Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:

chrome://flags/#enable-npapi

As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

Back to Browse Entries

Clean Killings

by Jeedan - Jam Entry

Hello,
Edit: 4/27/2015; Fixed crash on wave 5+... a counter variable wasn't being reassigned...................

First of the Controls:
== WASD to move ==
== Left click to attack ==
== Key #1 or Key #2 key to swap weapon ==
== Player looks at mouse ==
== To exit, die and click on Quit/ or close the browser ==

Description of the Game:
You are an intern at a mysterious store that sells weapons. However the boss has a dungeon filled with monster rats and spiders and no weapons in sight...except for a broom and a vacuum cleaner?(wave 5). Perhaps the boss only wanted to feed his pets...muhahahah

The game's UI and mechanics are based on Dark Souls... You can never win and each time you die you spawn right back to continue killing...forever.

Post Mortem:
This is my first game jam and I really needed to participate in this.
My main purpose was to get something finished, in a reasonable time frame. As you will see, the theme itself was not important to me this time around but I will focus on that more during the next Ludum Dares, as I will force myself to participate in as many as possible as this was super fun.

Sorry for the art, I am a programmer, which doesn't say much but eeeehhh I have no skills in designing.

I began working on this project maybe 7 hours in to the Jam. My plan was to have a game that has 3 enemy types, each with attack, move and die animations. I have completed no enemy animations. Doesn't matter as I got a few player animations and a Dark Souls-like Death animation. This was my first time really working with animations so there are a few hitbox issues and maybe some flickering but will be better next time.

Things that did not get done:
- a few more enemy types
- more weapons (honestly I ran out of ideas, as I didn't have any to start with).
- pause menu (i am so sorry).
- animations
- sound effects and background music

MADE WITH:
Unity 5

Made by "Jeedan",Cuneyt Acar.

SORRY FOR WALL OF TEXT, got excited.

Feedback Appreciated


Edit: 4/27/2015; Fixed crash on wave 5+... a counter variable wasn't being reassigned...................

Downloads and Links


Ratings

#438Fun(Jam)3.17
#468Overall(Jam)3.28
#584Humor(Jam)2.71
#686Mood(Jam)2.82
#823Theme(Jam)2.87
#1436Coolness46%

Comments

Scapegote says ...
Apr 21, 2015 @ 4:37pm

Was quite fun but it crashed when I reached wave 6.

user22 says ...
Apr 23, 2015 @ 12:14pm

Hi Jeedan, are you able to polish your game? I'm interested in buying/sponsoring web games for our website :)

jglrxavpok says ...
Apr 23, 2015 @ 6:57pm

The game crashed at wave 6 or 7 :/
Otherwise it was quite fun even though I found the controls a bit weird to get used to.
Also I really liked the design of the main character, he had a je-ne-sais-quoi that made him/her look cute

Jeedan says ...
Apr 24, 2015 @ 12:40pm

Thanks for the feedback guys! Seems like people experiencing crashes at around wave 6, are you guys using the web or windows build?

Jeedan says ...
Apr 27, 2015 @ 12:34pm

nvm fixed it...would have uploaded sooner but had upload issues

Nomys_Tempar says ...
Apr 27, 2015 @ 1:25pm

Fun game ! Nice first entry !

Xanjos says ...
Apr 27, 2015 @ 1:53pm

It's a shame you weren't able to get sounds done on time and the controls were pretty awkward but other than that, the game itself was quite fun to play. Also, congrats on finishing your first game jam/Ludum Dare :D

gatinmnsok says ...
Apr 27, 2015 @ 1:53pm

Nice game, adorable main character.
Maybe absolute controls would be a bit more intuitive.
Game worth getting excited about.

Apr 27, 2015 @ 2:37pm

a bit slow, kinda tricky controls, but with more polishing this can be a nice game!

LeftRight92 says ...
Apr 27, 2015 @ 3:44pm

Fun game and nice twist on the mandatory "Kill X rats in my cellar" mission in RPGs.
Two quick things:
Your cauldrons have no colliders :(
Also, you may want to consider switching the particle system on the vacuum from local space to world space.

Bastienre4 says ...
Apr 27, 2015 @ 3:54pm

Web version won't load for me... When the bar is full, nothing happens :(

Mak says ...
Apr 27, 2015 @ 3:55pm

Pretty fun game! The movement system was a little strange but quite interesting. I enjoyed very much fighting spiders, although the rats were too thought, I don't know how to fight them without being hitted or using the vacuum. Really liked the vacuum also, it was powerfull but balanced. Couldn't progress much, from wave 6 it was pretty damn hard, but also fun. Good job overall.

bace1000 says ...
Apr 27, 2015 @ 4:06pm

The graphics were really good but it was SOOOO difficult :P

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]