Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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by Marek Lisý - Compo Entry

2D platformer for 2-3 players, the main objective is to kill your friend by your very own eye. Or by his eye. Or whose eye was it anyways?


- Jump around and try to kill your opponents.
- You shoot in the direction of your movement, even up/down.
- You are not your eye, you are your body.
- Whenever you shoot your eye, it becomes "hot", that means it kills every one, even you.
- When the hot eye slows down, it becomes cool and you can pick it up again.
- You can pick up any eye, even your opponents.
- When you die, you immediately respawn.
- When you respawn, you are protected for two seconds.


# Player 1
--> LEFT: A
--> RIGHT: D
--> JUMP: W

# Player 2
--> JUMP: UP

# Player 3
--> LEFT: J
--> RIGHT: L
--> JUMP: I

Author: Marek Lisý

Used tools
C#, Wave Engine, Visual Studio 2013
Inkscape, Gimp, Tiled, Texture Packer
Spotify, Coca-cola

No eyes were harmed while this game was created.

Downloads and Links




Hyoga-3D says ...
Apr 20, 2015 @ 4:24pm

Good concept, multiplayer is always nice, but since I'am alone here, I player with me and myseld :D

sawyerWeld says ...
Apr 20, 2015 @ 4:26pm

Not a huge fan of the control system. The concept is interesting but the game isn't very entertaining.

fleegle2000 says ...
Apr 20, 2015 @ 5:39pm

I wasn't quite sure what I was doing, plus I didn't have a second player handy so it was hard to evaluate. I like the graphics though, and the weapon is certainly unconventional.

devilright says ...
Apr 20, 2015 @ 6:37pm

Awesome job on the body animations. I wish there were scores to track kills.

FireCamp says ...
Apr 20, 2015 @ 6:58pm

nice little local multiplayer game. cool fun with a friend to play.
graphics are nice.

Your upload file system is pretty hard to understand , thats maybe why not many tryed the game. Upload it elsewhere !

hercludes says ...
Apr 20, 2015 @ 9:22pm

Controls need some revisement. And also there needs to be some form of score or time keeping, doesn't make the game fun if no one can win. Also maybe a larger map. Nice idea though reluctantly it needs to have more oompfh, and, like many other people, I don't have a friend nearby to play it with. Graphics are good and gameplay is probably pretty solid though.

Marek Lisý says ...
Apr 21, 2015 @ 12:38am

Thanks everyone for the nice comments. I fully understand the lack of a buddy, I simply did not have time for making enemies and the whole idea just worked for me better in multiplayer, the other player and his wild movement makes it fun.

The game as it is now is not really completed, but I am glad it is at least playable (and it's really funny with 3 players), I was learning completely new engine, so it took most of my first day. I definitely wanted to make scores (and will make them in post compo), more maps etc. However I really think it's funnier in smaller maps (when players have to "live" with each other).

Plus thx FireCamp for mentioning the Drive madness, it really was stupid, I'm going to change that.

gene-z says ...
Apr 21, 2015 @ 2:04pm

Multiplayer always is a good idea,, very nice game and concept,,,

DeadFragment says ...
Apr 21, 2015 @ 11:29pm

I like the style and it feels really smooth and responsive to play. Shame there is no AI, could be fun but hard to judge without another player. Good job.


Mixer says ...
Apr 22, 2015 @ 9:33am

As soon as I run it windows does the whole crashing thing.

Pidy :/

gormed says ...
Apr 22, 2015 @ 9:41am

Hm, may be pretty funny but without an opponent hard to test. But i like the style!

rgehan says ...
Apr 22, 2015 @ 10:02am

As it was said above, there's a lack of single player. The weapons are really unconventional though, probably the most unconventional I've seen the past two days.

I kept being teleported to the spawn point when I tried to grab my eye back (weird to say :p). It only seemed to happen when reaching the eye by the bottom.

Good job. Working with a new engine is never simple.

Marek Lisý says ...
Apr 22, 2015 @ 10:45am

Yeah, the animations are bit confusing - when the eye is still moving, it's "hot", that means you cannot grab it back yet. It cools down (becomes blue or green again) and you can pick it up.

Marek Lisý says ...
Apr 22, 2015 @ 10:46am

As I wrote in the Rules:
- Whenever you shoot your eye, it becomes "hot", that means it kills every one, even you.
- When the hot eye slows down, it becomes cool and you can pick it up again.

danidre14 says ...
Apr 22, 2015 @ 11:27am

Nice little game, cool graphics and it was a good concept.

Thank you for participating.

Techblogogy says ...
Apr 22, 2015 @ 1:38pm

Very nice little game, really enjoyed it

terryg says ...
Apr 23, 2015 @ 3:05am

I couldn't play it since it didn't include .net 4.0. :(

Looks like fun through.

bace1000 says ...
Apr 27, 2015 @ 3:45pm

There should have been a single-player option... I have no friends :'(

eastes says ...
May 1, 2015 @ 12:46am

Was fun with 2 of us playing. Great idea on the eye as a weapon.

jakub.gemrot says ...
May 6, 2015 @ 7:47am

Great game! Needs a bit polishing but the concept is fun!

May 9, 2015 @ 9:42pm

Couldn't try this in multiplayer sadly, so I couldn't play it to its fullest extent. Seems like a cool game, graphics are simple but quite slick, and an interesting weapon indeed. It seems like its a bit hard to judge the angle of the eye shooting, there's no real indication of where its going to go. Perhaps making it into a gamepad game, so that multiple players can use analog sticks to aim the eyes, would be a better option. Good stuff overall.

Dejvo says ...
May 10, 2015 @ 6:46pm

Haaaaa nasiel som Cecha! ja som zo Slovenska ale mam brachu v cesku :D
Nicmene, pekna hra najme grafika! dobre sa kontroluje a urcite je pri tom vvelka zabava ked sa to hra s druhym hracom (oskusal som to sam). Ak to planujes expandovat, mohol by si dat dajake add-ons ze strielas aj ine veci okrem oka ako napriklad dzus z mojej hry :D

Super praca. keep it up! :D

Marek Lisý says ...
May 11, 2015 @ 4:24pm

Thanks buddy! :) CZ/SK games FB group found here!

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