Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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Space Wizard

by Kihira - Jam Entry

You are the space wizard! Your futuristic gadgets are all voice controlled, so use your words to defeat enemies! Blow up robots with exploding fireballs! Block lasers with sexy shields! The galaxy is your oyster!

(Note: Please don't try to crack open the galaxy to find pearls)

Alex Haslam -
Zoe Lee -
Jeremy Diamond -

Made using GameMaker Studio

Downloads and Links




SpitefulFox says ...
Apr 20, 2015 @ 11:52pm

Needs moar sharks.

w1n5t0n says ...
Apr 21, 2015 @ 12:44am

It's a really interesting idea, it's feel a bit weird to write out my attacks but it's rewarding!

nameoftheuser says ...
Apr 21, 2015 @ 1:12am

Nice job!

Supernovadx says ...
Apr 21, 2015 @ 1:13am

Really cool. The typing mechanic is interesting.

ZQMony says ...
Apr 21, 2015 @ 1:13am

Nice idea, but it's awkward typing out attacks and most of the time I just get hit during the process.

srakowski says ...
Apr 21, 2015 @ 1:14am

I agree, different but rewarding to type out attacks. Kind of like doing an old text based game, but with graphics. Well done :)

block97 says ...
Apr 21, 2015 @ 1:15am

Cool game, I really like the concept of using words to cast attacks!

koredozo says ...
Apr 21, 2015 @ 1:16am

Since you can walk past some of the enemies, it would be nice if you could turn around to hit them from behind.

Davikin92 says ...
Apr 21, 2015 @ 1:17am

Text adventure + Action game, I like the concept! I like the music and graphics. At some point I didn't understand if the attack I had typed had been casted or not. Was your idea to make the more powerful attacks longer to type? If you did, it's a great idea for balance.

SmilingCat says ...
Apr 21, 2015 @ 1:20am

Cool concept, great job. F1 to list attacks did not seem to work for me, though.

Gunzil says ...
Apr 21, 2015 @ 1:24am

Needing to stop to type attacks didn't mesh well with manual movement for me. I would have preferred not needing to worry about movement and just focus on typing out attack names to deal with different kinds of enemies. The fact that it saves recent attacks made it more appealing to just keep spamming a set of saved commands rather than try out new combinations as well. I also wish the names of the different possible attacks were more accessible. Pressing F1 to access the attack list was not working for me so I don't know if it would have solved this.

Overall I it's a cool idea and would be a lot more engaging if you pushed the typing to cast part harder.

RARoadkill says ...
Apr 21, 2015 @ 1:40am

fun mechanic once I got the hang of it. Got killed by a spaceman hiding inside a wall at one point. but all in all I really enjoyed it

loadsofmana says ...
Apr 21, 2015 @ 2:21am

0/10 needs more glider.

KedumeBits says ...
Apr 21, 2015 @ 8:19am

Nice game. Perhaps the time could be stoped while you are typing :-P

camlang says ...
Apr 21, 2015 @ 1:40pm

I also thought of words as a weapon, well done with typing mechanics. Maybe you do not need to move while typing cause these two mechanics mix bad I think.

Crowbeak says ...
Apr 21, 2015 @ 2:55pm

For ease of use, it would have been nicer if I hadn't had to push enter to put in spells. I know why you did it; movement keys. But why not make arrows movement?

CliffracerX says ...
Apr 21, 2015 @ 5:01pm

Interesting mechanic! Probably the best use of the theme I've seen so far.

Attacks felt too weak for the amount of time it took to write them, especially considering the fact that you often get shot while writing.

Matt Tuttle says ...
Apr 21, 2015 @ 11:49pm

I like the slow down while typing but agree that turning around would be useful since you can walk past some enemies. F1 didn't work for me so I had to restart several times to view the attack list. I'd love to see where you'd go with this if you had a bit more time.

esayitch says ...
Apr 22, 2015 @ 5:38pm

Great typing mechanic to carry out attacks xD. Would have liked there to be more visible differences and effects between the different ball types. Also, I wouldn't call the weapon unconventional, but rather the way you use it :P.
Graphics were nice, so was the sound loop. Good luck!

nonetheless says ...
Apr 23, 2015 @ 7:07pm

haha, making it hard :)

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