Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:

chrome://flags/#enable-npapi

As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

Back to Browse Entries

CharnHell

by Resonance Arcade - Jam Entry

A local multiplayer 1v1 top-down king-of-the-hill dungeon brawler.

Battle for supremacy, and a way out of impending hell and fiery eternal torture, grappling with one another, and eventually using the bones of slain enemies as makeshift weapons. Stand in the light when it appears and if you stay in it long enough you win!

You are in limbo, waiting to be judged, and the devil has decided he'd rather like to see you and your counterpart duke it out for his amusement. Well, you, your counterpart and infinite skeletons. Luckily, being the resourceful people you are, you've worked out that you can dish out some damage with body parts left just lying around (how convenient!) the arena.


Controlling Your Character:
* [Movement] + [Dash] + [Action] (context sensitive)
* Quick press [Dash] to do a small dash, hold [Dash] to charge. Release to do a longer dash
* Quick press [Action] when near a body part or spear to pick it up
* When carrying an item, hold [Action] to charge. Release to throw the item at the other player or the skeletons.
* When you meet a player, hammer [Action] to grapple. The winner walks away, while the loser is dazed and vulnerable

P1 Controls:
[Movement] WASD
[Action] SPACE
[Dash] L-SHIFT

P2 Controls:
[Movement] ARROWS
[Action] NUMPAD 0
[Dash] RCTRL

Alternatively, plug in two XBox controllers, and use the D-PAD or LEFT stick for [Movement], A for [Action] and B for [Dash]

Features:
* Dead players and skeletons will leave behind body parts for you to pick up when they die. Use these body parts to destroy enemies and the other player
* There's one spear at the top of the map that players can use for the initial attack
* Players must stay inside the shining light for as long as they can - but this isn't easy! The other player and the skeletons are out to get you!
* The light's colour and brightness will fade in and out depending on who's winning. The winner will be the player that stands in the light the longest - but watch out - it's easy to be swarmed by the enemy, allowing your opponent to gain the advantage!

Bugs:
* Many! We will fix things up in the coming weeks :) We have many more ideas for the game too, to make it more fun and chaotic.


Created for the 32nd Ludum Dare game jam by Resonance Arcade: Chris '@NineteenNinjas' Sebok and Lewis '@lewster32' Lane with music by Chris Osborne. www.resonancearcade.com / @ResonanceArcade.

One or two sounds are from freesound.org [Creative Commons 0 Attribution License] (weapon pickup, skeleton sounds), but only because we we're running out of time! Everything else was made during the jam - code, voice overs, graphics, story, game design and everything in between!

Downloads and Links


Ratings

#221Audio(Jam)3.40
#247Graphics(Jam)3.81
#609Mood(Jam)2.93
#850Overall(Jam)2.80
#914Theme(Jam)2.60
#928Innovation(Jam)2.27
#984Fun(Jam)2.27
#2143Coolness24%

Comments

gv1351 says ...
Apr 21, 2015 @ 7:44am

The game looks really good, i just couldn't understand the inputs (keys?). I love the graphics and the music, the physics is awesome as well. Well done

Kaijuu says ...
Apr 21, 2015 @ 8:49am

It's kind of hard to control. But I like graphics and physics!

Spikeh says ...
Apr 21, 2015 @ 9:29am

Thanks for the feedback guys. Keys are WASD + L-Shift & space for P1, or ARROWS + R-Ctrl & NumPad 0 for P2. Or you can plug in two xbox pads and use DPad or LStick for movement, and A + B.

Press A over spears or body parts to pick them up (the parts that come out of dead enemies). Hold A to throw. Press B to do a short dash, hold B to do a longer dash.

We kinda rushed the finishing touches - could have been clearer with the instructions!

Apr 21, 2015 @ 12:29pm

The bones sound is really nice.
The map has charisma and the movable objects give life to the game.
I didn't quite get how to play, thou. Is the second player a must? I played alone.

Apr 21, 2015 @ 12:32pm

I've tried again with an xbox controller and got it (last time i didn't read your explainatory comment, maybe you can modify the description).
I found difficult to see things to pick. Dash has a little lag.

Spikeh says ...
Apr 21, 2015 @ 1:12pm

Yes, it's a 2 player local battle game. We were inspired by playing Nidhogg and Towerfall recently at a LAN Party. We had a LOT of fun, and wanted to create a similar experience.

Once you get the controls, this is a lot of fun to play. There are a fair few bugs, but we'll try to get those fixed up and it'll be a lot more solid. We definitely need more player feedback, and make lots of things clearer. We got to crunch time and didn't even have a game manager together, so I threw that together quickly and Lew made us some overlay graphics. We could do a lot better with a bit more time :)

We might make it networkable, or maybe add some second player AI so you can play it alone... but we didn't have time for that during the jam! We have absolutely TONS more ideas for it - such as procedural level generation, more enemies, more ways to attack, better sound etc.

Unfortunately, I am insanely busy at the moment (had to take time off work for Ludum Dare!), so I'm not going to get to it immediately, but I've enjoyed playing it so much that I think we might do a little more work on it and make it a proper release :)

Thank you all so much for your feedback :D

TeamCalcium says ...
Apr 21, 2015 @ 3:10pm

I really like those small skeletons!
The music is good as well.

Awpteamoose says ...
Apr 21, 2015 @ 3:28pm

Far too confusing, but it sure looks and sounds nice.

Hyoga-3D says ...
Apr 21, 2015 @ 3:51pm

I did not understand how could I kill the enemies, but nice game, cool art and sound.

kyyrma says ...
Apr 21, 2015 @ 5:02pm

The graphics, controls and basic mechanics are all absolutely top notch... but! We just couldn't figure out the controls right. I think some type of tutorial in game would have been ideal, although I understand making something like that would have taken precious time. Still, a fantastic entry!

Apr 21, 2015 @ 7:50pm

Yeah, it all takes time! A ton of things are missing! :(

kabutakogames says ...
Apr 23, 2015 @ 7:02am

Looks really cool but I can't seem to work out the inputs?

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]