Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:

chrome://flags/#enable-npapi

As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

Back to Browse Entries

Hula Fighter

by matt beckett - Jam Entry

Started Sunday, Finished Monday!

Controls are the LEFT and RIGHT keys

This my second game, made with the aid of:

Stencyl
Logic
Plogue Chipsounds
Photoshop
my girlfriend's "paintings"
a camera
and Google Images

To change the music, Press Y at the Player Select screen.

enjoy ! ! ! !

Downloads and Links


Ratings

Coolness100%
#101Humor(Jam)3.75
#216Audio(Jam)3.41
#267Theme(Jam)3.71
#403Mood(Jam)3.22
#610Graphics(Jam)3.10
#620Innovation(Jam)2.94
#669Fun(Jam)2.82
#777Overall(Jam)2.90

Comments

Aaranos says ...
Apr 21, 2015 @ 5:28am

The audio is awesome. Gameplay could use some more work but nice job for a one day thing.

Shivur says ...
Apr 21, 2015 @ 5:30am

Artistically hilarious!

Andy Gainey says ...
Apr 21, 2015 @ 5:31am

Heh, pretty goofy. Not much to do in terms of gameplay, though. It appears that the direction of the hula toss is dependent upon the direction you use to start dancing, so you have to make your decision of direction before you have the relevant information. And once the decision has been made, you're locked in. But the opponents also seem to always alternate between left and right, so it becomes a trivial decision in the end. Or I suppose you could just spam left/right as quickly as possible. My fingers didn't feel like doing that tonight, so I didn't find out how effective that strategy would be.

Mr.Cassels says ...
Apr 21, 2015 @ 5:56am

damn. for something unpolished, it had a hell of a lot of charm. looking at your smiling faces on a painted background with quirky art... you put me in a great mood, so thanks!
have a great time and enjoy yourself!

hellforge says ...
Apr 21, 2015 @ 6:18am

Hilarious! :D

UltraRat says ...
Apr 21, 2015 @ 6:21am

This is the most rational explanation for the existence of the hula hoop I've ever seen.

sentendo says ...
Apr 21, 2015 @ 7:35am

hahaha! that was awesome!
improve the challenge, guyz, too casual and easy to win.

boateye says ...
Apr 21, 2015 @ 7:37am

Great music, concept was humorous, albeit shallow. Mechanically, you had no real control over where the hula-hoop was going to be thrown, but it seems you designed around it.

FYI Judges, spamming left and right is not a legitimate strat.

Donni11 says ...
Apr 21, 2015 @ 1:23pm

Awesome , this game is so cool !

Apr 21, 2015 @ 8:43pm

Hahaha! That's one humorous entry. :) I love the music and dancy animations. The gameplay could use some more work, but other than that, an excellent entry.

Raiyumi says ...
Apr 24, 2015 @ 9:22pm

Haha, nice job!

Apr 25, 2015 @ 6:51pm

Ha. That made me laugh. Nice job. I wasn't sure exactly whether to be better I needed to press left-right faster, or whether I was just not consistent enough in the time between left and right.

LandoSystems says ...
Apr 27, 2015 @ 6:20am

None can withstand the awesome power of my hips!

Pierrec says ...
Apr 27, 2015 @ 4:21pm

I don't really know why, but I really love this one!

LeftRight92 says ...
Apr 27, 2015 @ 4:28pm

Interesting, but having trouble working out how to determine which direction to fire in.
Best way to summarise this game is 'different', interesting entry.

oinariman says ...
Apr 27, 2015 @ 4:38pm

I love this game the best!

ZQMony says ...
Apr 28, 2015 @ 5:33am

Very unique and charming game. Controlling which way the hoop went would be nice though.

WeaselZone says ...
Apr 28, 2015 @ 5:44am

Haha, that was funny, I like the graphical style; I myself prefer to go for a funny look instead of trying to overly polish something for a jam. Fun idea for a weapon and a nice take on the theme.

tikilittle says ...
Apr 29, 2015 @ 6:04am

I liked the music and art quite a bit. It's pretty fun to charge up the hula and fire it. I wish I could compare my score against my past score. Had a fun time with it. Nice work.

Zeriver says ...
Apr 29, 2015 @ 6:46am

Pretty nice little game, charming in a way. i really like audio.

Langouste says ...
Apr 29, 2015 @ 4:44pm

Super Game! I love it ;) Thanks

Praron says ...
Apr 29, 2015 @ 5:06pm

So indie, so amazing.

calavera says ...
Apr 29, 2015 @ 6:13pm

I found this game highly offensive as it perpetuates unhealthy stereotypes of my people.

(I come from a long line of proud, nonviolent, sentient hula-hoops)

panurge says ...
Apr 29, 2015 @ 7:30pm

I scored 46 before my fingers started freaking out. Contrary to how that might sound, I really enjoyed myself! Fantastic goofy gameplay, visuals and audio combine to make a fun game with a great mood. Thanks!

Apr 30, 2015 @ 2:52am

I'll agree with Mr.Cassels, it's got a lot of charm packed in there!

GAFBlizzard says ...
Apr 30, 2015 @ 3:02am

Seems a bit offensive (could have used other pictures for enemies), but kind of oddly simple and fun. I see a bunch of people saying they couldn't choose what direction the hoop went, but it seemed to me I could always press a direction key when the meter was full and throw a hoop that direction. Am I mistaken?

Also, HUGE thanks for mentioning Plogue Chipsounds! I'll have to ask them about potential license issues using it with a digital audio workbench, but I love the song you made and the product looks awesome.

Jezzamon says ...
May 3, 2015 @ 4:38am

Haha! Awesome! This is sooooo cool! I love it :D

Seriously I love so many things about this game. I love the music, the crudely animated photos, the fact that the photos are of you... Definitely a highlight of this Ludum Dare!

joe40001 says ...
May 3, 2015 @ 11:48am

I got to 35. Very simple game but cute and charming.

jk5000 says ...
May 4, 2015 @ 8:10am

A bit too simple. Good humor.

Xanjos says ...
May 6, 2015 @ 6:49pm

This was such a strange but humorous entry to play plus I like the low-fi charm of those digitised graphics.

Omiya Games says ...
May 8, 2015 @ 2:32am

It's a pretty silly game, but also really shallow. I admit, I'm pretty darn impressed with what you have within the short amount of time given, anyway. So good job!

MrShoestore says ...
May 8, 2015 @ 11:01pm

not super fun, but definitely funny. definitely a lot of charm.

Smirnov48 says ...
May 10, 2015 @ 7:41am

So fun! Cool music! Great idea! I love it.

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]