Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:

chrome://flags/#enable-npapi

As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

Back to Browse Entries

I QUIT!

by TetraQuad - Jam Entry

This is our first game for LD. Originally planned more for it, but had to cut a ton of stuff, meaning there's not really a challenge for each level, just to have fun!
(PS on the Windows version, unzip it and keep both the DATA folder and the .exe right next to each other)

CONTROLS
A/D- Turn
Mash Space- Push Chair
W- Slow Mo!

Downloads and Links


Ratings

#448Humor(Jam)3.00
#596Theme(Jam)3.25
#647Innovation(Jam)2.88
#850Graphics(Jam)2.50
#881Overall(Jam)2.76
#933Fun(Jam)2.38
#2008Coolness30%

Comments

TetraQuad says ...
Apr 21, 2015 @ 2:35am

DISCLAIMER: There were A TON of unexpected bugs that just came up in the final version that I did't have time to fix including but not limited to: Invisible objects, poorly rotated co-workers, invisible bosses, and more!

As I said it's our first game so yeah. Its pretty bad.

nicotuason says ...
Apr 21, 2015 @ 11:57am

Haha this is pretty good! There are some bugs and I got dizzy after a while, but the way you control your office chair and run over people is fun!

HotBoxGames says ...
Apr 22, 2015 @ 5:06pm

Seemed like a well put together game, shame about the bugs, I still played it till the end and it was pretty satisfying zooming around on the chair :P
nice job

el_kloklo says ...
Apr 22, 2015 @ 5:15pm

On the idea it was fun, but the level are a little bit too repetitive. Neat idea to have the possibility to bump copiers and coffee colleague

Nikteddy92 says ...
Apr 24, 2015 @ 12:21am

Straaange and a little bit ripetitive..
But i like the graphic style! :D

pkenney says ...
Apr 24, 2015 @ 11:23pm

Fun core mechanic, congrats on your first LD.

bace1000 says ...
Apr 27, 2015 @ 4:04pm

Controls were really glitchy and there wasn't really any challenge. Well done for making your first game though; they get better over time :)

BMacIntosh says ...
May 4, 2015 @ 12:23am

This is actually really cool. Reminds me of F-Zero, haha - I enjoyed bouncing off walls and trying to go as fast as possible. For some reason all the graphics were extremely pixelated when I played.

jushii says ...
May 5, 2015 @ 3:29am

Fun idea, but it's a bit weird to look at and not really easy on my eyes. :/

crazya02 says ...
May 5, 2015 @ 11:33pm

Hehe, that was a fun little timewaster! I feel like a pseudo-sandbox game like this would really benefit from additional animations and such to see how the chaos plays out. In short, I'd love to see this concept expanded upon! Also, best final boss of the contest.

pikkpoiss says ...
May 9, 2015 @ 1:46am

Cool idea, but the graphics were hard on my eyes. Congrats on your first LD, and looking forward to what you make next time!

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]