Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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by Killnetic - Compo Entry

Slay cubes that want to invade your personal space by harnessing the power of the sun with a crystal ball. I can't tell you what is at the end of the level or why the cubes are loaded with blood.

Game mode: Time attack.

Unconventional weapon: Crystal ball magnifying lens + the sun
Objects obscure the sun from the magnifying lens
AI follows to last seen position and you can hide from it.
Heat up an unruly cube with the sun to vaporize it.
Cubes cool down if given the chance, so keep them hot.
The night cycle has no adequate lighting to keep your weapon functional.

WASD, mouse
R to restart the level
Alt-F4 to close

Downloads and Links




generic_ghost says ...
Apr 20, 2015 @ 4:39am

10/10 for creativity with the theme. The game play is challenging but fun. I love the lens flares when you are attacking. I kept getting stuck in the darkness though and I don't know where to go from there since you can only attack enemies from one direction. Maybe if the sun moved? Also some sound would be good. Otherwise, awesome entry!

Killnetic says ...
Apr 20, 2015 @ 4:45am

The sun actually does move, just not randomly. Night cycle is a time of many monsters and deaths that only belong to the player.

Chris Delta says ...
Apr 20, 2015 @ 4:54am

I like the way it looks, and I like the concept, and I like the way it feels. I don't like how slowly you fry enemies, how fast the enemies move, or how fast the sun moves. The gameplay ends up feeling pretty samey because of those.

Killnetic says ...
Apr 20, 2015 @ 5:05am

The blood cubes cool down if you don't keep the beam on them. Keeping them focused makes them pop rather quickly.

LTPATS says ...
Apr 20, 2015 @ 9:54am

Really cool concept, there's not a lot of content but I like what's there :). It would be interesting to see this expanded on a bit more. Great work!

Nonameghost says ...
Apr 21, 2015 @ 12:46am

Intersting! But there wasn't much to it. Avoiding the enemies was pretty easy and then it just randomly becomes dark (night?). The light mechanic was super unique but it didn't feel any different than just shooting a laser at a single spot. I would definitely like to see more though!

HotBoxGames says ...
Apr 22, 2015 @ 8:27pm

Cool lighting, and a unique idea, good job

edve98 says ...
Apr 23, 2015 @ 4:03pm

I'm pretty sure that you can build for Linux with Unreal engine. Why didn't you do that? (yet?)

RoryD says ...
Apr 23, 2015 @ 4:04pm

It's a pretty difficult game, but enjoyable. I like that you made the sun rotate around to keep things interesting. You put some nice effects in there too.

Killnetic says ...
Apr 23, 2015 @ 4:38pm

@edve98, I added a build of FocalPoint for 'nix x86 machines. I don't HDD space to dualboot 'nix for testing. I hope it works :)

plokdev says ...
Apr 24, 2015 @ 10:26pm

Wow. 5/5 across the board for the creative concept and excellent visuals. I am actually jealous that I didn't come up with this concept myself.

peecestudios says ...
Apr 27, 2015 @ 12:04am

AMAZING, really interesting, and beautiful. Great choice with unreal engine! If I could look up and down, at least a little, it would greatly improve it in my opinion.

lizard455 says ...
Apr 27, 2015 @ 12:05am

Pretty cool!

Os_Reboot says ...
Apr 30, 2015 @ 1:36am

So incredibly beautiful. Textures would only detract from gameplay. Sounds are needed. The concept is amazing, and I would love to see more! Awesome job!

M9Josh says ...
May 8, 2015 @ 11:45pm

Innovative idea! I'd love to see a post-compo version that expands the game a bit more.

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