Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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Anima's Keeper

by fafastudio - Jam Entry


You're a little boy who seen his mother kidnapped by the superior race.

You want to find her by face the "god race".

The only way to beat them, is to go to the laboratory, which contains all the data of the city. Let's solve these puzzles, and take your revenge !


z,q,s,d : movement

u : use/interact

i : fire


Jean Claisse : LevelDesign, MusicComposer, GameDesign
Eliot Rabaud : GameDesign, programmation
Hugo Bombail : GameDesign, Programmation, Animation
Maxime Zobenbueler​ : Graphism, Animation, GameDesign

Downloads and Links




fafastudio says ...
Apr 21, 2015 @ 1:57am

Nice game !
I've never seen a performance like that !
Especially the musics which are probably composed by mozart or god himself

benzobubu says ...
Apr 21, 2015 @ 1:59am


Supernovadx says ...
Apr 21, 2015 @ 5:39am

Controls are super funky. Art is good. Music is good. I would have gone farther in the game, but I could not figure out the controls.

terpin says ...
Apr 22, 2015 @ 1:09am

"You're a little boy who seen his mother kidnapped by the superior race.

You want to find her by face the "god race".

The only way to beat them, is to go to the laboratory, which contains all the data of the city. Let's solve these puzzles, and take your revenge!"

With a story like that and graphics like these, there's a lot to love about this little game! I love the music, too!

jhell says ...
Apr 22, 2015 @ 2:13pm

Cool Zelda feel but lacking a bit in directions.

OrkyOrks says ...
Apr 22, 2015 @ 2:18pm

Game art and music was really good. Control scheme for english keyboards is a little funky. Was unable to get very far in the game due to this. Consider using the Unity input manager and changing the values in the inspector.

Hyoga-3D says ...
Apr 22, 2015 @ 2:36pm

Nice little game, I had some fun with it, also the music is very nice.

F. Wiktora says ...
Apr 22, 2015 @ 2:45pm

I liked the idea! But the controls felt wierd. Fix that and it will be really good!

fafastudio says ...
Apr 22, 2015 @ 3:08pm

Thanks for all the comments guys, we tried to fix the controls, but we hadn't enough time =)
Now, we will end developping the game.
When this will be done, we'll notice it to you here !

TheMeorch says ...
Apr 22, 2015 @ 4:17pm

The desert theme music was particularly enjoyable. The camera in that area seems to lag behind the character, though, which makes it difficult to see enemies before it's too late.

pi_pi3 says ...
Apr 23, 2015 @ 3:58pm

You shouldn't have developed it for AZERTY. The control layout makes it unplayable on QWERTY, which is the majority.

Apr 24, 2015 @ 4:21am

nice music, cool art. Got problems with the controls, and some invisible walls too (can't move forward inside the "temple")

Andy Gainey says ...
Apr 28, 2015 @ 10:20pm

Invisible walls seemed to be everywhere. Sometimes it seemed to just be glitchy collision detection that would go away if I moved around enough, but other times it seemed permanent. In particular, I couldn't get anywhere inside the castle thing because there was an invisible wall just beyond the black button-controlled wall.

Not that I knew what was happening in the first room inside the castle anyway. Not sure what the create was, why I couldn't shoot it, when or why it decided to occasionally move forward, or why it walked through the entrance in the middle. Nor could I determine why the entrance was no longer usable and would disappear if I shot either of the orbs next to it.

The camera was really obnoxious in the desert, the way it lagged behind the character. If anything, I want a camera to move out ahead of the character, so I can see where I'm going and what enemies or other relevant objects are areas I might run into.

gelisam says ...
Apr 28, 2015 @ 10:54pm

When I was using qwerty, it was weird because it seemed like I could only move in certain directions. Then I switched to azerty and I often stumbled upon a bug which would similarly disable certain directions!! Horribly frustrating. Gave up after getting stuck inside a dungeon with a button and an invisible wall.

fafastudio says ...
Apr 30, 2015 @ 3:21pm

Thanks another time for comments ! :) It really help us to focus on what's wrong !

We had fix the control, collision and the invisible walls that appear sometimes when moving or shooting !
Camera is faster than the prototype too and vision is better.

The invisible wall inside the lab, "the first puzzle" was not finished in the ludum dare version, so yes, we think it's frustrating too but this wall is the end of our prototype, we didn't have enough time to fix that or make a clean end...

We'll finish debugging the prototype and upload it.
We are currently working on another consequent project so you will not see a new version soon..

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