Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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HOPE

by kikijin - Jam Entry

Hope is a conceptual game with 50 level, with a story about human life.

The player has to shoot in the different corners of the screen to remove the obstacle.

Have Fun :)

@FranckLanglet


Downloads and Links


Ratings

#625Audio(Jam)2.18
#714Mood(Jam)2.78
#928Humor(Jam)1.56
#946Graphics(Jam)1.96
#960Fun(Jam)2.33
#966Innovation(Jam)2.16
#1007Overall(Jam)2.50
#1051Theme(Jam)1.75
#1497Coolness45%

Comments

concalf says ...
Apr 21, 2015 @ 8:19am

The door did not spawn on level 11 for me, otherwise interesting idea and surprisingly enjoyable aesthetic.

Teesquared says ...
Apr 21, 2015 @ 8:48am

The story keeps you playing. Some of the level challenges seemed to match the mood in the story. That was great. Got gated on level 48 (ouch!) Maybe a restart level button would be nice.

Marcellus says ...
Apr 21, 2015 @ 11:17am

I find it a bit repetitive and spam clicking is the dominant strategy

Techblogogy says ...
Apr 21, 2015 @ 11:39am

This is a nice game, it has quite an interesting concept going and has nice music. Good job!

BraindeadGeo says ...
Apr 21, 2015 @ 11:43am

Spam clicking cures everything, got stuck on the level where a horse(?) was mentioned, no door.

kikijin says ...
Apr 21, 2015 @ 12:17pm

Thanks for your comment and I think it was a bug for the door I thought I had fixed all.
I was wrong lol

Supernaught says ...
Apr 21, 2015 @ 12:36pm

Door didn't spawn on Level 13. :D

jukimv1986 says ...
Apr 21, 2015 @ 12:43pm

Got stuck on level 47, as no door appeared. It is an interesting concept, though quite easy if you keep shooting at all times and avoid the objects. A bit random with regards to the story and level design. Would like to see a version of it with better graphics and those areas improved. Nice work!

Languard says ...
Apr 21, 2015 @ 12:45pm

Interesting concept but not much game play, just spam click away.

uber says ...
Apr 21, 2015 @ 12:45pm

Door did not spawn for me too. But at the level 22.

Markus says ...
Apr 21, 2015 @ 12:45pm

I too got stuck when a door didn't spawn. The concept works but the puzzle design is not very interesting, more complex rooms with trickier angles would be an improvement.

kikijin says ...
Apr 22, 2015 @ 5:40am

Thanks for your comment I work on it ^^

Fanttum says ...
Apr 24, 2015 @ 12:46am

Payed all 50 of them, and the difficultly curve was not even there. Some were easy others seamed luck based. You shouldn't be able to just fire off the shots all the time, makes things too easy too.

Apr 24, 2015 @ 6:41am

the gameplay is pretty boring and easy but the story and mood are incredible!!

Apr 24, 2015 @ 9:40am

There is something wrong with the gameplay. Next time maybe try to create a better gameplay instead of making 50 levels. I didn't get the link between the game and the story...

kirbytails7 says ...
Apr 25, 2015 @ 7:36am

Simple and enjoyable. It'd be nice to see a bit more expansion, for instance, having other objects to bounce shots off of.

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