Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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e=i formulae

by paruthidotexe - Jam Entry

Game Name : e = i formulae

Developer : kponniah alias paruthidotexe

Story :
We are living in a peaceful country so we destroyed all of our weapons.
Newly elected leader of neighboring country trying to capture us.
YOU being a warrior and all we want to fight them off...

Our weapon is An Unconventional weapon e = i formulae
that is use enemy weapon to destroy them

How to use this formulae ?
When Enemy attacks dodge it
Redirect missile towards enemy
Make them collide each-other

Use Arrow keys to Move, Dodge, fight.
Don't Go over to the Yellow radiation areas

Downloads and Links


Ratings

#462Theme(Jam)3.43
#482Graphics(Jam)3.36
#704Innovation(Jam)2.77
#810Fun(Jam)2.62
#896Mood(Jam)2.41
#944Overall(Jam)2.65
#1634Coolness41%

Comments

Lord bobyness says ...
Apr 21, 2015 @ 3:37am

Aesthetically, This game looks amazing! The menu looks like it was made by an experienced team for a full game. In game the graphics weren't quite as completed but still had the same quality!
Really. You just needed more time for the mechanics I suppose.

ZQMony says ...
Apr 21, 2015 @ 5:48am

The game looked very nice, but redirecting the missiles can be hard.

LandoSystems says ...
Apr 21, 2015 @ 5:55am

The graphical style for the ships is nice and the gameplay idea is good, but it took me a while before I found the boats at the top of the map. Prior to that I thought I was supposed to get the ships to fly into their own missiles. Some additional audio and impact effects would be great!

FireSlash says ...
Apr 21, 2015 @ 5:56am

It's very easy to dodge missiles, but I got frustrated and gave up trying to redirect them. Enemies don't seem to get any stronger if you don't kill them, nor do more spawn, so with no sense of urgency the winning move is to just run forever.

TailyILoveYou says ...
Apr 21, 2015 @ 5:57am

Nice little game, though rather difficult :P I really liked the art style :D

Apr 21, 2015 @ 6:06am

I think you could have made the rotation speed a little bit slower, so we could escape the missiles more safely. Anyway, I like your style, good work!

zimmy87 says ...
Apr 22, 2015 @ 7:15am

cool concept, doesn't seem there's a whole lot to the game right now

novadream says ...
Apr 22, 2015 @ 8:57pm

Amazing graphics and menus! :D
The gameplay was a little difficult though, maybe if the main player could be hit a few times before death?

rogueNoodle says ...
Apr 23, 2015 @ 9:00am

Once I found the ships at the top of the map, I had quite a bit of fun with this one. With some more polish and balance, I think this could be a pretty addictive mobile game.

Blobo says ...
Apr 24, 2015 @ 1:17am

Pretty nice concept. it took a while to figure out what i was doing though. especially with the "enemy" count is the corner always saying 0.

lumscum says ...
Apr 24, 2015 @ 1:20am

The game's art felt and looked very polished! Good job on that!

TeamSpatch says ...
Apr 29, 2015 @ 9:23pm

The art works are very promising, good use of voxel, but I was a little disappointed of the top view.
It cool have be nice with a view like the one of your 4th screenshot. It would have show more the 3D. Did I said that I like "Desert Strike" ? ^^. It could have been a good view angle.
Go on, may the voxel be with you : )

lizard455 says ...
May 2, 2015 @ 7:58pm

Cool mechanic!

Boberro says ...
May 2, 2015 @ 8:06pm

Nice graphical style.
While idea is neat, right now it's enough to fly at max speed around the first ship to be safe an lure enemies.

Xanjos says ...
May 2, 2015 @ 8:20pm

Took me a while to realise I was meant to go to where the boats are (I think next time you should have the game start from there so people won't get confused). I liked the gameplay concept though.

May 4, 2015 @ 2:14pm

At first I was dying very fast, then I figured out that I could move across the blue wall and found the turrets! Never thought a game would be easier with more enemies then with less! :P
Nice job!

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