Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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Kiss 'em all?!

by Zcience - Jam Entry

Blow kisses to all demon-girls in this dark world.

Disable Physics-Rendering (the green boxes) with F5!

----->UPDATE.2<----
I made the game more stable, resizable (even though the resolution won't change) and you can see your fps. The level is now finishable (before there were a few places you couldn't get out of).
AAAND Fixed a loading error introduced with the bugfixes...

Behold of beginners' work... We really didn't have any time left :D Saturday was eaten up by us trying to get the general engine to work, Sunday was illness day and Monday was panic day.
STILL a lot of fun!

Programmed with Java, using the libgdx library and a few extensions like box2d, box2dlight and ashley. I can post a link to the source code, if you're interested, but because of panic day there's a lot of really, really bad code...

Programmers: Tobias Meier, Fabio Gimillaro, David Liebemann

Art Design: Annika Kremer

Downloads and Links


Ratings

#944Overall(Jam)2.65
#2008Coolness30%

Comments

Muffin says ...
Apr 21, 2015 @ 8:10pm

I was unable to play for a while, because if you resize the window, the sprites are drawn in the wrong position. Maybe you can fix that? Apart from that issue, the shadows are very nice, and the sprites look good too. Level is a bit boring though :) Nice approach to the theme.

Apr 22, 2015 @ 3:09pm

Jumping makes the demon girls move relative to the background, which is a bit distracting. The game is a bit repetitive. The lighting looks really nice.

OnlySlightly says ...
Apr 24, 2015 @ 10:25pm

You were able to make it really cool and atmospheric with the lighting system. Nice drawings. It was fun taking advantage of the physics with how the blown kisses bounce off the walls of the maze.

Somnium says ...
Apr 25, 2015 @ 5:54am

The physics and lighting system gave a nice feel to the game.

Dietrich Epp says ...
Apr 25, 2015 @ 8:44pm

The game would open and close. When I ran it in a terminal window, I got the following exception:

Exception in thread "LWJGL Application" com.badlogic.gdx.utils.SerializationException: Error parsing file: /tilesets/example.tmx
at com.badlogic.gdx.utils.XmlReader.parse(XmlReader.java:83)
at com.badlogic.gdx.maps.tiled.TmxMapLoader.load(TmxMapLoader.java:77)
at com.badlogic.gdx.maps.tiled.TmxMapLoader.load(TmxMapLoader.java:65)
at de.ludumDare_DT.ludumDare_DT_2015.game.Game.create(Game.java:96)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:143)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:120)
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: File not found: \tilesets\example.tmx (Internal)
at com.badlogic.gdx.files.FileHandle.read(FileHandle.java:136)
at com.badlogic.gdx.files.FileHandle.reader(FileHandle.java:163)
at com.badlogic.gdx.utils.XmlReader.parse(XmlReader.java:81)
... 5 more

Zcience says ...
Apr 25, 2015 @ 8:53pm

Thanks a lot! I'm on it

Zcience says ...
Apr 25, 2015 @ 9:15pm

Should now be fixed. Thanks to "Dietrich Epp" for instantly writing a comment!

Jaloko says ...
May 3, 2015 @ 5:02am

Firstly thanks for the feedback on my game!

I enjoyed the lighting effects, I do need to try box2dlights at some point. I felt the gameplay was simple yet it still had an aspect of difficulty. I liked the use of the theme and the art. It would have been a nice addition if there was audio in the game. Overall well done.

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