Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:

chrome://flags/#enable-npapi

As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

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Dylan Fries

by electric_monk - Compo Entry

The Machines War is a story driven game about a robot who must end a decades long war between two factions of Machines. You start in a prison colony where you have been tasked with contacting a local agent. You don't know who the agent is or why you must contact them, but you will be destroyed if you are caught.

Enjoy!

* current is a work in progress and contains no end state

Downloads and Links


Ratings

#211Mood3.40
#384Graphics3.33
#714Innovation2.87
#912Overall2.75
#1083Fun2.07
#2143Coolness24%

Comments

Lady Beardo says ...
Apr 20, 2015 @ 5:34pm

This is really interesting and moody- I like the direction of the art style, and it really ads to the vibe created wight he writing. Buggy yes (some how I managed to fall over side ways and couldn't walk anymore...), but totally understandable.

Techblogogy says ...
Apr 21, 2015 @ 1:28pm

This is quite a moody game, I have really enjoyed it. Interesting art style

clegamecoop says ...
Apr 24, 2015 @ 1:10am

I really like this concept. I couldn't figure out how to get into the prision. I like this though, plays like a dark graphic novel.

jprogman says ...
Apr 29, 2015 @ 5:06am

I like the hand-drawn characters. Although, I couldn't help but think of those as placeholders as I thought there would be more details. Nothing wrong with that, just an impression.
Neat storyline, but I felt stuck as I couldn't progress farther. I do notice some links in conversing... talk this thing, then this other thing, etc. So afterwards, I walked off the cliff, heh. Neat concept overall.

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