Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:


As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

Back to Browse Entries

Move Them

by remiv - Compo Entry

You are alone, they want to kill you... they will be your weapon.

Thanks to shiro game for hosting me.

Downloads and Links




KloudRazor says ...
Apr 20, 2015 @ 12:01pm

The gameplay feels great! I like it!

Apr 20, 2015 @ 4:34pm

I love that music. Awesome cute little game. I like it.

Wevel says ...
Apr 20, 2015 @ 4:44pm

Nice mood and idea. Took me a while to work out how to play.

ohai1 says ...
Apr 20, 2015 @ 9:20pm

I don't like the audio. Gameplay is not bad. I think the idea could be developed.

chaosed0 says ...
Apr 20, 2015 @ 10:09pm

Neat game, very fun. The music loop needed to be lengthened, or it a needed a mute button.

oparisy says ...
Apr 21, 2015 @ 8:22pm

Hey, funny game! But I cannot get past the third level :)

Music is appropriate, I like the home menu too.

From a gameplay point of view I think a beam-like effect would be nice, since I have difficulties to judge at which distance the space key is still effective.

guigrillo13 says ...
Apr 21, 2015 @ 10:09pm

Like the game mechanics

guigrillo13 says ...
Apr 21, 2015 @ 10:09pm

Good game man!

Ryusui says ...
Apr 21, 2015 @ 10:11pm

I'm a big fan of the whole "grabbing enemies and knocking them into each other" premise, but why can't I see the range of my grab? As it stands, I have about a 50/50 chance of actually grabbing an enemy or misjudging the distance and slamming right into them.

freeholdgames says ...
Apr 21, 2015 @ 10:11pm

I like the basic concept, though I think the range of your grab should be much better telegraphed.

anokta says ...
Apr 21, 2015 @ 10:12pm

ha really fun game, neat mechanics! simple yet awesome work :)

NMcCoy says ...
Apr 22, 2015 @ 9:19pm

A solid concept; it could use clearer feedback on the player's actions and options, and the controls strike me as a little unusual.

gaarlicbread says ...
Apr 22, 2015 @ 9:19pm

Really cool idea. It's almost as if you're controlling a pacifist player without any weapons but then you grab them and smash them together and it's all like supplies, little guys! gotcha.

I like games that have a 1st-person control perspective but are top-down views because I think it adds a challenge that at first feels strange to control (at least for me) but becomes natural with practice.

I had a little difficulty understanding when my weapon (pressing space) would capture a little creature or not. Sometimes I expected it to work, but instead I died :( and cried. No jk I didn't cry but I was maybe a little bit sad.

Overall good work!

Psyho says ...
Apr 24, 2015 @ 2:57pm

Fun little game, but really lacks at giving feedback to the player. There should be at least some indicator of range.

Apr 24, 2015 @ 3:10pm

I don't see any weapon... i just kill them by making them collide together : still fun but i'll try again with grabby thing.

cyand1317 says ...
Apr 24, 2015 @ 3:20pm

The gameplay is creative and interesting and graphics looks good. But it still needs a bit more explanation (like what 'lock' stands for and when a level is cleared). After adding this it would be better.

Also +1 for supporting Linux :)

Apr 24, 2015 @ 3:23pm

Clever use of the theme! Audio and graphics could use work, but the core gameplay is unique and challenging. Good stuff!

GengisKhan says ...
Apr 24, 2015 @ 3:25pm

I want to start off by saying that I liked the game and the idea. It is simple, yet fun.
Still, some things from a design point of view:
- I wish I was able to see a grab animation/graphic to gauge what my range is
- Enemies spawning in circle maybe isn't the best idea
- Retaining speed through levels can be painful

Benjamin says ...
Apr 24, 2015 @ 5:17pm

My best is 2100.
The game is a lot more fun when you have your range zone in mind. Maybe you could skip the pain for the new player by just showing this zone. Or maybe just flash it when the player attempt to use it.
Once I discover monsters were crashing into each other even without my lock, I just used it to go outside of the initial monster circle then I was just running around waiting for them to destruct themselves.
On new level you should set speed to its initial value, I had some very fast start sometime... :)

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]