Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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by SByte - Jam Entry

No weapons in sight? Don't worry!, the terrain itself is the only weapon you need! Use it to make your way through the demons and reach the altars in each level in order to complete them.

Downloads and Links




Pixel Heart says ...
Apr 21, 2015 @ 2:51am

Lovely nice retro pixel art!

OnlySlightly says ...
Apr 21, 2015 @ 2:58am

Loved the idea. The music and art style set a really pleasant tone. Very challenging though.

furriKira says ...
Apr 21, 2015 @ 3:16am

Very challenging and I really love the art style!
Quite a unique take on the theme as well~

hexdie says ...
Apr 21, 2015 @ 3:24am

I like this! Good take on the theme and pretty good execution! It's pretty difficult but rewarding to figure out. I like the art as well!

notrorschach says ...
Apr 21, 2015 @ 4:12am

One of the best interpretations of the theme. Loved it.

lvoursl says ...
Apr 21, 2015 @ 4:41am

Very interesting idea! Well done!
I like it!:)

Apr 21, 2015 @ 10:55am

Controls are a bit hard, but the idea is, like many other said, refreshing. I loved it. However, you should explain a bit how to play, I had a hard time understanding that you had to keep the mouse button down to throw the block.

Apr 21, 2015 @ 10:58am

Really cool idea, the music sets a good mood and I love the pixel art (: Well done!

eddynardo says ...
Apr 21, 2015 @ 12:00pm

Cool idea.If you just throw a rock on top of an enemy without force the enemy disappears but is not killed and you cant move on to the next level.Bug or feature?

SweetByte says ...
Apr 21, 2015 @ 12:06pm

@eddynardo: Definitely a bug, I'll fix that as soon as possible

Thanks you all for the compliments and feedback!

TeamCalcium says ...
Apr 21, 2015 @ 12:12pm

Nice Game! While the Unconventionality of using your Enviroment as a Weapon was not fully in focus (since you can just ignore the enemys and move on ahead), it still was a really good idea implementing it. I love the puzzles this game has, and my only point of criticizism is that you need to kill yourself to restart the level manually. Everything apart from that is pretty good. I like it.

wg_phancock says ...
Apr 21, 2015 @ 12:19pm

Innovative mechanic and impressive graphics

Mixer says ...
Apr 21, 2015 @ 12:29pm

Mixer says ...
Apr 21, 2015 @ 11:02am

Really liked your games pixel art and music, suited it. However I didn't entirely understand it, and I think I solved the first puzzle a different way because I didn't know how I was meant too ( I still really enjoyed it though, and playing it, I could see the depth of the gameplay. Really well done! I also like the starting story, shot your mood ratings up for sure. Pretty much gave all 4 stars.

Conpletly unrelated: Your website and demain name is so cool.

(I accidently posted this on the wrong persons game, it was meant to be posted here :D )

syawqy says ...
Apr 21, 2015 @ 1:15pm

great idea, but kind of hard for me

benbateman says ...
Apr 21, 2015 @ 1:22pm

I wasn't immediately clear on what to do, but once I got it, I loved it. Nice art style, soothing music, interesting levels. Definitely fits the theme of the jam.

Acrimiens says ...
Apr 22, 2015 @ 11:25am

hahaha, I like it, good mechanics to continue working on a more complete game

Apr 22, 2015 @ 6:16pm

Good game. It has some bugs, but it is still pretty polished for a jam entry.

Andrea says ...
Apr 22, 2015 @ 6:19pm

Such a cool and simple game! The last panel was a little frustrating when you don't know you HAVE to kill the monster if you wanna win!
Awesome idea and awesome game, great work!

01010111 says ...
Apr 23, 2015 @ 5:33am

Really fun game, loved the idea. One thing I would change is the throwing mechanic. I think maybe a "Flappy Birds" type click and drag would be more intuitive. Love the music, it fit really well with the game.

Some of the graphics could have used a bit more polish, but they work well for what you've done :)

Apr 23, 2015 @ 5:10pm

Nice presentation and music! Very interesting central concept. It could use a bit of work on the block-throwing controls maybe, as I found dragging the blocks up and clicking on the arrow to be a tad fiddly. Good stuff though.

Awpteamoose says ...
Apr 24, 2015 @ 8:58am

It was rather hard to control where the block goes, but other than that - it's pretty good.

Embalaje says ...
May 10, 2015 @ 12:26pm

Clever game! Very beautiful. Nice mechanics, make you think but it´s not frustrating.
Hey, want to play more :D

ViKing Games says ...
May 10, 2015 @ 4:02pm

The concept itself is interesting and decently implemented, but the level design could've been a bit better. Being hit by enemies next to the spawn point was a bit frustrating.

Xanjos says ...
May 10, 2015 @ 10:46pm

I liked the concept although the block throwing controls were pretty awkward at times.

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