Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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by rishal - Compo Entry

This is my first time competing in a game jam in almost a decade. Don't get me wrong, I've been prototyping and thinking of game concepts, however, due to time limitations, I've never really got something out there. I'm probably amongst many that are in the same predicament and I think LDGJ is a perfect platform to get guys like us creating something tangible.

The game I've made for this challenge is called "Beat". When I thought unconventional weapon, I thought, how about music? In this game, you play as a speaker - yes, that thing that produces sounds. The aim is to gain as many points by beating as many monsters as possible. Each type of monster dies by only one chord, other monsters get more angry and run at you faster. It costs one point to play a chord and when a monster gets to you, well, that's game over.

I have many other mechanics that I would like to add to this game and I welcome any of your ideas. I am aware that it needs additional mechanics and some juice.

I hope you enjoy playing this game - I enjoyed making it and I hope to improve it in the future.

Made with Unity, Garage Band, and Photoshop.

Downloads and Links




scorched says ...
Apr 21, 2015 @ 5:55pm

Should have keys written on the capsules, it's too hard for me to remember

BroCade says ...
Apr 22, 2015 @ 7:51pm

this was a pretty good twist on the theme, although it needs a bit more challenge to it. I managed to not not die by spamming the keys :)

rishal says ...
Apr 22, 2015 @ 8:09pm

@BroCade, thanks, I tried to eliminate spamming with charging 1 point for a key press. I guess this isn't enough punishment to prevent it :) I plan to "mutate" the monsters into ones that require more than one chord to be played when the incorrect wave touches them, this should also motivate the player not to spam.

rishal says ...
Apr 22, 2015 @ 8:13pm

@scorched I wanted to keep it a bit challenging rather than just a button bashing typing game. I know remembering the combinations can be tricky. Hopefully, future mechanics will address it.

elpaulo says ...
Apr 25, 2015 @ 9:25pm

You got a great engine and start for a wonderful game here.
For first improvements, i suggest adding an help windows to know what's the letter associated with colors, and to stay in the game when you lost :-)

Krunoslav says ...
Apr 28, 2015 @ 1:13pm

could not hold the grip of matching the keys with the notes, other than that it's a good game

yak32 says ...
Apr 28, 2015 @ 1:37pm

it was hard to remember colors and keys, but overall good idea

peterfsat says ...
Apr 28, 2015 @ 1:43pm

Cool idea! As the guys are saying, you need to have some kind of reminder for the keys! 5 color mappings to asdfg are hard to remember.

Apr 30, 2015 @ 2:13pm

A very interesting little visualisation! As a toy for messing with and creating music it was great, and there was some merit to it as a game too.

One change I'd suggest, though, would be changing the hit sound to an echo of the tone that cleared the note. The constant tone of hitting the incoming notes sometimes drowned out the music I was making.

Anshul Goyal says ...
May 2, 2015 @ 1:33am

there should be a legend on the hud stating which key is bind to which color. I cannot remember the combination at all, so I end up spamming keys :(

rishal says ...
May 6, 2015 @ 8:58pm

To answer the comments around a legend. I intentionally left this out as my original idea was to teach the player real notes and chords of a keyboard (The music kind). The player would need to listen to the different sounds and memorise them to beat the game and thus learn some music at the same time. With this said, I can sympathize with the need for it as the game stands - it's pretty difficult, but don't back down from a challenge :)

KloudRazor says ...
May 7, 2015 @ 6:44pm

The game quitting when you lose is very annoying, a restart would have been a much better solution.

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