Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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Future Gun

by bace1000 - Compo Entry

Future Gun

In this game you must complete 5 levels and destroy all enemies in your way. The catch? You have to kill them in the future, to protect yourself in the past!

This is my first Ludum Dare entry, and not a serious attempt, so please don't be too harsh! xD

Edit: Added a JAR file for those without Java 8. This version does not include the background music.

Downloads and Links




Xgor says ...
Apr 20, 2015 @ 4:13pm

Fun concept.
I noticed that the past self got desynced from the future self a lot so it would be sweet if you fixed that

Apr 20, 2015 @ 4:15pm

Cute game :) Sometimes the two selves jump to different heights. Don't know if that's intentional, something to do with the collisions.

bentglasstube says ...
Apr 20, 2015 @ 4:30pm

Fun concept. The present/past self seemed to sometimes double jump even when future self did not but otherwise pretty well executed. Not very challenging but still a fun playthrough.

HolyBlackCat says ...
Apr 20, 2015 @ 5:06pm

I get `A Java Exception has occured.` with both jars.

Vija02 says ...
Apr 20, 2015 @ 5:16pm

Can't play it :(
Could not load level menu.txt

bace1000 says ...
Apr 20, 2015 @ 5:23pm

@Vija02 Did you extract the zip file? Is the res folder in the same folder as the JAR? Make sure to run the JAR from the folder.

benmcnelly says ...
Apr 20, 2015 @ 5:27pm

Loved the idea, a bit (is unsynced the right word) at times, but fun!

bace1000 says ...
Apr 20, 2015 @ 7:07pm

@benmcnelly It's actually supposed to be like that! Clearly I didn't explain it well enough in the game though! Thanks for playing it.

maunovaha says ...
Apr 20, 2015 @ 8:18pm

cool concept.. little more work to the graphics and it could be even better. :)

camlang says ...
Apr 21, 2015 @ 7:25am

This 5! Gorgeous gameplay concept.

Apr 21, 2015 @ 4:10pm

Love the music! Very catchy and fitting. I didn't feel that the two-selves mechanic was super necessary, but its pretty impressive. Good stuff!

Leandrus says ...
Apr 22, 2015 @ 8:58pm

Cool game. I like this kind of concepts.
Only thing is that is not fully sync with the second character.
Thanks for sharing.

Apr 23, 2015 @ 6:47am

It took me a while to realize how I was actually controlling my past self, but once I did...I was like "a ha" and the game got really fun. Cool tunes also. Only complaint is the lack of feedback when you hit collide with an enemy.

jackrugile says ...
Apr 23, 2015 @ 7:22am

Very interesting concept. I liked it and appreciate that you didn't make the movements of the other self an exact copy. That being said, I found myself in situations where the main difficulty of the level was trying to get my past self to meet up with my current self ;)

Tatsu Studio says ...
Apr 23, 2015 @ 4:41pm

cool concept and the music!

Apr 24, 2015 @ 9:52am

I also get an exception when opening this

Apr 24, 2015 @ 9:52am

Oh, and res is in the right place...

goblin says ...
Apr 25, 2015 @ 2:38pm

Cool concept and nice music. Good job!
check ours too

Apr 25, 2015 @ 4:22pm

Pretty cool idea! Controls are ok and it plays alright, though as other people have said your 'past self' seems to have a mind of its own sometimes. Nice job overall.

davidB says ...
Apr 25, 2015 @ 4:34pm

cool idea(mix platform, puzzle, reflexe sometimes). All in a small java app without lib, frameworks,... and funny asset (audio + visual) GG

LeftRight92 says ...
Apr 27, 2015 @ 4:09pm

Getting "A java exception has occurred" when running either jar file.
Zip file has been extracted and I haven't done anything to screw with the file structure, will try updating java on my end and running it again.

LeftRight92 says ...
Apr 27, 2015 @ 4:24pm

Updating your java versions seems to fix it, folks: (and select JRE and your appropriate platform)
Regarding the game:
Interesting concept, but I feel as though it wasn't explored to its full potential. In it's current form, it feels a bit like one of those missions where you have to protect a useless AI and escort them from A to B.
Adding a few puzzle mechanics etc could make this a real gem.
Overall though, a very solid entry and kudos on the music.

Mantlair says ...
May 3, 2015 @ 11:38am

Doesnt work on my pc B(. Its 32 bit might that be tha problem?

ohsqueezy says ...
May 9, 2015 @ 2:02am

blasting away, cool delay effect

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