
To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.
To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:
As of September 2015 however, this option will no longer be available.
Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X
Notes:
This game was made in java with LWJGL (a library that lets java access opengl). The library uses natives (precompiled C code), there are natives for windows, mac, and linux. In theory that game will work on all of these OS's. Windows works fine but in Mac some security settings have to be changed. I'm sorry if the game fails, I'm not very experienced. Also high scores will be saved on disk only in windows, I just didn't have time to implement mac and linux file system support. Also the windows, mac, and linux download links are the same. It's java and so it runs on everything. The natives included are Windows, Mac, and Linux.
If jar doesn't launch correctly try to go into either terminal or cmd and run the command: "java -jar [game path]"
Controls:
The craft can be controlled by the arrow keys and WASD.
The craft moves by exploding bombs beside it, when a key is pressed a bomb exploeds at the corresponding side. For example, when the down key is pressed a bomb will explode under the craft pushing it up.
Game Idea:
In the game the player controls a craft named orion, this craft has a nuclear propultion system. This means that it uses bombs to move.
One day is space aliens came twards Orion to attack it, to defend it-self Orion has to use it's propultion system to exploed the alien ships.
Game Info:
The game is endless and keeps track of how many alien ships were destroyed. High scores are saved in a file is the game is ran on windows.
Game Credits:
Every thing: me
Image creation: PhotoShop CC
SFX: sfxr
Downloads and Links
Ratings
![]() | Coolness | 71% |
#553 | Innovation | 3.11 |
#571 | Fun | 3.03 |
#599 | Theme | 3.29 |
#673 | Audio | 2.39 |
#693 | Overall | 3.03 |
#764 | Graphics | 2.69 |
#791 | Humor | 2.26 |
#809 | Mood | 2.61 |
Comments
Hi Jordan, sorry about the bug!. It was a thing i put in so that i could take screen shots and i forgot to take it out.
Super cool idea! I found it pretty difficult to remember to hit the direction opposite where I wanted to go :p
I'm going to assume that UFO's spawning in all 4 corners on every frame after a while wasn't intended behavior. Or is it? I'm not sure... (Happened after one bomb on Hard, and at about 25 points on Medium.)
Anyway. Killing things with your thrusters. So counter-intuitive yet rewarding. quite the fun idea. Good job!
Thanks for the feed back, it's really nice to see that people like my first ludum dare entry!
Fun idea :)
At first it was difficult for me to get used to movement but when i got it, it was really rewarding.
Fun and good concept. Kept forgetting that the directions were inverted though!
Also, thanks for pointing out the mouse lock issue in my game. I believe I've fixed it now.
The game is fun to play, but i think it is very simple for the time span that we were given to make the games. i think that you could have added a lot more content. BUT it is good GRATS.
Cool little gameplay mechanic, I like how the keys are mapped to thrusters, as opposed to direction.
Is the name a reference to Project ORION?
I liked that the aliens got more and more frequent over time - but they could perhaps try to avoid one another.
Super fun. Despite your bomb explanation, I felt like I was flying around and trying to cook enemies with my engines. A polished version of this would definitely steal a few hours of my life. Good job!
At first I was confused why you pressed a direction to go in the opposite one. Then when I actually read the instructions it all clicked. It is counter intuitive to press in the opposite direction of the enemy to get closer to him, then press towards him to kill him, which moves you away.
Fun and +1 for having a menu! Menus make everything seem polished.
I like the mechanic, but it could definitely benefit from further sound effects and music. The game plays very nicely though. I feel like you put together a solid, if simple, game, well done
Controls take some time to learn, I did not expect that kind of response - but pretty fun. A little jerky, though - could benefit from velocity acceleration over time.
The idea itself is great and well executed, congrats!
Nice idea, hard to get used to the controls though. Ran find on Linux for me (Bodhi 32bit)
Interesting idea! Though it needs to be polished - the enemies have pretty schematic behavior so one can rip that off to own advantage. Cheers!
I like the concept quite a bit. It's innovative and interesting. However, the choice to reverse the controls feels a bit contrived and not very fun, though I understand the physical reasoning.
Really difficult, as it's kind of counter intuitive to move in the opposite direction of your input.
Great effort for creating the game by yourself in under 48 hours.
Takes some time to get used to the controls but I do like the idea of using your only means of defence to move your ship.
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I love it, pretty interesting to avoid enemies while trying
to hit them with a bomb that is next to you. However, the game seems to freeze when I press space. Is this supposed to happen?
Regarding the OP saying that on Linux the game is "weird and it sometimes doesn't work"; It's working perfectly fine for me, launched a couple of times.