAivaliotis says ...
May 4, 2015 @ 1:31am

Art style was really cool. The game felt pretty nice, but I didn't really feel a point to playing past the first stage.

Some more sound work would have made this game go much further!

May 6, 2015 @ 2:48am

Simple concept executed well. Loved your limited sound effects and art style.

May 6, 2015 @ 4:32am

Excellent work tying the gfx/sfx to the arc/firing. The blocky style works well here.

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